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BelgarionNL

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Everything posted by BelgarionNL

  1. BelgarionNL

    Using backpacks/rucksacks

    NOT all the units can use em! i tried with SF teamleader who already has a bag! M2 versions are bugged! try KORD!!!!!!!!! 1). place kord bag and tripod bag somewhere on the ground in the editor 2) pickup one of the bags! doesn't matter which one! 3)look to the remaining bag thats on the ground and use scroll to assemble KORD
  2. BelgarionNL

    Fix the ruck in oa

    does anyone have a script that will allow me to give certain members of my squad the kord bag en tripod bag? (since the M2 versions are bugged!)
  3. BelgarionNL

    Using backpacks/rucksacks

    OK GUYS! what i did worked! get the M2minitripod rucksack on your back and drop the TRIPOD bag somewhere on the ground! then crouch and aim for the TRIPOD bag and scroll a bit untill you see ASSEMBLE M2!! next problem: HOW CAN YOU DISASSEMBLE it to bags again? EDIT: when i use the M2 pack and the TRIPOD pack i get a M252 MORTAR!!!!!!! (which i can disassemble)
  4. BelgarionNL

    [OA]how to assemble static weapon?

    and how do you add them into something? ammobox/car etc??????
  5. put it in as AMMO!!!!!!! the IR STROBE :D additionally this script or others only work for ammo crates! vehicles have limited amount of space now! (which sucks)
  6. BelgarionNL

    Taskmaster 2

    uhm! how the hell will i be able to test my missions? i don't have access to the dedi server 24/7
  7. BelgarionNL

    ULB Module in Editor

    http://www.armaholic.com/forums.php?m=posts&q=10838&n=last#bottom
  8. BelgarionNL

    OA pbos

    get the latest from dev-heaven and you should be fine! it works for me aswell
  9. BelgarionNL

    ARMA 2: 1.07 Patch Released!!!

    plz help those guys out! maybe you guys can post how your dedi box is set up so logrey and others can fix his server!!!!!!!!
  10. BelgarionNL

    Working Multiplayer UAV

    looks very good! but could you perhaps set up a test mission? so the newbies(me including) can copy paste it?
  11. FIX: USE ELITENESS! with latest depbo.dll and it works like a charm!
  12. Mediamarkt netherlands doesn't even have the game in store! i had to order it from their site online! expected delivery 1 day so lets hope i have the serial tomorrow
  13. IMPORTANT PLZ HELP!!!!!!!!!!! Where can i locate all the classnames for the weapons etc!!!!! my best guess is in the Addons folder and then the Weapons.PBO but how do i open it because cpbo doesn't work! i was hoping to make a complete list for all the items in operation arrowhead!
  14. thx i found the answers i needed from your replies
  15. hey i am currently switching my mission from norrins revive script to the ace wounding module because the examination etc is brilliant! but i can't seem to respawn! what sort of respawn trigger do i need to set up so that after 600 seconds people respawn back at the base??????????????? ---------- Post added at 02:57 PM ---------- Previous post was at 02:30 PM ---------- ow i wish i could edit titles XD let=allow
  16. BelgarionNL

    Ammo classname

    how do you make this one: ARTY_R_227mm_HE_Rocket hit the ground?
  17. BelgarionNL

    co30 DominationA2! One Team

    hey download windows grep so you can search the entire folder at once! this way you only have to search for AMMOLOAD_1 and for every hit you need to copy that line from AMMOLOAD_1 and change the 1 into a 2! then you should have it working for both 1 and 2 :)
  18. easy question for you guys to answer but i couldn't find it anywhere! how do i reset the 2 lines of code which are in the init.sqf so the script works again????? launch = [plane1] ExecVM "launch\system.sqf"; launch = [plane1] ExecVM "launch\system.sqf"; the most preferable reactivation method is if the script would reset if the plane would have landed on the LHD CARRIER! thank you so much if you can fix this for me! i've been bashing my head to wall trying to solve this :)
  19. BelgarionNL

    Carrier Domination West AI (LHD As Base :) )

    is somebody has a download link that would be great :) and how do you get the xeno script to activate so you can spawn a carrier?
  20. thx! still do you know how i can set up this trigger?
  21. so how do i make a area trigger that activates the launch script once! then deactivates untill its reactivated again by driving over it once more! how freaking hard could that be! (for me impossible :P)
  22. BelgarionNL

    Steam Catapult System

    yea how can you reset it so after you land you can launch again?
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