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Muahaha

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Everything posted by Muahaha

  1. Muahaha

    Update FaceTrackNoIR

    I've tried, only works for 1.05 and not the beta as it will cause CTD immediately. Acceptable delay is to set smoothing to 10 to 15. but the jittery is too much to handle after a while. I have a A4 PK35N webcam. Will higher resolution or exposure translate to lesser jittery?
  2. Muahaha

    Update FaceTrackNoIR

    Hi, Can you provide us with a stable profile of using the wonderful tool? This tool seems to be the next evolution of 6DOF in the making! Hope you are able to optimize it to minimize impact on FPS rate.
  3. Muahaha

    Update FaceTrackNoIR

    Does it allow 6 DOF movement? Will give this a try... seems to be awesome if it works! EDIT: found out that there has been a ticket raised for this....not sure what the progress. http://dev-heaven.net/issues/show/5892
  4. Wonderful work, any plans to replace the C130 to a AC130 'spooky' model? And will you be releasing it in a PBO form?
  5. Nah it's either way. But if the A10 is not in your group, ensure it's flight path (waypoint) crosses the area. For the Secop and Combat ambient Module, I think you can set the "freq" of enemy and distance of the unscripted combat happening around you. But involves very minimum amount scripting in the editor...
  6. Well there are tonnes of things to do.... and you get to find out new things often... even after playing for quite a while. Try the editor. It one of the best things you can spend your whole day playing, even without playing a proper mission, you'll still enjoy everybit of it. What I'll do is use some of my fav addons such as GL4, WarFX, CSM mod and of course ACE2, put a couple of OPFOR and myself arm with a laser marker and place an A10... And start laser targeting the poor unfortunate lads on the ground and pounding them with GBUs. With the effects and sounds plus the AI trying to organize themselves to counter react... pretty cool stuffs....
  7. Wow this is totally new to me. Even after playing quite as regular as I can... I didn't know the AI uses stairs. As far as my experience with AI in the building normally lands them on the roof which makes them suicidal.... Let me try it out. Thanks for the tip guys.
  8. I have yet to encounter any AI that uses stairs in Vanila... I might be mistaken since I played with GL4 most of the time.
  9. Suitcase bomb! nice... So I presumed now AI can use stairs since there is AI on the roof now.
  10. Hey just 1 stupid question... This works for single player right?
  11. Muahaha

    The Unsung MOD (Vietnam War)

    Wow. Great looking mod! Some of those pictures reminds me of the old '93 SEALTEAM game by EA, especially with those diamond boxes around the AI. Hope to see it comes into v1.0 real soon.
  12. Muahaha

    SEAL Team Six 4

    Woopeedeedo! Downloading now!Thanks
  13. Awesome news! Finally been waiting for it a long time. Any tutorials for newbies like me?
  14. option -exThreads=3 (Quad Core) seems to be the best for me with very very minimal shutter, however I am getting back some graphic glitches (artifacts) on benchmarks 1 that was gone in 1.05. Anyway, my specs as below. Core 2 Quad Q6600 ATI HD4850 512MB RAM 4GB RAM XP Pro 32bits 160G HDD 7200rpm LENOVO ThinkCenter M57p ps: What does the latest patch 70313 do?
  15. Muahaha

    Zeus AI Combat Skills

    I disagree, it is happening even when all enemies are cleared out, If I use GL4 alone or Zeus alone, they will response to regrouping command quite fast and effective (in comparison to GL4+Zeus). Yes for units that are engaged in enemy firefights or thinks that enemy is around will take abit more time to regroup but not as a whole group. As in my case, they tends to look around and run around in loops and seems to be wandering around. If everyone seems to be having the same thing I guess i can live with GL4 OR Zeus alone rather than having them both... though the thoughts of having the best of both seems extremely desirable....:D
  16. Muahaha

    [CAMP] Chesty Puller

    Man this campaign is gold mine! With WarFX and GL4, the first mission almost took my breath away...And best part the frame rate is so smooth... Well done and scripted.
  17. Muahaha

    Zeus AI Combat Skills

    I am wondering whether it's GL4 + Zeus AI or just my perception that AI running with these 2 mods together do not response well with the regrouping command or any other "move" command for that matter in comparing with running them individually. If both the mods are run together, the AI seems be very cautious of their surroundings and tends to stop more to observe for enemy. I have read around that GL4 and Zeus AI is both compatible with each other. Have anyone else experienced these or is there any config that I need to adjust? Thanks guys...
  18. Hi Stiff, Any future plans to release more Sieze zones on other maps? Also are you able to advice where I can edit the transport heli to land and drop soldiers rather than paradrop?
  19. Muahaha

    CAMP - Dogs Of War

    Yea, did almost the same except I assigned 2 grunts to go in to be the driver and gunner, with that I got an armored scout/fodder.
  20. Muahaha

    CAMP - Dogs Of War

    Was it intended for the APC crew to jump out of the vehicle on Village Sweep when they reach their last waypoint or was it my ACE2and GL4 addon? btw, it works pretty well with ACE2 and GL4 so far... Anyway great missions, nothing beats a successful mission accomplished.
  21. seconded. Maybe limiting the ammo might be a solution to not KILL everything.
  22. Wonderful indeed, and since this allow OA to be integrated into vanilla arma2, wonder whether it will allow random town generation for Chernarus based landscape/buildings. hmmm...
  23. Muahaha

    PLA missions?

    Guys, anyone knows any good PLA ACE missions around? Thanks
  24. Can someone make a mission for this addon? Sounds too good to be left out from any custom mission. Preferably a dynamic custom mission like AAS/Siege zones etc... Will do it myself if I have the know hows... :)
  25. Muahaha

    PLA missions?

    hmm maybe I'll try out with AAS mission packs. But hopefully it won't screw up the scripting etcs.
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