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Kommiekat

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Everything posted by Kommiekat

  1. Islamic Movement of Uzbekistan RWO Mission By Kommiekat Version 1.1 Map: Zargabad to represent Adijan, Uzbekistan Game version: ARMA2: Combined Operations Game Mode: Singleplayer Campaign Inspired by true events Description: "As operations against Taliban forces in Afghanistan and Pakistan have continued, military clashes with Islamist non-state armed groups have been recorded in mid-2009 in Uzbekistan, Tajikistan, and Kyrgyzstan" http://www.geneva-academy.ch/RULAC/current_conflict.php?id_state=164 Change Log: From version 1.0 to 1.1 -Special attention to tom3kb's feed back! -Fixed insertion in "Prison Break" -Added FOB template to prison -Added FOB template to Air Base -Changed some dialouge -Miner tweaks and twists -Added short outro to final mission From version 0.90 to 1.0 -Minor changes to comply with RWO release standards -Minor dialog changes to briefing.html -Minor changes to hints -Added ambient sounds to all missions NOTE: Tested and retested first mission (Prison Break) HVT Capture. Working fine. Just walk him to the vehicle. No need to load him in. Tested and retested first mission (Prison Break) INSERTION. Still minor bug. AI team will follow you. They follow your orders 3 minutes after game play. I don't know why. Please be patient. DOWNLOAD LINK: Armaholic mirror: - [RWO] The Islamic Movement of Uzbekistan (@) v1.0 MediaFire mirror: http://www.mediafire.com/?8cpnz1yfy0p3y86 Features: * Uzbekistan Sentries Mod * 4 mission campaign * Custom music * Play both sides of the conflict * cool scripts by cool scripters * Intro and Outro Requirements: Arma2 and OA with latest patches. CBA_CO and latest BETA patch Sentries of Uzbekistan http://www.armaholic.com/page.php?id=14135&highlight=UZBEKISTAN AEG - ArmA Electrical Grids http://www.armaholic.com/page.php?id=15178&highlight=AEG Installation: Just extract the zip-file and copy the the folder "Islamic_Movement_of_Uzbekistan" into your Arma2\Campaigns folder. Included files: All necessary scripts, sounds, jpeg and music. Scripts: Evidence by Kylania http://www.kylania.com Zargabad Populated Marketplace template by Katdogs FOB Base Template by Mike-USA Zargabad FOB by Radec Explosion by tom3kb Player Unconcious wattywatts AreaMarker by Wiggum Israeli Air Raid Sirens by DarkXess Combat battlefieldsounds by stephsen Random House Patrol Script v1.1 by Tophe of Östgöta Ops DynamicWeatherEffects. 1.01 by Engima of Ostgota Ops Ultra Simple Patrol Script v1.4 by JW Custom Cly Heal by Celery Credits: tom3kb for beta testing and technical advice. Many thanks, tom! SHARK-ATTACK for trigger suggestions and demo instruction missions. Thanks Sharky! H34DUP for his cool RWO thread suggestion! Suggested addons: J.S.R.S. Mod by LordJarhead http://www.armaholic.com/page.php?id=11549 Known Issues: May work just as good with CBA, CBA_2, CBA_OA/without Beta patches....let me know how it goes! Not tested with any other mods, addons nor AI Mods such as ACE, SLX, GL4 and Gunters CoWarMod. Use at your own risk. Bug Reports: If you find any bugs, have any suggestions or comments, please post them in this thread or PM. Also you can contact me: subarashi.mj@gmail.com Have fun!
