Jedo
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Everything posted by Jedo
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I have had this for a while but it got worse after the new patch. Now, Arma 3 doesn't run that well on my (new!) PC but even when I am in a place where I have 30fps the game will still stutter when I move. It seems a lot like the problem people (myself included) had in Arma II .I tried to ignore this for a while in the multiplayer because then the problem goes away for a while, but I just started the 2nd episode of the sp campaign, Adapt, and it's much worse. ...Anyone? Specs OS: Windows 7 x64 PCU: Intel i7 3770K 3.50GHz GPU: Radeon HD7950 RAM: Corsair 16Gb 1600MHz PSU: Seasonic 620Watt HD: 2x WD 500GB
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@kklownboy Indeed I do not defrag much, because often when I did it in the past, shortly thereafter, my HDD would die and I would have to reinstall windows + data lost. Have not used Hybernation but that is if you need more RAM right? Isn't 16 gigs enough? Let's see what happens if I clean up the hard drive. Res is 1920x1080 Could it have something to do with the fact that I have 3 screens? I only use one of them for games, but the other two I guess are still displaying. In the control center the AA is set to application controlled, pretty much like everything else. Never heard of ram disk before by the way. How does that work? You install the game onto ram like it's a hard drive? Doesn't that mean you loose all that ram for other applications?
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Sorry guys, just realised I put this in the wrong forum. Anyway, my overall view distance is 2700 (quite frankly, why in 2014 there are still no flying cars and I still cannot play with 10k view distance is beyond me). So I tried switching Vsync off both in the video card settings and in the game and it seems that this has indeed helped with the problem, but now I have two problems: 1. My Vsync doesn't work... 2. The stutter has been transformed from big randomised jumps to a constant low level fast stutter (d-d-d-d-d-d). It's much less noticeable but it's almost like you are watching a fast flickering fluorescent lamp. After a while it makes you eyes hurt.
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Jedo replied to Placebo's topic in ARMA 3 - GENERAL
@OldBear Thanks, I'll try the CPU count thing. I remember using it for Arma 2 in the beginning but I thought we were way beyond that now. So far I don't see a difference. Not sure how park control works, but will try that too. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
Jedo replied to Placebo's topic in ARMA 3 - GENERAL
Hi all, I have been playing Arma 3 for a while now with around 20 fps in any given multiplayer session (so can drop down to 10 fps at times). Previously this had also been my experience with Arma 1 and Arma 2 so I have grown accustomed to it, but recently I had to look up my system specs for something and I was reminded that I have quite a monster machine. It's not "I spend way too much money on my PC and should probably give more money to charity" monster machine, but still quite powerful for an average Joe: OS: Windows 7 x64 PCU: Intel i7 3770K 3.50GHz GPU: Radeon HD7950 OC RAM: Corsair 16Gb 1600MHz PSU: Seasonic 620Watt HD: 2x WD 500GB 3 1920x1080 screens but I only play on one of them This is not an old system. So I look at it and I can't figure out why something like Elder Scrolls Skyrim with a bunch of mods plays at 70 fps but Arma 3 drags at 20. Is 20 fps normal for my machine? Anyone else has similar specs? PS Changing game's graphic settings usually does little difference for me. Changing view distance from 3000 to 1000 wins me like 1 fps. -
Something about scenarios has already been added to the list I see, but to be more specific, I cannot stress it enough: please please please add and expand the quick mission creator from Arma 2. The mandatory campaign is nice and all, but Arma will never be a normal shooter and should concentrate on the sandbox stuff rather than story/drama. The standard editor is far too difficult for normal people to quickly create a mission and the workshop...uh...that's for another discussion.
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Arma 2 Addon request thread
Jedo replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, are there any mods out there for the quick mission maker? See, the thing is, even with templates it takes me hours to make a simple mission via the game's editor, and I appreciate the game's mission wizzard, but it is quite limited. For example you can't set static (unmanned) objects as targets. Also you can't custom pick your soldiers for the team (you can pick either a group or several of the same kind). I did find a few external mission wizzards on-line, but they did not work too well and were limited to very specific types of missions. -
BattlEye Installers (A2:OA, A2: RFT, A2)
Jedo replied to Dwarden's topic in ARMA 2 & OA - MULTIPLAYER
Problem fixed. thank you! -
[Resolved] OA Server version 1.55 Battleye problems
Jedo replied to Bryce23's topic in ARMA 2 & OA - TROUBLESHOOTING
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BattlEye Installers (A2:OA, A2: RFT, A2)
Jedo replied to Dwarden's topic in ARMA 2 & OA - MULTIPLAYER
done everything above listed - still getting kicked for battleye initialisation error. - deleted all the folders containing anything relating to the Bty, then manually downloaded and placed the dlls - tried formally uninstalling via programs menu (and also via the uninstall file) and then installing - tried installing it via steam and via the installer within the folders. ...and all combinations of the above and everything else. PS: have steam version and windows 7. Problem only started happening after the latest patch got installed. -
I have Windows 7 and Arma2 and Arma2 AO. At completely random moments in the game the game will suddenly freeze together with Windows. Reboot is the only way out. This only happens during gameplay and usually when I move, zoom in or turn the camera around etc, with other words - seems like PC crashes when the game has to draw something. I didn't have this problem with Windows XP I've already tried the quickfix and other standard windows updates. report files located here: http://rapidshare.com/files/426614829/ArmA_2rpt.rar
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Secondary Ops Manager Module Discussion
Jedo replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I see the good old question didn't ever get answered: how to switch between Russians and Takis (and other forces for that matter) when placing secops. Most likely auto managed and not possible so this is then a request to the BI: guys can you please amend the module a little to allow us to choose the forces appearing (like already possible with the ACM for example) -
Player looking for squad (not for squads to post looking for players!)
