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ozzyt109

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About ozzyt109

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  1. tried reading the documentation but can't work it out. how would you go about spawn group until "seized by blufor"? essentially a framework for a CTI? apologies if i missed it in the docs
  2. ozzyt109

    VTOL Insertion issues

    think i managed to make it work by using a condition with Limitspeed on the VTOL, before the land command, i cant rember what speed it was though but it allowed me to force the VTOL to go to "helicopter mode" before landing. I'll post my code snippet when i get home form work
  3. Boerstil, any chance of a sample mission of that, can't get it to work
  4. ozzyt109

    Airfield Support Package

    cheers. i'll start looking into them. with the markers my intention was to have them all hidden however some older scripts still referenece markers. i'll have a play and see what i can do.
  5. ozzyt109

    Airfield Support Package

    there are quite a few hidden marker in the extreme top left corner. the support scripts use quite a few of these. have they been copied across. i have the fallujah map will try at home
  6. ozzyt109

    Airfield Support Package

    yes you can jjust change teh vehicle however, you will have to go into the scripts and change the ammo type given to the mlrs before fireing to a compatable ammuntion.
  7. ozzyt109

    Airfield Support Package

    Version 2.1 on Front page. no opfor yet. US is done
  8. ozzyt109

    Airfield Support Package

    Wow its been a while. quick update on my progress. Version 2.1 New Features. - los based recce (got all of them working in a seperate test, just need to implement) - A10 strafe (works with any stock jet and most addons) - reworked medevac (more real based of extracting rather than fixing insitu) US army, Takistan Army versions. (hopefully) I plan on releasing this weekend I know I have said that a few times now but I had recently lost faith inthe game after a load of dead ends. however Arma 3 is awesome and I want to start implementing where possible. As such after this weekend I am going to start trying merging and will only release minor hotfixes to the Arma 2 version. With this change of track I hope to correct issues faster than I have currently and thank you all for the support provided. Anyway Im off climbing wish me luck for a weekend release
  9. ozzyt109

    Airfield Support Package

    hi guys sorry recently got a new job which has taken a huge amount of time. to remove british weapons you need to remove the init from the player or the start.sqf. cant remember off top of head. wiith the grid references, i use 8 figure grids with x in first box, y in second for example 0911,1042 is roughly central on map(dont quote game not open) where as 091,104 is only 91 m east of left hand corner and 104 m north. hoping to get some work on the recce script done this weekend (got ground working, and am relatively happy with the way other currently work, but want to experiment a little more) for a release soon. after such i think i will just be doing minor tweaks with arma 3 looming. i'll check whats happenong woth secops, i had this issue previously but thought i'd managed to get rid of it. with coloured smoke, i want to implement a proper system for landing things including lz by flares (bit of a pipe dream) i am tempted by smoke designated airstrikes but dont trust the AI to be accurate enough when i can't get away that quick, with regards to breaching, discoverd the issue and will be fixed in next release. i appologise for teh lack of communication recently, been busy at work (need to hire more guys) and this is teh first weekend i've got off in 4 weeks. also apologise for bad english, been a long week and need some rest. Ta ozzyt109
  10. ozzyt109

    Airfield Support Package

    to play alone you need to remove the init from the player or the start.sqf. cant remember off top of head. recce works differently for different types, for heli, jet or uav just put the grid in the first boxes. for ground the first point is the lz ( heli move recce team to that loc and flys back), the second grid is the op ( the place where the recce team moves to and reports known enemys). new version coming soon which will work differently specifying an op and an area to watch for ground and optional for helis, jets will work in same way, but i'm implementing new commands
  11. ozzyt109

    Airfield Support Package

    may have some delays, the ai drag and carry side is good to go, now however my chopper doesnt want to take off. working on solution and aim for release asap.
  12. ozzyt109

    Airfield Support Package

    ta panther. the casevacs working well my end, slight issue with testing, cant seem to get any of my guys injured, (just having to shoot them in the legs). its looking good for release by end of next week. (no promises though).
  13. ozzyt109

    Airfield Support Package

    new version is in the making, testing bugs. im gonna try and make a different system to get helicopters to land to try to solve issues, new features: -actual casevac - cas strafing - reworked landing system (WIP) - reworked JDAM - Reworked Recce system using new commands - potential airtransport artillary (pre WIP) the casevac system has taken a bit of priority atm. it includes the AI (yes AI) grabbing wounded (unconscious or hit in legs) and loading them into vehicles. ATM this uses an ace functions but im trying to remove an error if ace isnt used. JDAM is being redone as i dont like the accuracy of the current system. strafing is working but i cant garuntee accuracy ( i guess that relatively real) hoping to get this out before 28th as i start a new job then so may be off modding for a little while as i settle in to aid this if anyone knows how to detect if ace if running please let me know Ozzyt109
  14. ozzyt109

    Airfield Support Package

    yer it is on my end as its a relatively new feature (started working on the recce side and did some experiments at night and noticed the lights) it shouldnt make a massive difference though. marek what other addons are you using, is it transport, medevac or both, does the auto land option work at all
  15. ozzyt109

    Airfield Support Package

    thats part of the code. it allows them to fly at night without the aircraft lights on.
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