dlegion
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Everything posted by dlegion
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thanks man, good idea about surround system! will triple check everything tomorrow! thanks!
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...just to exclude all possible erro by my side, i did this: open editor, place an ammo bearer (player), placed a trigger, set it to : repetable, activation by radio alpha, onAct : hint "SOUND??"; the text gets displayed, but no sound at all!
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good question, but absolutely not! EDIT: and i checked game volumes, nothing to 0!
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Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lol ...come on guys...we are all on the same boat! i menaged to get this...and seems to work! thanks for the teaching ! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thats gold....gimme some time, i think i will be able to make one with this info ! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
interesting solution! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ohh, perfect! and with comments i'm understanding what to do! thanks man ! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok i got it. actually i dont know where to start to understand how make an array with all the objects of some kind in the map, or where find a list of the object names i'm looking for. hope thats a more legit question! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok, ok, guys.....please don't beat me eh! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
heh yeah...you absolutely right.....but i should read and learn all the commands in that page, to know they exist, what they can do and what thay can't do. as you have seen in the latest posts of this topic: if you guys give me at least the starting elements, i then try to go forward on my own! but i could have spent years searching for a command whitout know its existance, i agree that you are right about learn, i just wish i had all the time i need to learn all the commands! EDIT: heheh you noticed how horrendous is the final script i made? LOOL! (but it works eh!) -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
heh right now its more a problem of "what can be done and how", as errors give this feedback and (after huge times of tries) soon or later by luck i get the working code. anyway i keep tring...if i will have a specific question i will post here! thanks ! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yep i undestand, thats why i told you are good teachers :) i'll try ! thanks! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
heh...you guys are good teachers for sure....i hoped in a more concrete help...but ok i'll try ! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yep i tried and there are obvious errors...i just dont know how correct them ! @R3vo : yes i'm 100% sure that they are not deleted. every evening with some friends my mission is put on test...and every placed explosive, canopy, ejection-seat, weaponHOlders, "ground", and ruins stay exactly where it is even after 3 hous... -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
in your opinion will be good (and will it work?) something like this ? if (isServer) then { while {true} do { _ALLgarbage = ["Plane_Canopy_Base_F","Ejection_Seat_Base_F"]; uiSleep 180; // give some time so you can actually see a pilot ejecting, and his canopy and ejection seat reach the ground and stay there for some time waitUntil {sleep 30;{_ALLgarbage distance2D _x > 1500} count allPlayers > 0}; // wait that players are far to not delete canopy and seat under players eyes {deleteVehicle _x} forEach entities [["Plane_Canopy_Base_F","Ejection_Seat_Base_F"],[]]; }; }; thanks man ! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nice Pierre! you have a good solution to everything !! thanks man ! -
[Release] - CleanUp script
dlegion replied to davidoss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sry...please help me understand... that cant be directly used to players distance...right? and sadly i'm not good enought to put hands on Davidoss script :( -
[Release] - CleanUp script
dlegion replied to davidoss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
same for me. a player distance check is pretty essential :) anyway thanks for that good work ! -
Garbage Collection Script Needed
dlegion replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i'm interested in more info on this...for example aircraft canopy gets deleted too? backpacks ? groundweaponholder ? thanks! -
hello guys ! in a MP persistant mission, i think that cleaning garbage is quite important. eden garbage cleaner seems to work...but not for everything. as zeus, i can still see a lot of unknown objets...probably weapon holders and who-know-what-else! looking around i found some scripts...but seems way overcomplicated or overlapping default system...and everyone was pretty outdated. wish to know if there is a recent garbage cleaner script, that is simple and performance-friendly! my objective is to clean from this unknown objects....corpses and vehicles are already under default garbage cleaner! thanks!
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ok thanks! will try to write my own...if i'm desperate i will post there! thanks !
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hehe...thanks for the tip, i forgot to mention that obviously (as i always do before posting here) i already searched with google. and as i saied, all i found are outdated and seems quite complex. thanks anyway :)
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spawning unit optimization
dlegion replied to dlegion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
...added variables to be able to clone the script for more vehicles! -
spawning unit optimization
dlegion replied to dlegion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
// SSSSSSPPLAAAATTT !!! (_brain exploded); i cant belive this...but seems to work! -
spawning unit optimization
dlegion replied to dlegion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
......menaged to get it work with: waitUntil {sleep 10;(({alive _x} count _crewDveh) > 0 && ({_x distance _DCrew < 9} count allPlayers) > 0) || diag_tickTime >= _timeOver}; BUT.....i need to use others conditions, like this: waitUntil {sleep 10;(({alive _x} count _crewDveh > 0) && (({_x distance _DCrew < 9} count allPlayers) > 0 && ({_x distance _DCrew2 < 9} count allPlayers) > 0))) || diag_tickTime >= _timeOver}; pleasee....help me !