jw custom
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Everything posted by jw custom
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I had no time for testing so thats up to you, sorry :( co08 - Avgani Burning eYS7dIj4d4U Changelog: v1.1 - Removed dependency of mysterious CAA1 files(hopefully) - Added better sound files v1.0 - Initial release Info: Uses revive script. Required addons: ACE 2 CAA1 Avgani BlackOps and desert mercs Success: Mission is complete when: 1. The mortar nest is destroyed. 2. The communication tower is destroyed. 3. The weapon/ammo cache is destroyed. 4. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.1: -> co08 - Avgani Burning Download v1.1 from filefactory: -> co08 - Avgani Burning Download v1.1 from Armaholic mirror: -> Avgani Burning Co-8 (@) v1.1
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You could atleast have left a smiley to avoid making you sound silly ;)
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If people are so dumb they haven't yet figured out whats wrong i doubt they are able to even spread the word around how bad arma 2 is, did they miss all the videos on youtube etc with people having no problems :confused:
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ArmA II: Operation Arrowhead discussion thread
jw custom replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Funny enough was ArmA 2 playable for me and a lot of other people since the demo :eek: -
co08 - Porto Pirates (ACE/CAA1)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Instead of adding many enemies you guys should try play with GL4 + zeus AI that will make things MUCH more interesting ;) -
co08 - Porto Pirates (ACE/CAA1)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Ohh, i thought you didn't like the mission because there was too many enemies(because of bug which should be fixed in latest version) :p P.S. the probability of presence is not the only factor for how many enemies that appear, check the leaders init line. -
co08 - Porto Pirates (ACE/CAA1)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
You changed the units "probability of presence" from my 15% to yours 80% ? Lol that will only bring more units :p -
co08 - Porto Pirates (ACE/CAA1)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
You lost me there, dunno what you mean by "your normal %30 soldiers" :confused: Problem with the v1.0 was a mixup with a marker name making spawned soldiers not going towards porto which would make them keep spawning as the level of soldiers in porto kept being under "reinforce now" level. -
Island Panthera for ArmA 2
jw custom replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Don't rush it, take the time needed :) -
co08 - Porto Pirates (ACE/CAA1)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Mission updated. v1.1 - Fixed marker mixup - Adjusted a few things -
co08 - Porto Pirates (ACE/CAA1)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
Hehe sounded like fun despite the bug.. i already found the bug, a stupid marker mix up :p I'll come play with you guys one of these days, looking forward to it :) -
co08 - Porto Pirates (ACE/CAA1)
jw custom replied to jw custom's topic in ARMA 2 & OA - USER MISSIONS
LOL thats a bug, the enemy is supposed to reinforce as long as their count is lower than x AND atleast one of objectives are NOT accomplished :) Will look at it tomorrow. -
Ambient Combat modules stops working after player dies and respawn
jw custom replied to StarvinMarvin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
His talking about Ambient Combat Module :) -
[help] addAction counter
jw custom replied to MuffEater's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ID1 = this addAction["Heal","Heal.sqf"]; iCount = 0; Heal.sqf: -
Leave it as it is, if they wanna try the game before buying then they should try the demo(thats what is there for) it will give them a good indication of what ArmA 2 is about. All this crap about this game not being more popular because of the piracy protection is BS.
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Idea: simple "join group" script.
jw custom replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This feature exist in Domination or Evo(maybe both?) -
description.ext simplified - getting players to respawn
jw custom replied to SpecterM's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try this: http://forums.bistudio.com/showthread.php?t=97156 -
BIS First Aid System & respawn example
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here's a simple example which i haven't tested much. Download here -
So you suggest that bis should put up a free download and if people like it they can pay for it, what planet are you from :eek: P.S. tell the pirates to try the demo :)
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description.ext simplified - getting players to respawn
jw custom replied to SpecterM's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I did a little test and it seemed to work fine. I did following: 1. Placed myself in a group with a few corpsmen. 2. Placed a few enemy groups a little away. 3. Placed a FA module, a BC module & a AIS module. 4. Synchronized modules to group leader. 5. Started game and killed myself and respawned. 6. On respawn i re-synchronized myself to the modules via script. 7. I dammaged myself and got revived by AI team mates. 8. I ran to the enemy groups who shot me down. So i guess it works unless i missed the whole point :p -
LOL just one would have been nice :D I was wondering where to download those islands :p
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Simple Mortar / Artillery Support
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Very simple example of mortar / artillery support for newbies like myself. http://www.filefactory.com/file/a1b7baa/n/mortar.utes.rar P.S. should probably mention that you make the request from the action menu :p -
You can't Play this game Multiplayer.
jw custom replied to Magnum0311's topic in ARMA 2 & OA - MULTIPLAYER
Just because you don't like playing against bots doesn't mean everybody else think the same! I only play coop against AI and i enjoy it a lot :) -
One way to do it is to open up x_dlg\VecDialog.hpp and do:
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You can't Play this game Multiplayer.
jw custom replied to Magnum0311's topic in ARMA 2 & OA - MULTIPLAYER
Yes it let you download the MISSION not any mods ;) Next time you join a server and get kicked take a screenshot and post it here then we can help you telling which mods your missing :)