Jedo replied to Placebo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Greetings, My information is as following: Name: Andre Age: 24 ...I think Location: Netherlands (GMT+1) Microphone & teamspeak: yes Languages: English, Russian, Dutch, German (broken) Ready to pay for a server?: not much - up to 5 buks (got paypal) Games: Arma2, Arma2 OA (CO) and BAF dlc User codename: Echo64 / Jedo ACE: yes, got the latest stable for OA CO Roles preferred: Sniper/medic Time spent with Arma2 and skill/experience: since release. Have been playing since OFP. I'm a so-so player - have my days. I'm not very fast or accurate aim; I also have a problem with lagging enemies when I play online, no matter what my ping is. This problem seems to be unrelated to my system. I like working in a team, but have so far only been playing Co-op (no PvP experience in Arma). What I'm looking for is a Western European squad (for ping/lag related reasons) without too many requirements towards me but with mature (I don't mean age but behavior) players. I am busy unfortunately and will likely not be able to show up to trainings and a lot of PvP matches. I just want to get a tag and get together with someone when plaing on-line. If someone is hiring semi-active players, drop me a line. Regards, Dre, Echo 64 Update: FOUND A SQUAD, thank you for all the reactions. -
Multiplayer lag/stutter on moving objects
Jedo replied to Snowwhite's topic in ARMA 2 & OA - TROUBLESHOOTING
I have an update on this issue: I just bought a new system. I can now run Arma2 with most video options maxed out and have a view distance of 5000+ km without much trouble. Yet on-line the stuttering graphics problem persists. So, by this, I just ruled out my system being the problem. I also moved from Win XP 32 to Win 7 64 so this problem is indeed not fixed to an operating system. I have a router and back at the time I thought that this problm might have had something to do with port forwarding or bad cable or something, but I tried taking that out of the equation and the problem continues. I would really appreciate if someone thought up a fix for it :P Multiplayer fun just goes down 50% because of this jitter. -
Ambient Combat Module
Jedo replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just set intensity to 0.5 and the enemy does appear here and there, but not on 0.7 or 0.8 ...funny. -
Ambient Combat Module
Jedo replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey did anyone notice this - with OArrowhead the AMC intensity is messed up - any number less than 1 in [1, BIS_ACM] call BIS_ACM_setIntensityFunc; spawns no enemies at all. Anyone else has this? -
Secondary Ops Manager Module Discussion
Jedo replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks - never thought of trying out something so simple. Now if only I could figure out how to choose the opfor faction -
Secondary Ops Manager Module Discussion
Jedo replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Has anyone figured this out yet - sounds like an important option to have. -
This is not vital as Arma is not about action music, but I think it would be pretty awesome if someone explained how to make your own track list that can be used with this module and activate it when entering certain areas...presumably the latter is just done by using this setVariable in the init field of a trigger and on deactivation you simply empty the pool of the tracks to be played. By the way, don't know who you guys hired to do the music, but the tracks are really nice.