  2. Proxy Wars: Tropica Island By Kommiekat Version 1.0 Location: Tropica Island (Off the African West Coast) Game version: ARMA2: Combined Operations Game Mode: Single player Campaign Inspired by events that could and may have happened by the C.I.A. Description: "A proxy war is a conflict where third parties fight on the behalf of more powerful parties. Proxy wars have also been fought alongside full-scale conflicts. It is almost impossible to have a pure proxy war, as the groups fighting for a certain nation usually have their own interests, which can diverge from those of their patron. Typically proxy wars function best during cold wars, as they become a necessity in conducting armed conflict between at least two belligerents while continuing cold warfare.." WIKI: http://en.wikipedia.org/wiki/Proxy_war Download Link: Armaholic mirror: - Proxy Wars: Tropica Island (@) MediaFire http://www.mediafire.com/download/e3id58jt7y3dde5/ProxyWarTropica.rar Features: * Custom Sound * Custom music * Awesome Tropica Island Map * 3 mission campaign * VME_PLA Chinese units * Submerged Tomahawk -Sorry, no intro's or outro's Requirements: Arma 2/OA/CO 1.62 [ADO] Tropica -by Old Bear http://www.armaholic.com/page.php?id=10756&highlight=TROPICA African Foliage -by Berghoff http://www.armaholic.com/page.php?id=8523 VME The Chinese People's Liberation Army -by VME PLA Mod Team http://www.armaholic.com/page.php?id=14099 Desert Mercenaries and BlackOps -by SchnapsdroSel http://www.armaholic.com/page.php?id=6471&highlight=BB%2BUNITS Scripts: Submerged Tomahawk launch -by Kavlarakos http://www.armaholic.com/page.php?id=5979&highlight=TOMAHAWK African Faces -by Twirly Combat Insertion -by Ir0n1E http://www.armaholic.com/page.php?id=13361&highlight=COMBAT%2BINSERTION FreeSoung.Org https://www.freesound.org/ Credits: Harzach for help on PBX Positions Indexes Thanks bros! Could not have done it without you. Included files: All necessary scripts, sounds, jpeg and music. Installation: Just extract the zip-file and copy the the folder "Proxy Wars: Tropica Island" into your Arma2\Campaigns folder. Known Issues: None as of yet (fingers crossed!) Bug Reports: If you find any bugs, have any suggestions or comments, please post them in this thread or PM. Have fun!
  3. Proxy Wars: Moschnyi Island By Kommiekat Version 1.1 Location: Moschnyi Island (Crimea/Ukraine vicinity) Game version: ARMA2: Combined Operations Game Mode: Single player Campaign Inspired by true events that could and may have happened by the C.I.A. Description: "A proxy war is a conflict where third parties fight on the behalf of more powerful parties. Proxy wars have also been fought alongside full-scale conflicts. It is almost impossible to have a pure proxy war, as the groups fighting for a certain nation usually have their own interests, which can diverge from those of their patron. Typically proxy wars function best during cold wars, as they become a necessity in conducting armed conflict between at least two belligerents while continuing cold warfare.." WIKI: http://en.wikipedia.org/wiki/Proxy_war Change Log Version 1.1 -Added NV Goggles to Player in all missions only -Added NV Goggles to Enemy Patrol Leaders only -Increased enemy patrol groups by one unit -Fixed trigger in Phase 3 (Third Mission) Download Link: Armaholic http://www.armaholic.com/page.php?id=25510 MediaFire http://www.mediafire.com/download/bgab87c3pl5c96i/ProxyWars.rar Features: * Custom Sound * Custom music * Awesome Moschnyi Island Map * 4 mission campaign Requirements: Arma 2/OA/CO 1.62 CBA_CO or CBA, CBA_A2 and CBA_OA Hazmat Units -by Icewindo http://www.armaholic.com/page.php?id=18238&highlight=HAZMAT Desert Mercenaries and BlackOps -by SchnapsdroSel http://www.armaholic.com/page.php?id=6471&highlight=BB%2BUNITS Ukranian Infantry -by Vulf and Kurt http://www.armaholic.com/page.php?id=10343&highlight=UKRANIAN Project Paranoia - Special Forces Alpha -by SBH collective http://www.armaholic.com/page.php?id=13984&highlight=PROJECT%2BPARANOIA GSEP Moschnyi Island -by The Green Sea Expansion Project http://www.armaholic.com/page.php?id=15645&highlight=MOSCHNYI%2BISLAND Scripts: Barrels on Back of Truck -by RUBE http://www.mediafire.com/download/jh6ccg18fc1m88y/BarrelsOnATruck.utes.zip Smoking Barrels -by Harzach (modified from W0lle's script on Armaholic threads) http://www.mediafire.com/download/mijayk8c75rbbse/smoke_em_part2.utes.rar TPW HOUSELIGHTS v 1.09 -by TPW http://www.armaholic.com/page.php?id=16782&highlight=TPW%2BLIGHTS Ultra Simple Patrol Script -by JW Custom http://www.armaholic.com/page.php?id=9267&highlight=USPS Russian Army base (FOB) -by edgardeth http://www.armaholic.com/page.php?id=10578&highlight=COMPACT%2BRU%2BFOB FreeSoung.Org https://www.freesound.org/ Credits: RUBE for help on the "barrels on back of truck" script. Harzach for help on "smoke'em barrels" script Thanks bros! Could not have done it without you. Included files: All necessary scripts, sounds, jpeg and music. Installation: Just extract the zip-file and copy the the folder "Proxy Wars: Moschnyi" into your Arma2\Campaigns folder. Known Issues: There is a .paa error at start of mission for a uniform patch. It's related to Hazmat Units Mod. Nothing I can do about it. Just click "continue" and play on. Bug Reports: If you find any bugs, have any suggestions or comments, please post them in this thread or PM. Have fun!
