BelgarionNL
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Everything posted by BelgarionNL
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NOT all the units can use em! i tried with SF teamleader who already has a bag! M2 versions are bugged! try KORD!!!!!!!!! 1). place kord bag and tripod bag somewhere on the ground in the editor 2) pickup one of the bags! doesn't matter which one! 3)look to the remaining bag thats on the ground and use scroll to assemble KORD
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does anyone have a script that will allow me to give certain members of my squad the kord bag en tripod bag? (since the M2 versions are bugged!)
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OK GUYS! what i did worked! get the M2minitripod rucksack on your back and drop the TRIPOD bag somewhere on the ground! then crouch and aim for the TRIPOD bag and scroll a bit untill you see ASSEMBLE M2!! next problem: HOW CAN YOU DISASSEMBLE it to bags again? EDIT: when i use the M2 pack and the TRIPOD pack i get a M252 MORTAR!!!!!!! (which i can disassemble)
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and how do you add them into something? ammobox/car etc??????
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Operation Arrowhead - Ammo Crate Filler
BelgarionNL replied to KC Grimes's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
put it in as AMMO!!!!!!! the IR STROBE :D additionally this script or others only work for ammo crates! vehicles have limited amount of space now! (which sucks) -
uhm! how the hell will i be able to test my missions? i don't have access to the dedi server 24/7
- 187 replies
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- briefing
- taskmaster
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OA Store bags in ammobox
BelgarionNL replied to Delta 51's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
wow weird -
http://www.armaholic.com/forums.php?m=posts&q=10838&n=last#bottom
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get the latest from dev-heaven and you should be fine! it works for me aswell
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plz help those guys out! maybe you guys can post how your dedi box is set up so logrey and others can fix his server!!!!!!!!
- 360 replies
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- arma 2
- arma 2 1.07
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Working Multiplayer UAV
BelgarionNL replied to Muzzleflash's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
looks very good! but could you perhaps set up a test mission? so the newbies(me including) can copy paste it? -
Pbo View not working with OA Files?
BelgarionNL replied to santafee's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
FIX: USE ELITENESS! with latest depbo.dll and it works like a charm! -
ArmA II: Operation Arrowhead discussion thread
BelgarionNL replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Mediamarkt netherlands doesn't even have the game in store! i had to order it from their site online! expected delivery 1 day so lets hope i have the serial tomorrow -
ArmA II: Operation Arrowhead discussion thread
BelgarionNL replied to Tonci87's topic in ARMA 2 & OA - GENERAL
thanks -
ArmA II: Operation Arrowhead discussion thread
BelgarionNL replied to Tonci87's topic in ARMA 2 & OA - GENERAL
IMPORTANT PLZ HELP!!!!!!!!!!! Where can i locate all the classnames for the weapons etc!!!!! my best guess is in the Addons folder and then the Weapons.PBO but how do i open it because cpbo doesn't work! i was hoping to make a complete list for all the items in operation arrowhead! -
ace2 wounding module won't let respawns after 600s
BelgarionNL replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thx i found the answers i needed from your replies -
ace2 wounding module won't let respawns after 600s
BelgarionNL posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey i am currently switching my mission from norrins revive script to the ace wounding module because the examination etc is brilliant! but i can't seem to respawn! what sort of respawn trigger do i need to set up so that after 600 seconds people respawn back at the base??????????????? ---------- Post added at 02:57 PM ---------- Previous post was at 02:30 PM ---------- ow i wish i could edit titles XD let=allow -
Ammo classname
BelgarionNL replied to camus25555's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how do you make this one: ARTY_R_227mm_HE_Rocket hit the ground? -
hey download windows grep so you can search the entire folder at once! this way you only have to search for AMMOLOAD_1 and for every hit you need to copy that line from AMMOLOAD_1 and change the 1 into a 2! then you should have it working for both 1 and 2 :)
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plz read: easy question: about reactivating script in the INIT.SQF
BelgarionNL posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
easy question for you guys to answer but i couldn't find it anywhere! how do i reset the 2 lines of code which are in the init.sqf so the script works again????? launch = [plane1] ExecVM "launch\system.sqf"; launch = [plane1] ExecVM "launch\system.sqf"; the most preferable reactivation method is if the script would reset if the plane would have landed on the LHD CARRIER! thank you so much if you can fix this for me! i've been bashing my head to wall trying to solve this :) -
plz read: easy question: about reactivating script in the INIT.SQF
BelgarionNL replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thx worked :D -
Carrier Domination West AI (LHD As Base :) )
BelgarionNL replied to Alexei Vostrikov's topic in ARMA 2 & OA - USER MISSIONS
is somebody has a download link that would be great :) and how do you get the xeno script to activate so you can spawn a carrier? -
plz read: easy question: about reactivating script in the INIT.SQF
BelgarionNL replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thx! still do you know how i can set up this trigger? -
plz read: easy question: about reactivating script in the INIT.SQF
BelgarionNL replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
so how do i make a area trigger that activates the launch script once! then deactivates untill its reactivated again by driving over it once more! how freaking hard could that be! (for me impossible :P) -
Steam Catapult System
BelgarionNL replied to Raddik's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yea how can you reset it so after you land you can launch again?