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jw custom

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Everything posted by jw custom

  1. I had no time for testing so thats up to you, sorry :( co08 - Avgani Burning eYS7dIj4d4U Changelog: v1.1 - Removed dependency of mysterious CAA1 files(hopefully) - Added better sound files v1.0 - Initial release Info: Uses revive script. Required addons: ACE 2 CAA1 Avgani BlackOps and desert mercs Success: Mission is complete when: 1. The mortar nest is destroyed. 2. The communication tower is destroyed. 3. The weapon/ammo cache is destroyed. 4. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.1: -> co08 - Avgani Burning Download v1.1 from filefactory: -> co08 - Avgani Burning Download v1.1 from Armaholic mirror: -> Avgani Burning Co-8 (@) v1.1
  2. jw custom

    Why is this game not more popular?

    You could atleast have left a smiley to avoid making you sound silly ;)
  3. jw custom

    Why is this game not more popular?

    If people are so dumb they haven't yet figured out whats wrong i doubt they are able to even spread the word around how bad arma 2 is, did they miss all the videos on youtube etc with people having no problems :confused:
  4. Funny enough was ArmA 2 playable for me and a lot of other people since the demo :eek:
  5. jw custom

    co08 - Porto Pirates (ACE/CAA1)

    Instead of adding many enemies you guys should try play with GL4 + zeus AI that will make things MUCH more interesting ;)
  6. jw custom

    co08 - Porto Pirates (ACE/CAA1)

    Ohh, i thought you didn't like the mission because there was too many enemies(because of bug which should be fixed in latest version) :p P.S. the probability of presence is not the only factor for how many enemies that appear, check the leaders init line.
  7. jw custom

    co08 - Porto Pirates (ACE/CAA1)

    You changed the units "probability of presence" from my 15% to yours 80% ? Lol that will only bring more units :p
  8. jw custom

    co08 - Porto Pirates (ACE/CAA1)

    You lost me there, dunno what you mean by "your normal %30 soldiers" :confused: Problem with the v1.0 was a mixup with a marker name making spawned soldiers not going towards porto which would make them keep spawning as the level of soldiers in porto kept being under "reinforce now" level.
  9. jw custom

    Island Panthera for ArmA 2

    Don't rush it, take the time needed :)
  10. jw custom

    co08 - Porto Pirates (ACE/CAA1)

    Mission updated. v1.1 - Fixed marker mixup - Adjusted a few things
  11. jw custom

    co08 - Porto Pirates (ACE/CAA1)

    Hehe sounded like fun despite the bug.. i already found the bug, a stupid marker mix up :p I'll come play with you guys one of these days, looking forward to it :)
  12. jw custom

    co08 - Porto Pirates (ACE/CAA1)

    LOL thats a bug, the enemy is supposed to reinforce as long as their count is lower than x AND atleast one of objectives are NOT accomplished :) Will look at it tomorrow.
  13. ID1 = this addAction["Heal","Heal.sqf"]; iCount = 0; Heal.sqf:
  14. jw custom

    Why is this game not more popular?

    Leave it as it is, if they wanna try the game before buying then they should try the demo(thats what is there for) it will give them a good indication of what ArmA 2 is about. All this crap about this game not being more popular because of the piracy protection is BS.
  15. This feature exist in Domination or Evo(maybe both?)
  16. Try this: http://forums.bistudio.com/showthread.php?t=97156
  17. Here's a simple example which i haven't tested much. Download here
  18. jw custom

    Why is this game not more popular?

    So you suggest that bis should put up a free download and if people like it they can pay for it, what planet are you from :eek: P.S. tell the pirates to try the demo :)
  19. I did a little test and it seemed to work fine. I did following: 1. Placed myself in a group with a few corpsmen. 2. Placed a few enemy groups a little away. 3. Placed a FA module, a BC module & a AIS module. 4. Synchronized modules to group leader. 5. Started game and killed myself and respawned. 6. On respawn i re-synchronized myself to the modules via script. 7. I dammaged myself and got revived by AI team mates. 8. I ran to the enemy groups who shot me down. So i guess it works unless i missed the whole point :p
  20. jw custom

    The BusDriver

    LOL just one would have been nice :D I was wondering where to download those islands :p
  21. Very simple example of mortar / artillery support for newbies like myself. http://www.filefactory.com/file/a1b7baa/n/mortar.utes.rar P.S. should probably mention that you make the request from the action menu :p
  22. jw custom

    You can't Play this game Multiplayer.

    Just because you don't like playing against bots doesn't mean everybody else think the same! I only play coop against AI and i enjoy it a lot :)
  23. jw custom

    co30 DominationA2! One Team

    One way to do it is to open up x_dlg\VecDialog.hpp and do:
  24. jw custom

    You can't Play this game Multiplayer.

    Yes it let you download the MISSION not any mods ;) Next time you join a server and get kicked take a screenshot and post it here then we can help you telling which mods your missing :)
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