  4. Hello, I've got an object on the map Editor---->Ship------>Fishing Boat The lights on the mast are not working at night. I've tried varies night times, no go. So, is there a way to get them to work? Do I need to attach a light source? Most colors for these mast are RED and GREEN. Here is a pic: Reason: I have a night scene for my Intro with a squad in Cargo going to the pier. It's completely dark without some sort of lights. I do like to use GameLogics to light up building and airports. Simple to use, just place them down on the map. Could I attach one to the mast area of the Fishing Boat? If possible, the setLightColor has to be changed to green. Not sure of the code. This one shows white. Game logic light = "#lightpoint" createVehicleLocal position this; light setLightBrightness 0.06; light setLightAmbient[0.1, 0.1, 0.1]; light setLightColor[1.0, 1.0, 1.0]; light lightAttachObject [this, [0,0,2.5]]; Thanks for your help! KK
  5. The Senkaku Diaoyu Island Conflict Location: Mana Island Game version: ARMA2: Combined Operations Game Mode: Singleplayer Mission Version: v1.0 Description: As a Chinese special forces operative, take command of your team and liberate a Japanese-occupied island. Inspired by true current events between China and Japan! Features: * Intro and Outro (by nettrucker) * Custom music * Awesome VME and JSDF Mods * Awesome Mana Island Mod * Explosion script Download link: Armaholic http://www.armaholic.com/page.php?id=17611&highlight=SENKAKU Media Fire http://www.mediafire.com/download/ty87psigfmv1sg9/The_Diaoyu_Island_Conflict_v1.0.7z Changelog: -MikeBarts vegetation upgrade from v.07 to v.09 -Added two more units to players team -Deleted ammo box -No sniper rifles at briefing -Edited Intro -Arranged Sniper towers -Added objects to the Start position -Deleted Explosion scripts. Now need C4 for Obj5 and Obj6 Required Addons: Arma2 Combined Operations Version 1.62 or greater is required. cba, cbaA2 and cbaOA VME_PLA http://www.armaholic.com/page.php?id=14099 JSDF (non-ACE version) http://www.armaholic.com/page.php?id=14301 Mana Island http://www.armaholic.com/page.php?id=11600&highlight=MANA%2BISLAND mikebart's Rock's ( for Mana Island ) http://www.armaholic.com/page.php?id=11601 mikebart's Vegetation http://www.armaholic.com/page.php?id=1160 Optional Addons: Sound: JSRS 1.4 and what ever else you like Not tested with any other addons. Use at your own risk. Work Remaining & Known Issues: *Please report bugs back here. Thanks to: The VME Mod team over at www.chinavme.com The JSDF Mod team at www.http://jsdfmod.s377.xrea.com/jsdfmod_j/.com mikBart for his cool Mana island, rocks and vegetation at https://dev-heaven.net/projects/mb-veg kylania for the "Evidence" script found at http://www.kylania.com/ex/?p=84 JW Custom for the "Ultra Simple Patrol Script v1.4" at http://www.armaholic.com/page.php?id=11602 Special thanks: nettrucker for his fantastic INTRO and OUTRO. Thanks man! tom3kb for inspiration, beta testing feedback and tutoring me on mission making Laqueesha for his ideas, opinions and briefing edits. YuriVII aka TexKaz for beta testing and feedback about those damn triggers Jeza for beta testing and insightful feedback Also SaOK and kylania for letting me pick their brains on technical matters. Thanks guys! Installation: Drop the PBO into your SP missions folder. ADD @VME, @JSDF, @MANA_ISLAND, @MANA_ROCKS, @MANA_VEGETATION
  6. Sorry, perhaps I asked this in the wrong thread, so I'll make it here.............. I see nothing mentioned as to the use of mods and scripts in any of the information provided so far. If the use of mods is a Green light or Red light, could that please be explained in the appropriate place. Lastly, seems a bit silly of me to ask this, but the title "Make Arma, Not War" is a bit misleading. Am I thinking correctly that the SP mission can contain violence as in WAR?
