Hedo
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Everything posted by Hedo
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Would you pay for feature based development? (this poll is not directly linked to BI)
Hedo replied to Yoma's topic in ARMA 2 & OA - SUGGESTIONS
I can't imagine how this could work. Like, I pay 100USD and wait until the threshold is reached. Let's say that the threshold will be reached in 2 months, so BIS starts working on the feature. It will be done in, let's say 3 months. So I will get the feature 5 months after I paid? (in this case) No, this wouldn't work. No one is going to pay for a product he will see in 5 months. And the fact that you wouldn't have to pay for it in advance makes this system even worse and less possible. -
Fully agreed. I would want to see more scripted story-driven missions (with some freedom of course) and missions like manhattan (properly tested and without gamebreaking bugs). It's pretty sad that BIS couldn't make a decent campaign since resistance. I hope they are already aware of what they did right and bad in the past.
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ArmA II: Operation Arrowhead discussion thread
Hedo replied to Tonci87's topic in ARMA 2 & OA - GENERAL
That's the point. CryEngine isn't build for a game like ArmA2.And even if it could handle it, it would take insane amount of time to get all the features and functions to a new engine. -
ArmA II: Operation Arrowhead discussion thread
Hedo replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Do you really want to say that CE can handle 225km^2 of terrain AND ? -
ArmA II: Operation Arrowhead discussion thread
Hedo replied to Tonci87's topic in ARMA 2 & OA - GENERAL
:D I'm pretty sure he's got his face in ArmA2 already, so there's nothing stopping you from making him an insurgent. :pI'm glad the czech soldiers are confirmed. Nice work Deadfast (altough I don't need the subtitles ;)). -
http://img30.imageshack.us/i/arma22009082218080598.png/ Elektrozavodsk http://img5.imageshack.us/i/arma22009082218093515.png/ Elektrozavodsk sculpture http://img30.imageshack.us/i/arma22009082218112714.png/ the big small blue sign http://img30.imageshack.us/i/arma22009082218162975.png/ biggest city Chernogorsk from air
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Some screenshots for you: http://img522.imageshack.us/i/arma22009082217211321.png/ - Chernogorsk http://img22.imageshack.us/i/arma22009082217242326.png/ - the beginning of infinity (yes, you can go there) http://img22.imageshack.us/i/arma22009082217273771.png/ http://img3.imageshack.us/i/arma22009082217284035.png/ I can take some more screenshots if you want.
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Play the tutorial. I think it's called boot camp. (not sure, i've got czech version)
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Operation Arrowhead: The questions and answers thread
Hedo replied to W0lle's topic in ARMA 2 & OA - GENERAL
That's awesome. I hope we'll see some czech soldiers too. Wolle: Thanks for the Q&A. Some of the new information is really great. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
Hedo replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Nope, disabling PP has no effect. As I said:Aiming inside floating zone - smooth Turning the whole body - stutter (as seen in the video posted on previous page) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
Hedo replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I have the same mouse problem. It's strange that aiming inside the floating zone is silky smooth(even when I have the lowest DPI on my mouse and highest ingame sensitivity), but when I aim "outside" the floating zone (the whole soldier rotates) it starts to stutter. That leads me to conclusion that it is ArmA2 problem, not mouse or sensitivity problem. (but I might be wrong of course) Changing to the highest DPI my mouse has (2000DPI) and reducing the ingame sensitivity helps to reduce the stutter but it's still there. -
Why do you need MLODs? I don't know anything about island-making, but SgtAce said that you don't need MLODs (and he already showed us screenshots and video with Arma2 trees on his Everon island).
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Articulated vehicles?
Hedo replied to Flarmapoint 2's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
And what about this? tConi5GyZC0 http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=69;t=65161 -
What did you mean by that? :crazy: Black soldiers can't?
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The english translation doesn't work for me neither. I have czech version of ArmA2.
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AFAIK it has been released everywhere, but some shops are too dumb to order it, so you might have to order it from online shop. Price: I have preordered it for 35 EUR, but you can probably get it cheaper. Don't know about the prices in Poland though.
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WIP British 4 Rifle Soldiers
Hedo replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks great. I hope you'll sort out those problems. -
I meant when I am a leader of a squad, not in editor. Of course I know it's useful in mission making. edit: bonchie already replied, thanks
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And what is the difference between SAFE and AWARE? Is there any point in using SAFE?
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Yeah, the overdone HDR was in ArmA1 already and it's sometimes even worse in A2. The blinding effect should be there only when you look directly in the sun, in other cases it's very annoying and unrealistic (atleast most of the time).
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I don't think that's true. It was just bug in Arma 1 and they've got rid of it.
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It wasn't bad, but there wasn't any challenge and I didn't have the feel that there was any fighting on the ground. Maybe you could add more soldiers/armor and some AA units?
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Bravo was a bit useless, they came to the town when almost every enemy was dead. The harrier crashed after it completed the objective, but that isn't your fault. I really enjoyed the mission though. I hope you'll create some more missions like this one. Maybe it could be a bit longer?
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Yes, it works. Haven't tried it it in SP, but it works in MP. But it might be pretty complicated to find the message you need when the chat is spammed by AI.
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this exec "camera.sqs" I'm not sure if you meant this, but if you'll write this into an init field of a unit in editor, it will spawn a camera you can control. http://community.bistudio.com/wiki/Camera.sqs