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bravo1romeo

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About bravo1romeo

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    [OCB]KeV
  1. No Crash dumps. Yes, had a dsound.dll, removed it. Launches and runs OK now, can't believe I didn't think of that.
  2. Installed 1.60 RC2 from 1.59 manually updated ArmA to 1.11 as per instructions. 1.60 87147 Crashes on launch with the message: ArmA 2 REINFORCEMENTS has stopped working. 1.11 86734 Crashes on launch with the message: ArmA 2 has stopped working. Both crash after about the 3rd tick on the loading bar. Installed the Beta 1.60 87136 Beta launches and runs fine. Running on a laptop P170MHx i7-2720QM 8GB RAM GeForce 460M (drivers 8.17.12.8562 15/OCT/2011)
  3. Since 1.59 BI seem to have removed the 'serverCommand' command in order to stop misuse of it by those who do not have admin rights. The problem now being I have several custom programmed mods on my server which do things automatically such as kicking players who run ace on a vanilla server, kick players who do excessive friendly fire, kicking players running banned mods, etc. These mods run server side only, I have tried serverCommand "#login *password*" before issuing the serverCommand "#kick *playername*" have even tried serverCommand "#exec kick *playername*" but it seems as though it has been disabled completely. Are there new restrictions on the command or does it no longer work at all? I really don't want to have to enable verifysignatures to kick people using banned mods, because there are a lot of 3rd party mods which the general (behaving) public like to use on the servers and finding out every one of those mods and getting the server key for them is going to be a very long and pain in the ass task.
  4. Yes they are included and all BI pbos use the bi.bikey so client side files auth regardless of what the server side ones are.
  5. The issue is the Update Patchs are for windows, and they patch the .pbo files with updates, but there is no equivalent patch for linux! So to update linux I have to first update on windows, which is quick and only requires downloads the size of the patch ~300MB But then I have to upload to my server, every file which has changed in it's entirety, which last time equated to over 4000MB of uploading and since my upload rate is much lower than my download rate it took me almost 20 hours to get my server updated! Can't a similar .pbo updater be released for linux so I can just execute it from ssh?
  6. bravo1romeo

    Linux Dedicated Server and Addons

    set the logFile="server.log"; command in your config and go through the logs, it should show errors for mods being loaded.
  7. put the obj's in an array objarray = [obj1,obj2,obj3]; then pass the obj number (0, 1 or 2) to the script, then use: waituntil {(objarray select _objective) >= 2};
  8. If you want to set the 'billboard' texture on a sign. Simply place the kind of sign you want to use in the editor from: Empty -> Objects (signs) and then in the init place: this SetObjectTexture [0,"pathtotexture.paa"]; place your texture in the mission folder, jpg can also be used. They work in multiplayer and the is no need to go pulling apart pbos etc.
  9. bravo1romeo

    Linux 1.55?

    Waiting on the linux 1.55 for our dedicated servers I'm starting to have withdrawal
  10. bravo1romeo

    Strange cpbo issue after Patching

    It has changed the filetype to open with arma2. Depending on your operating system, You can remove it using some of these steps: http://www.annoyances.org/exec/show/article02-500 and then run cpbo again. Or what I do is open regedit, search for and delete all folders named exactly ".pbo" and then run cpbo again.
  11. bravo1romeo

    Linux Dedicated Server and Addons

    All characters within the arma2 directory in linux must be lowercase. This is because in linux upper and lowercase are treated as completely different characters, 'A' is not the same as 'a'. Where as in windows 'A' is the same as 'a' when it comes to filepaths. If you have any uppercase characters the game will not load the files and probably crash. Also the mod loading string needs escape characters between semicolons: -mod=@mod1\;@mod2\;@mod3
  12. bravo1romeo

    Windows Servers and BAF

    Issue is resolved, It wasn't to do with BAF. The host was wrong.
  13. Released on armaholic, should work with all artillery; M119, D30, mortars etc, Would probably even work on a tank but I haven't tried. http://www.armaholic.com/forums.php?m=posts&q=10819&n=last#bottom
  14. In that case, I've come up with a workaround. By creating a special weapon class in which you can load any magazine. firing the weapon with the 'useweapon' action teleporting the ammo to desired location, and then removing the weapon from the player. Anything destroyed / killed by the ammo counts as kills towards the player
  15. I have found some strings within the game exe: objectCreator, Creator, magazineCreator I think they may be related however I have no idea what commands to use or how to access them.
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