  7. Operation Gothic Serpent Operation Gothic Serpent was a military operation conducted by United States special operations forces with the primary mission of capturing warlord Mohamed Farrah Aidid. The operation occurred in Somalia from August to October 1993 and was supervised by the Joint Special Operations Command (JSOC). As part of the operation, the soldiers were deployed in a mission to arrest two of Aidid's lieutenants. That mission's result – executed under the command of Gothic Serpent – became known as the Battle of Mogadishu, or "The Battle of the Black Sea" to those who fought in it. --wikipedia http://en.wikipedia.org/wiki/Operation_Gothic_Serpent Inspired by true events Map: Falluja 1.2 to represent Mogadishu, Somalia Featuring Delta Hawks US Military MOD Download Armaholic mirror [RWO] Operation Gothic Serpent (@) Original file here: http://forums.bistudio.com/showthread.php?132351-Wiki-s-Creations&highlight=Gothic+Serpent Requirements: Arma 2/OA/CO 1.62 Addons: US Military Mod Version 0.82 by Delta Hawk US Army Special Forces by Clawhammer Desert Mercenaries and BlackOps by SchnapsdroSel Fallujah ADuke's Helo pack - ArmA2 Scripts: -FOB in fallujah by sylvain Log Change: Version 1.1 -INTRO made and created by nettrucker! Version 1.0 RWO Release -Fixed Chopper insertion mission 2 -Replaced all bluefor units with Delta Hawks US Military Mod -Replaced all Opfor units with SchnajpsdroSel's Desert Mercenaries and BlackOps (Terrorists and Gangsters) -Made references to "The Mob" based on the movie "Blackhawk Down" -Merged FOB base -Added defenses and animations to Mogadishu airport -Added more crowds of civilians -Customized Music This wonderful campaign has been updated to meet RWO specifications with full permission from the author, Wiki aka Le Cardinal I hope you enjoy playing this as much as I did.
  8. Operation Trident RWO Release By Kommiekat Version 1.0 Location: Portugal Guinea Game version: ARMA2: Combined Operations Game Mode: Single player Campaign Inspired by true events Description: "The war in Guinea has been termed "Portugal's Vietnam". The main indigenous revolutionary insurgent movement, the Marxist African Party for the Independence of Guinea and Cape Verde or PAIGC was well-trained, well-led, and equipped and received substantial support from safe havens in neighbouring countries like Senegal and Guinea-Conakry. The jungles of Guinea and the proximity of the PAIGC's allies near the border proved to be of significant advantage in providing tactical superiority during cross-border attacks and resupply missions for the guerrillas." WIKI: http://en.wikipedia.org/wiki/Guinea-Bissau_War_of_Independence Download Link: MediaFire http://www.mediafire.com/download/bhhn0vzg7nbitqx/Operation_Trident.rar Features: * Intro/Outro * Custom music * Awesome Guerra do Ultramar Mod * 10 mission campaign Requirements: Arma 2/OA/CO 1.62 CBA_CO or CBA, CBA_A2 and CBA_OA Guerra do Ultramar -by Dimitri_Harkov http://www.armaholic.com/page.php?id=24106&highlight=GUERRA%2BDO%2BULTRAMAR Scripts: Arty script -Rydiger Mortar script -Foxy Upsons Patrol -Kronzky Credits: Intro -kommiekat Outro -by Nettrucker Part_10: The Final Push infantry battle concept -by Texkaz Beta Testers -tom3kb -Dimitri Thanks bros! Could not have done it without you. Included files: All necessary scripts, sounds, jpeg and music. Installation: Just extract the zip-file and copy the the folder "Operation Trident" into your Arma2\Campaigns folder. Known Issues: Not tested with any other mods, addons nor AI Mods such as ACE, SLX, GL4 and Gunters CoWarMod. Use at your own risk. Bug Reports: If you find any bugs, have any suggestions or comments, please post them in this thread or PM. Have fun!
