jw custom
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Everything posted by jw custom
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co06 - Guerrilla Terms (ACE / Panthera / UK: Special Forces)
jw custom posted a topic in ARMA 2 & OA - USER MISSIONS
Guerrilla Terms 1.0 SqUpaTEfGNM Changelog: v1.0 -Initial release Info: Uses BIS first aid system. ACE stamina system disabled. Mission includes 3 objectives 1. Seize Airport 2. Destroy HQ 3. Destroy Anti-air radar. Teamleader can call in littlebirds for support but only 1 time so use it vicely. Required addons: ACE 2 Island Panthera v2.32 UK: Special Forces Situation: Guerilla forces has taken Airport lesce in a attempt of getting control of the air space. You and your team has been assigned to take control of the airport. Download v1.0 from filefactory: -> Guerrilla Terms Download v1.0 from Armaholic mirror: -> Guerrilla Terms Co-06 (@) -
There's something here: http://www.armaholic.com/page.php?id=6156
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Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Not true, this is a "bug" due to the auto danger/combat mode feature introduced with a beta patch a while back. Hopefully it will get fixed with the OA release. -
Works fine for me, it actually runs smoother with heavier missions :)
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ArmA II: Operation Arrowhead discussion thread
jw custom replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I couldn't care less about the cover, infact i just had to take a look at my ArmA 2 cover to remember how it looked :p -
How to check if position is on a road?
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm using the commands to spawn objects in suitable places and they work great but is there anyway to check if a position is on a road? -
How to check if position is on a road?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks will try that aswell :cool: The isOnRoad didn't work very well if at all(on sahrani) so i played a little around with surfaceType and it seems to work fine but need more testing in different areas :) -
How to check if position is on a road?
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey thanks will try that, lol i searched for onroad on wiki without luck :p Right now i'm trying with surfaceType :) -
ArmA II: Operation Arrowhead discussion thread
jw custom replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Must happen very rarely, i haven't seen it with vanilla ArmA 2. I see it quite often with GL4 and UPS! -
ArmA II: Operation Arrowhead discussion thread
jw custom replied to Tonci87's topic in ARMA 2 & OA - GENERAL
This makes me wanna make missions :cool: [iM]http://www.hookedgamers.com/images/1032/arma_ii_operation_arrowhead/screenshot_pc_arma_ii_operation_arrowhead025.jpg[/img]>100kb -
ArmA II: Operation Arrowhead discussion thread
jw custom replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Very nice pictures, some of them reminds me of BF2 :) -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well sorry then i just got confused on this part: -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WUT :confused: You can't repro it on any other computer than yours and yet you see the problem as a ACE issue... that makes no sense at all! -
Getting Snow To work For MP Host on Thirsk
jw custom replied to Bobcat26's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The snow script is taken from NiM and converted from sqs to sqf and edited, Thirsk is using the NiM script! -
Try disable this part:
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
jw custom replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The file(s) needed to get updated is located here: C:\Program Files\Bohemia Interactive\ArmA 2\userconfig\ACE The updated files are located here: C:\Program Files\Bohemia Interactive\ArmA 2\@ACE\store\userconfig.tar -
ArmA II: Operation Arrowhead discussion thread
jw custom replied to Tonci87's topic in ARMA 2 & OA - GENERAL
You sound like it's the first time happening, maybe you should read more around the forum :rolleyes: -
Thanks for the update, was starting to worry if it ever would get released after that retard leak a little while back :)
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Getting Snow To work For MP Host on Thirsk
jw custom replied to Bobcat26's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try the weather effects here -
New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fair enough, it's not like we die for waiting a little extra :p ---------- Post added at 01:33 PM ---------- Previous post was at 12:45 PM ---------- Just tried the new test version: M16A2 = Terrible :p M16A4 = Not good M4 = Better than before but not quite right. Before it was too "plomp" -
Shortcut target line too short?
jw custom replied to Nicolai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think you can make your target line in like notepad and then copy/paste it into the shorcuts target line! -
ArmA II: Operation Arrowhead discussion thread
jw custom replied to Tonci87's topic in ARMA 2 & OA - GENERAL
...or your computer is from like 2007- :rolleyes: -
co10 - Camara Sunrise Changelog: v1.0 -Initial release Info: Uses BIS first aid system. Required addons: ACE 2 Isla Duala Situation: Success: Mission is complete when: 1. The communication tower is destroyed. 2. The mobile SA-9 launcher is destroyed. 3. The HQ is destroyed. 4. The Mi-24 Hind is destroyed. 5. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.0 -> co10 - Camara Sunrise Download v1.0 from Armaholic mirror: -> Camara Sunrise Co-10 (@)
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co12 - Paraiso Boiling Changelog: v1.1 - Shilka's now spawn at a static location instead of random to avoid "self" destruction. - Fixed error in a script causing CTD when all main objectives are complete. v1.0 - Initial release. Info: Uses revive script. Required addons: ACE 2 CAA1 Success: Mission is complete when: 1. The depot is destroyed. 2. The generator is destroyed. 3. The radar is destroyed. 4. The HQ is destroyed. 5. The 2 Shilka's that patrol paraiso is disabled. 6. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark). Download v1.1: -> co12 - Paraiso Boiling Download v1.1 from Armaholic mirror: -> Paraiso Boiling Co-12 (@) v1.1
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This^^ I dont use YOMA but SiX updater which is AWESOME!