jw custom
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Everything posted by jw custom
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Dragon Rising does not deserve "Operation Flashpoint" in the title, it's not even close to could be compared! It looks and feels like a clone between G.R.A.W and COD4 which was ported from console in a real hurry. The editor is simply annoying. My conclusion: I play ArmA 2 when i want realism, nice graphic and tactical play. When i wanna play with the gun in one hand and the head under the other i play Dragon Rising, nice with a replacement for BF2 which is getting old.
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Really interesting thread, too bad SSD's are so expensive. Maybe i'll start out with a 60GB.
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The trials & tribulations of a noob.
jw custom replied to Langnasen's topic in ARMA 2 & OA - GENERAL
....kind of attitude :confused: What he said is true, can't see anything wrong with that! -
The trials & tribulations of a noob.
jw custom replied to Langnasen's topic in ARMA 2 & OA - GENERAL
I have had some great experiences on Domination servers, really nice communication/teamwork ;) -
ArmA II: Operation Arrowhead discussion thread
jw custom replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Nice so you can carry stuff in your backpack which other players can access :cool: Thanks for the vid :) -
Is it really that much work to get it running :confused:
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ArmA 2 tip's & trick's for heli pilots.
jw custom replied to Landstriker's topic in ARMA 2 & OA - GENERAL
Here's a tip for all, not just pilots... if you see me as pilot in a heli then run away :p -
I dont care what anyone says this game is great!
jw custom replied to banenwn's topic in ARMA 2 & OA - GENERAL
You don't read around here much do you :j: Hey you stop telling me what i think... it's easy to spot complains from people who don't got a clue as they mainly contains words like "f*cking", "pile of sh*t", "where can i get a refund" etc. etc. Valid complains are usually posted in the suggestions/troubleshooting/beta patch forums ;) -
I dont care what anyone says this game is great!
jw custom replied to banenwn's topic in ARMA 2 & OA - GENERAL
And still many many people including myself was able to enjoy the game :eek: -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
LOL ArmA 2 won't lose any milsim dedicated fans to Dragon Rising, if that was the case they would already have left for BF2 ;) -
Fallen to 76.32% of the originally 100% playtime...... seriously, i dont know lol. But now i'm spending much more time in the editor than playing :)
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I dont care what anyone says this game is great!
jw custom replied to banenwn's topic in ARMA 2 & OA - GENERAL
Thats mainly from people who don't got a clue and gets frustrated, they should return to sims :bounce3: ArmA 2 is awesome, not saying it's perfect but it's getting better on every update :cool: -
Spawned vehicle names into array
jw custom replied to jw custom's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks alot guys, really appreciated :cool: I used Murklor suggestion with shk "waituntil {{alive _x} count _vehs < 1};" snippet and it works great :dancered: Gotta love this community -
Spawned vehicle names into array
jw custom posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm spawning a random number of random selected vehicles with this, no problems: _NumOfVeh = ceil(random 5); for [{ _loop1 = 0 },{ _loop1 < _NumOfVeh},{ _loop1 = _loop1 + 1}] do { _vehicle_types = ["BMP3","BTR90", "GAZ_Vodnik","GAZ_Vodnik_HMG", "2S6M_Tunguska", "BTR90_HQ"]; _vec_type = floor (random count _vehicle_types); OpVeh = _vehicle_types select random _vec_type createVehicle (getMarkerPos "spwn1"); }; My question is how do i keep track of the spawned vehicles names so i can check if they are alive. The first vehicle is named OpVeh, but what about the next vehicle....is that named OpVeh_1?? My real question is how can i put the names into an array and check that array if all vehicle names in it are destroyed? Help is really appreciated :D -
objective problem
jw custom replied to muttly's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I experienced something similar to that with the revive script, it executed the briefing script when one died and then the tasks was recreated but that was pretty simple to fix. -
In this thread there's scripts to spawn a flare in case you don't want to fire it manually: http://forums.bistudio.com/showthread.php?t=79378&highlight=flare+trap
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Secondary Ops Manager Module Discussion
jw custom replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the answer :cool: SOM is fun to play around with but in the end i'll rather make some secondary missions myself. Now i only use the support requests from the SOM :) -
Marker Question
jw custom replied to Nutlink's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Put it in the init.sqf if you have markers you wanna hide in briefing. -
call BIS_fnc_spawnVehicle;
jw custom replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cool thanks :cool: -
So how did you solve it? Maybe other people could benefit from your solution :)
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call BIS_fnc_spawnVehicle;
jw custom replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to spawn a unit with a init line that execute when the unit spawn? I would like to spawn a unit that should patrol a marker area using the UPS script. -
Mulitple vehicle - transport script
jw custom replied to DTM2801's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, it might turn out useful :cool: -
need a script to spawn any vehicle anywhere
jw custom replied to futuremark2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey thanks man, that could actually be useful in future missions :cool: -
I like playing as Team Leader, when i play Domination my fave role is engineer team Leader. Loadout: M4A1 M203 RCO - 6 Magazines & 6 M203 HE SMAW - 3 HEAA So i guess fave inf class is rifleman :) Heh yeah that combo should be set as default on all classes in Domination :p
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AI Counter Attack
jw custom replied to -WH-Wallace's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It would be really easy to set up a counter attack using this script: http://forums.bistudio.com/showthread.php?t=84854 :)