Jump to content

logitrust

Member
  • Content Count

    98
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

5 Followers

About logitrust

  • Rank
    Corporal

core_pfieldgroups_3

  • Occupation
    Oslo

Contact Methods

  • Youtube
    http://www.youtube.com/channel/UCOzwg-eHmf6AgHo1fNadVZg
  • Steam url id
    Logitrust

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Same issue here. Can not use track-ir anymore. Wierd and rash on the axes ingame on foot
  2. logitrust

    SFP: Islands

    Hi, i see that the @sfp_islands v0.0.4 only comes with @sfp_island in the armaholic download mirrror, but in PlayWithSix our community gets @sfp as well with all kind of weapons and sh... @GranQ & Sonsalt6: Is it posible to get the - "@sfp_islands" only when adding this to our reposetory, as i see when downloading the armaholic vers. its not any dependencies regarding thoes islands (you only get what you download: @sfp_islands).... Thanks in advance...
  3. Hi, does alivemod support everon2014 (map)? Seams that the map wont index correct:
  4. Hi, checking in to this thread again to hear if anybody have found a solution yet? I still have the same problem only with ArmA3. Got the Hotas Warthog an Saitek Rudder pedals. Both disappear if I dear trying to move close to the esc> controllers for re-mapping or anything while in-game. Restarting ArmA is the only solution i have found so far. Tested with both USB 3 and USB 2 ports 2 different usb2 and 3 controller cards. Turned off USB legacy in the bios and so far everything between heaven and earth I can think of, still no luck... Next test tomorrow is to try running the game in compatibly mode, rollback to older versions, do not particularly believe it will give any positive results, since i gave up troubleshooting on this problem back in the days. According to Windows Support this is not a problem with the OS, so there's something muffins with A3 here... Hope BIS understand the seriousness of this problem and that they are losing a public face. Flying in A3 should be possible with controllers as joystick and pedals, right? Or maybe im completely wrong and have misunderstood the whole idea of ​​using air vec. in this game?
  5. Cpy, np. Sharing a vanilla vers. of the problem asap.
  6. Scandinavian Task Force www.scantask.net WE ARE BACK! Join us today! http://scantask.net/recruitment Hostname: Scandinavian Task Force Clan Tag: {STF} Gamestyle: Co-op & TvT Server location: Norway Timezone: GMT+1 Central Europe /NOR/SWE/DEN - English Language Contact e-mail: scantask@live.com Website address: www.scantask.net Age Restriction: 18+ Team Speak 3 Dedicated Server: Address = scantask.net http://www.teamspeak.com/invite/scantask.net Regards, Scandinavian Task Force Administration & Command
  7. mission.sqm https://www.dropbox.com/s/zntk6tyd37ynsay/mission.sqm Mods used in mission: - @CBA_A3 - @A3MP - @Alive - @Everon2014 - @Blastcore_A3 - @Blastcore-Tracers - @task_force_radio - @mrb_a3_voicestop - @JSRS2 - @VTS_Weaponresting - @sthud_a3 - @safety - @LHM - @st_nametags - @st_stamina_bar - @compassfix - @ultra_shadow - @hafm_nvg - @XActionUi - @XLib - @XMedSys Addons/scripts: fpsFix\vehicleManager.sqf scripts\BoatPush.sqf scripts\jump.sqf R3F_LOG taw_vd I can send you the "stock" editor version, but mission.sqf in link includes these editor commando line targets: -mod=@Cba_a3;@alive;@a3mp;@everon2013;@task_force_radio;@XActionUi;@XLib;@Xmedsys Dedicated server runs these mods: @A3MP @ALiVE @Arma2NET @ASR_AI3 @cba_a3 @everon2014_2.0 @task_force_radio @VTS_DuckHunt @XActionUi @XLib @XMedSys
  8. Hi, not shure what it could be, but when trying to connect to our Virtual Entities Zeus slot in lobby, it connects and show a black screen, with other words its not working as it should be. This have happend after adding Virtual Arsenal or the ALiVEmod in to the mission. PS: We allsow have the Zeus GameMaster module in the mission. All setup correct and tried sync the unit (Zeus unit with the Zeus GameMaster module) with no luck. Confirming that it is the ALiVEmod who are causing this after setting condition of presence to false on all editor placed alivemodules. Is Alivemod compatible with Zeus atm.? Thanks in advance. PS: Great job with the latest update :)
  9. Hi, not shure what it could be, but when trying to connect to our Virtual Entities Zeus slot in loby, it connects and show a black screen, with other words its not working as it should be. This have happend after adding Virtual Arsenal or the ALiVEmod in to the mission. PS: We allsow have the Zeus GameMaster module in the mission. All setup corect and tried sync the unit (Zeus unit with the Zeus GameMaster module) with no luck. Could The Virtual Arsenal interfere with Zeus in any way, or what could cause this? No error in .rpt. ---------- Post added at 07:24 PM ---------- Previous post was at 07:07 PM ---------- Confirming that it is the ALiVEmod who are causing this, il check with them in their thred. http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment
  10. logitrust

    Respawn Tents

    Anybody know how to remove the global marker placed on map when player place down the tents as a respawn point for its faction? For hidden spawnpoints in pvp its useless as all factions see where the tents are placed.
  11. logitrust

    Respawn Ticket System?

    Im trying to get the tickets to work with the class params before starting the missions, so far so god. but need a re-wright, will post here when i get it working:
  12. That is the exact version we installed, from the war room install site. ---------- Post added at 12:47 AM ---------- Previous post was at 12:42 AM ---------- http://www.alivemod.com/downloads/@Arma2NET.7z Is where the link points to, confirmed with a md5 checksum. I deleted all @arma2net files on the server, and then re-added them from a fresh download, perhaps you guys released a new version very recently? this information havenot been with me in here if so. Il do a test now and see if this offers get results!. regards,
  13. Ok, been having close dialog with our server host for some days now. All is done 100% after the instructions to get the server connect to warrrom. The alive.cfg is not produsing any log neither spitting out any type repport data/log, only arma2net is producing one atm. Can confirmt that its nothing on their end blocking the fraffic between gameserver and your side.. here is the current baretail from arma2net.log From this, the only thing I can see can be rationally causing this connection problem is the "@alive;" plugin is not properly being called or loaded from the mission file. I have a vanilla version of the mission ready to export for you if you want to take a look. Nice to get to the bottom of this :-) I can allso send you the server .rpt if this can be of interest.
  14. Some RPT errors just because it's fun to be funny!
  15. rgr, sry for that Tupo, and thanks for your feedback Highhead Il hope that this message has led to a form of progression hehe? :bounce3:
×