  9. Wakhan Corridor By Kommiekat Version 1.2 Location: BIS_Desert Game version: ARMA2: Combined Operations Game Mode: Singleplayer Mission Fiction but plausable Download: Armaholic http://www.armaholic.com/page.php?id=17766 MediaFire http://www.mediafire.com/?x94v0ohu11vca5z Change Log: v. 1.2 -Added optional side mission -adjusted waypoints -more ambiance -many other tweaks and changes -took out CBA dependencies...no longer needed v. 1.1 -Tweaked Outro. Looking much much better! -Deleted "SaveGame" in last Task Objective trigger v. 1.0 -Tweaked Intro -Tweaked Outro -Adjusted Task Objectives 2 and 3 (Hopefully they will not finish too early). Description: Chinese desert infantry group must check out an oil rig occupied by CIA backed militias and investigate a possible CIA covert base near the Chinese border. Features: * Awesome VME_PLA Mod * Custom music * Intro and Outro Requirements: Arma2 and OA with latest patches. VME The Chinese People's Liberation Army http://www.armaholic.com/page.php?id=14099 Created using latest Beta Patch Installation: Just extract the zip-file and copy the the folder "Cyber_Warfare" into your Arma2\Missions folder. Included files: All necessary scripts, sounds, jpeg and music. Known Issues: Not tested with any other mods, addons nor AI Mods such as ACE, SLX, GL4 and Gunters CoWarMod. Use at your own risk. Suggested addons: J.S.R.S. Mod by LordJarhead http://www.armaholic.com/page.php?id=11549 Credits: Thanks goes to nettrucker for the Intro guidance and being a great mentor and teacher. Thanks also goes to tom3b for helping out with bugs, giving advice, help on Outro and support as always. Alex at www.chinavme.com Cheers, dudes. You guys rock! Scripts: Rescue POW's by Kylania Hostage Script by taco3866521 Bug Reports: If you find any bugs, have any suggestions or comments, please post them in this thread or PM. Also you can contact me: subarashi.mj@gmail.com Have fun!
  10. http://www.armaholic.com/page.php?id=14099 MBG Nam by Mondkalb http://www.armaholic.com/page.php?id=12402 African Foliage by Berghoff http://www.armaholic.com/page.php?id=8523 Ships, Naval Mines, and Naval Objects by hcpookie http://www.armaholic.com/page.php?id=16181&highlight=SHIPS%252C%2BNAVAL%2BMINES%252C%2BAND%2BNAVAL%2BOBJECTS[/size] Installation: Just extract the zip-file and copy the the folder "The Golden Triangle" into your Arma2\Campaigns folder. Included files: All necessary scripts, sounds, jpeg and music. Known Issues: Not tested with any other mods, addons nor AI Mods such as ACE, SLX, GL4 and Gunters CoWarMod. Use at your own risk. PLEASE report any bugs you come across. Credits: nettruker once again for tweaking my Intro and Outro. tom3kb for setIdentity help, testing, contructive comments and campaign help. Kylania for EndMission help and Hostage Capture help. twirly for Independents setface script H34dUp for the LoadScreen You guys ROCK!! Scripts: by Kylania Black Intro Fade http://www.kylania.com/ex/?p=109 Hostage Capture http://www.kylania.com/ex/?p=12 by JW Custom Ultra Simple Patrol Script v1.4 http://www.armaholic.com/page.php?id=9267 by Twirly SetFace for all units on map http://forums.bistudio.com/showthrea...face+units+map by Wattywatts Unconscious Script NOTE or NOT: Pay attention to side chats and the hints in the Briefing. This is a Re-release of my original created to fit RWO compliance. Bug Reports: If you find any bugs, have any suggestions or comments, please post them in this thread or PM. Have fun!