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Secondary Ops Manager Module Discussion
Jedo replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Guys, I don't think I dreamed it - the other day I saw a "Gunship Run" as one of the support options - calls Apache for support. Anyone knows what the editor's name is of this thing so that I can call it up via SOM module? I can't find it on biki. Also did OA add any other new support types like that. Don't think so but still worth asking. -
ACE 1.5 Beta (Advanced Combat Environment)
Jedo replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OK, here is a quick (semi)lazy man's guide to installing ACE OA: 1. Completely uninstall the old version of the Six Updater and in your Documents and Settings\username\Application Data make sure the folder six-updater and anything related is deleted (I had massive issues with the new Six Updator GUI prior to doing this) 2. Install Six Updater downloaded from here: http://dev-heaven.net/attachments/download/6710/SIX_Updater_Suite_v0.19.7_setup.exe (I'm a little confused btw - the first page of this thread says "SIX Updater Suite is available here" yet the link doesn't take you to any clear download site - you're supposed to spend time figuring out where to dl from - sorry I'm just ranting) 2. Click the shortcut from your desktop Six Updater - GUI or pick it from your start menu and let it update (may need to do this more than once). Eventually the GUI opens the web updator...or it may open one of its pretty black and white pages from the Book of Errors. This thing works only as it pleases. 3. On the web updator Thanks, Cross. I might need to elaborate a bit on this: You basically need to chose with those settings which mods you want to download, where you want them to go and what you want the updater to do. Which mods to download? You may need to research a bit more, but basically you need all the same as for the old ACE: @CBA;@ACE;@ACEX;@ACEX_SM; and maybe the PLA one. Everything else (which the updator decided to install without my permission) can be left out, especially if it causes issues. Now once all is configured, on the main page of the web updator you could click "execute" so that the updater starts installing/updaing the mods. 4. Navigate to your Arma, right-click _runA2CO.cmd file and create shortcut. 5. Place the shortcut somewhere on desktop and in the target of the shortcut (right-click->properties) add "-noSplash" "-mod=@CBA;@ACE;@ACEX;@ACEX_SM;@anyothermodsyougot". Make sure to use quotation marks. Don't use @CBA_OA - it's evil. Also, i'm not sure what the -NoFilePatching part of the suggested mod line is but it seems to have caused an issue so I left it out of the mod line. Now the shortcut should in theory run the game. But if the game gets stuck at startup.....yeah...try somethin else again like choose a different "setting" in the webUI of the six updater. I'm sorry if my tone's sounds offensive in parts, but I spent like a day and a half on something that should not be this complicated. -
ACE 1.5 Beta (Advanced Combat Environment)
Jedo replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok, so if I have 2 separate folders: 1 Arma2 folder and 1 separate Arma2OA folder and I want to launch Combined Operations via that cmd file I usually use (in the OA folder) then do I: 1. ...only need one version of ACE2 with the latest 1.5 beta files (except for CBA_OA files because it is for OA standalone and not for those trying to play the game as C Operations) so that I have the following mod folders in my OA folder: @ACE @ACEX @ACEX_SM @CBA @RTE @SIX @sthud OR 2. ...need two Versions of ACE, one being the ACE2 1.3 and the other being ACE2 1.5 beta, both installed in OA folder so that my mod folders look as follows: @ACE13RC1 @ACEX13RC1 @ACEX_SM13RC1 @CBA13RC1 @ACE @ACEX @ACEX_SM @CBA @RTE @SIX @sthud ? This is the part which I definitely did not understand from any of the ACE documentation. Now I ask this to figure out what the right way is, but for the record, neither of the above ways work. The game will not load. Is it even possible to play ACE2 Combined Operations if you do not have a combined folder with A2 and A2OA in one but 2 different folders instead? Did anyone try/can confirm? -
ACE 1.5 Beta (Advanced Combat Environment)
Jedo replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi folks, I do not consider myself a computer illiterate or "special" - I've ran ACE before... I built my PC...but I am now completely baffled how you guys understand how to install ACE2 OA. This is how it goes: 1. I have the latest Six-Updater 2. The GUI takes me to its updater website http://127.0.0.1:16333/main 3. At this point the installation instructions on the ACE website tell me to choose the "A.C.E. Mod (Vanilla)" preset But there is no such preset! The presets on the site are as follows: - A.C.E. (Op. Arrowhead) - Vanilla (ArmA 2) - Vanilla (Op. Arrowhead) Additionally each preset is devided into setting for: - OA Vanilla and - Vanilla *I note also at this point that the list of the mods (showing on the right on that website) shows @CBA_OA as one of the available mods but none of the presets install that. But anyway, moving on.... 4. Then no matter what preset I choose, when I execute the "installation and update", ACE2 gets installed into the Arma2 directory and not Arma OA directory, and as far as I know the latter is needed if you wanted to start Combined Operations with ACE. The mods for CO have to be in OA folder. Or am I wrong on this and there is another way? 5..........So at this point in the installation I am not sure what to do - do I just move all the ACE2 folders from Arma2 fodler to the Arma2 OA folder like I had done when I first got Operation Arriowhead (and back then it worked btw!) ? If I do that and then add the mod-line "D:\Program Files\Steam\steamapps\common\arma 2 operation arrowhead\_runA2CO.cmd" "-noSplash" "-showScriptErrors" "-mod=@ACE;@CBA;@ACEX;@RTE;@SIX;@sthud" to the _runA2CO.cmd shortcut (the way I normally start my OA mods) then the game refuses to start at all. * Note: even if I try to start Arma2 with the latest download of Ace2 loaded, the game does not load ACE complaining about application version 1.5 not being present. Can someone please let me know exactly the steps and which preset I have to download and what I do with the files to run ACE2 in combined operations, because I really do not think it is clear at the moment? - I just need a quick summary of the steps taking the above into account. Please please please for me and other dumbasses like me. Many thanks in advance. -
ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
Jedo replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
fixed. -
Well I fixed one issue, but I have now another one. I can't buy or build anything. Clicking buy just doesn't do anything, same for "build here" or "place and build". I tried getting rid of all the other mods but the problem persists. The buying and building does work in normal crcti (ie not sge) Finally the last one I figured out too - there should be like a txt file with big letters saying you can't use this in SP. pff...But dedicated server co-op fixed things.