thearies
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Everything posted by thearies
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RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
thearies replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hmmm i know that the t-90AM is not planned so far but maybe this could be interesting for mod-teams like RHS, or ist there a better place to post technical-infos ? http://trishul-trident.blogspot.de/2011/09/t-90am-latest-avatar-of-t-90-mbt.html -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
thearies replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
for all "armor-freaks" don´t know if this is from a book or collected documents, a lot of food... http://imageshack.us/photo/my-images/856/apfsdstabelanowa.png/ -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
thearies replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
...to avoid aimless armor diskussions go for ace armor-system, i can´t wait till ace-config release :D -
one thing that i found, is that the ace script interact with the ballistic computer of other tanks. so if i´m using the ukf challenger2 all of the other tanks are no longer "cannon zeroed" and allways to short not for AI but for players... love this addon ;)
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that sounds good :)
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what i´m missing is ace configs for rhs t-80 (the vanilla armor is too weak) and for the new cz dlc is there anywhere an example for vehicle ace configs or i´m on the wrong way? greetings
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the dingos armored glass broken after a few assault rifle hits but without changing it´s "armorbility". the dingos get wrecked when a satchel explode near by... etc so we need ace config and j.s.r.s. sounds ;)
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British Ridgback Protected Patrol Vehicle
thearies replied to cleggy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great addon, but is it possible that enemys wan´t engage the ridgeback with rpg´s ??? i tried it several times with vanilla ai and asr ai and they only start to shoot at it with rifles or mg´s... can someone confirm this? -
may found bug, the ace config for challenger 2 interacts with m1a1 from ace2. the "lasing" from m1a1 is too short when challenger2 ace config is activ... can someone reproduce this???
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okay...im really fan of hardcore simulation like steel beast pro pe etc. ...but i would also be happy with approximation like ace2 ones for challenger1 and warrior just for armor and operability like laser-rangefinder vor chall1 so that they can "play" with ace t-72´s at eye level... that would be great:)
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i love it, and ace2 integration...perfect!!! i really would like to see the challenger1 and warrior from "boar" with ace config... :rolleyes:
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HETMAN - Artificial Commander
thearies replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
that´s what im waiting for absolutely great, evolution to module would be perfect idea and support of ace2 please....;) ...does drone´s fly in "uncleaned antiair-regions" ? -
hey folks, i really don´t know, cause i can´t isolate that phänomena exactly to the mod but: sometimes ai-soldiers in my squad freeze at their position and change to pistol there´s nothing to do they don´t move anymore did anyone notice that too???
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mhhh... looks like the merkava on 002.jpg is equipt with trophy: http://defense-update.com/products/t/trophy.htm hope we can expect "APS" as part of the simulation... not just for the eye
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...x10... can´t wait for it :)
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can anyone reproduce that?
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the BAF automatic-gunner and machinegunner are missing their ear-plugs ?!
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great... somehow i crashed my arma2 co so the videotrouble i got did not caused by ace2 ;)
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the us-army machinegunner´s m240 is perma muzzleflashing without firing... arma co 1.59.79384 / cba 0.7.160 / ace 1.11.0.494 ...further heavy graficproblems with flickering and or invisible vehicles like bmp3/bmp2d/brdm in 3d person view... can anyone reproduce that ???
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M109A6 Paladin v1.1 (UPDATED)
thearies replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:thumbsup: -
M109A6 Paladin v1.1 (UPDATED)
thearies replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great addon !!! is it possible to control more then one m109 with the arty-computer, so that i can fire for eg. 4 m109´s the same time? -
for me best soundmod around !!!
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:bounce3: great :bounce3:
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Zeus AI Combat Skills
thearies replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@beagle i think i will try this too... you mean you change the values in the cfg... so you use the same skills and acurracy for friendly and hostile AI...right?! -
Zeus AI Combat Skills
thearies replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hello folks, which pbo of the zeus-ace pbo´s are responsible for long-range detection? may i can isolate that feature cause i would like to test performance without too autonomous behavior of the AI like many before i thought that i loose control with the whole zeus-ace bundle... greetings