  11. Thank you for your kind words. It's been a long time so I don't remember exactly that mission. Mission making is more like a practice homework for me, so I learn each release and try to improve on the next release. Problem is, I'm in Laos now and won't get back to things Arma for another month or two. Please feel free to play my other campaigns and comment. I really need to see the bugs and mistakes I've made in order to improve. Cheers.
  12. Kommiekat

    [Camp-SP] ArmA CO - Hammer of Thor

    I actually enjoyed being a machine gunner for a change. I usually kept to the back like a marksman would and had fun picking off enemies from afar. For house searches, one should be using a sidearm anyways. PS to nettrucker You may want to BOLD the 1.62 requirement and warn players "Not tested with 1.63" in your first post.
  13. Kommiekat

    Dark Tides

    Hi, you've been a great help in my early mission making days and I've been a big fan of yours. I agree with nettrucker and tom3kb. Roll it back to 1.62 version and pump that bad boy out. From here on out, keep any future A2 work as 1.62. I just don't see much happening with 1.63 in the future, but you never know. Consider also moving on to A3. Like tom3kb, I have A3 but am waiting for more mods and camps to come out. I've also played the same ones he has and they are damn fine. Cheers
  14. Kommiekat

    [SP] Pilgrimage

    Sorry, but I've got the same question. I don't know which it choose and why.
  15. I understand. All my missions and Campaign are either Opfor or Independents. Last few missions were focused on Illegal CIA operations. I fully understand.
  16. Hey Bardosy, There is a possibility to create another campaign from this camp. All you need to do is this time make it on the side of the Independents. You've already got all the units placed done on the maps. Just reverse the story. Naturally the Greeks have to lose this campaign, but it can still be a campaign from their side of the story. You only need to delete the SUCCESS triggers for Opfor and then create SUCCESS triggers for IND. Let's take the first mission for example: Have a team of Greeks defending FERES. Then use a trigger like: Independent not present !alive _units >10...............or something like this. Then new way-point appears with new mission orders to RETREAT to the airport. Have team arrive arrive at airport SUCCESS, then battle at airport. Same trigger of !alive _units > 10, then another new way-point RETREAT to Selakeno. Team retreats to Selakeno and fights again. They are of course over whelmed each and every time, but lastly, they retreat again and, mission SUCCESS and END. You can do this for all the missions............. Fight, retreat, fight retreat, fight retreat.............. Just an idea of-course. The Greeks have to be defeated in the camp.
  17. Hello again, It's about the Icon colors. I understand RED and GREEN and BLUE. Not sure of Orange and Yellow............any meanings to those colors? I see yellow are pier and Orange at factories or airports. Cheers
  18. You may also consider this: Throughout the history of the military, promiscuous homosexuality was rampant. That includes the Greeks, Romans and Japanese Samurai. So that being the case (and fact!) and your mission is full of hunky muscle men all squeezed together in a small camp that they can't help but "bump" into each other, you could create one of those metal containers/bunkers you have used for sleeping in, as a "Pretty Pink Party Hearty Hub" for the men to get together for frolicking. Also, a homosexual relationship that develops between your hero and his Greek side-kick. Should be an interesting mission indeed!
  19. Kommiekat

    ArmA 3 : RESIST

    Just a darn minute! I'm already your friend long before Variable!
  20. Please give a link to the mission. I need to see the problem myself. Thx
  21. But what he said here is very important. NO ONE is going to think nor know to put it in the editor and save it. And what does that mean exactly? Do I have to play it in the editor or after saving it, I can place the missions in my missions folder? You still have not put any directions/instructions in the first post for your thread. It's just as "staggeringly simple" to put instructions on you first post as it is for him (neofit) to place a unit on the editor. Thank you.
  22. Very nicely done! Getting my ass kicked in the first combat scene, but well done. Nice voice, lots of eye candy at the base............enjoying lots!
  23. Nice video there. Well done. You guys speak very good Farsi as well.
  24. As usual, thanks for your help! I seem to have got it working. It was like..................................MAGIC!! I did this before and tonight did it again, put the glasses on and off and on and off.............this time it kicked in. Don't know how. Maybe it was.........................................................................MAGIC!
  25. You also noticed that he cheated!! He DID NOT hide! He anticipated the next move. I"M CALLING THE BIS POLICE AND REPORTING THIS!
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