

_pi_
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Everything posted by _pi_
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Dynamic-AI-Creator (DAC) V3.0 released
_pi_ replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Woot! Thanks, I have enough with this ;) http://browser.dev-heaven.net/generators/dac/ACE_USARMY Lets test now -
Dynamic-AI-Creator (DAC) V3.0 released
_pi_ replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Impressive job, grats. *cough* Now, *cough* waiting for DAC_Config_Units and DAC_Config_Weapons with ACE2 units and weapons :D -
Will Nexway have it again?
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ArmA II: Operation Arrowhead discussion thread
_pi_ replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I will buy it like I did with Arma2 (with NexWay) and plaaayyy! Don't print things, SAVE TREES! :D -
ArmA II: Operation Arrowhead discussion thread
_pi_ replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Ok, that questions were 'cos I did see that man at the start fo that video trailer from OA moving hands at that big chooper :D Anyway I usually use that doc about signals: http://www.usu.edu/armyrotc/Visual%20Signals%20FM%2021-60.pdf Its old but works for my level ;) -
ArmA II: Operation Arrowhead discussion thread
_pi_ replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Oh! I didn't know, I mean for example to bind a key to each of those signals from the link, so I can guide a chooper when landing. -
ArmA II: Operation Arrowhead discussion thread
_pi_ replied to Tonci87's topic in ARMA 2 & OA - GENERAL
We will have the ability to do this? http://www.sccfd.org/hand_signals.html I did search inisde this thread but I couldn't find. -
Research: What kind of entertainment you prefer?
_pi_ replied to jerryhopper's topic in ARMA 2 & OA - GENERAL
Voted Interviews, but I like the most "Round Tables" with 3-4 people giving opinions about something. -
I need help to learn how to snipe properly
_pi_ replied to Michael Withstand's topic in ARMA 2 & OA - GENERAL
http://forums.bistudio.com/showthread.php?t=92577&highlight=scopes+pdf -
Hello, I am building a new mission for Multiplayer and I have some questions for you all. I have placed a group of players on a map, and I was looking "how" to name that group, for example "Team Alpha" but I can't see where to place the group name with the editor so I have been looking at the code and came to something like that: Being for example a soldiers editor name like "soldier1" (leader of group) soldier2, soldier3, ... group soldier1 setVariable ["Team","Alpha"]; Its ok with any soldier? If any of that group members die will keep the variable with him? Cos at later stages of the game I want to check if any player, being soldier1, soldier2, etc. is a member of that group with this: if (group player getVariable["Team"] == "Alpha") then {....}; will work? I am not at my arma2 computer right now so I can't test it but have been reading a lot and can't find any other way to name groups. Thanks :bounce3:
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Did read it already before asking but I assume I will have to figure it by myself. Thanks for the help anyway.
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mm Also maybe It should work this init on leader of group? group this setVariable ["Team","Alpha"]; But how can I check later if a soldier is a member of Alpha group? in your example Alpha is a var name? is just a "text" it looks to me like a var name not a var value. In my example I set the "Team" var (public) a value of "Alpha" (text) so late in game I can check the "Team" variable.
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Hi all, First of all I am a new player around, least not all English isn't my first language so sorry for mistakes. I do plan to do a new Multiplayer Map, specially designed to be a Player vs Player Air to Air combat, my idea is to set up 2 main bases protected with heavy AA (AI manned that will spawn fast if destroyed) so combats must be outside main bases. Vehicles will spawn if destroyed and there will be Airplanes and Choopers avail for all players, also there will be a big area for refuel/rearm activity. Main objective of that map? :) just let all fly something and have fun and as a side mission objective is to take out your "I want to pilot" addiction :p No time limit so you can play it till boredom. It is a good/bad idea? Suggestions appreciated. Thanks all
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GAZ_Vodnik and GAZ_Vodnik_HMG
_pi_ replied to _pi_'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well, anyway ... to all server admins that use Evolution based maps just edit your BIS_EVO_CreateVehicle.sqf file and just after that line I do ask for add this: if ((_crewtype select 0)== "SOLDIER") then {_crewtype = ["RU_SOLDIER"]}; Now you will have around back some Vodnik cars you allways missed ;) -
Sorry I've searched a lot and after some testing have to ask you something to you all Gurus :) I dont know if it's a bug or its me, I do use this to search what kind of crew do vehicles need... _crewtype = getArray (configFile >> "CfgVehicles" >> _type >> "typicalCargo"); and with those 2 vehicles I think that the types returned are not correct? I do get just "SOLDIER" as _crewtype. Thanks :)
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But ... vegetables? Mean what kind of them? Broccoli? Carrots? Beans? :D Sorry but had to joke it :)
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0 <-- this is a digit also :P uh oh!
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Your Multiplayer Grass Detail and View Distance Settings
_pi_ replied to Snowwhite's topic in ARMA 2 & OA - MULTIPLAYER
No Grass & 10000 distance (yes 10k) -
New Player's Guide to Online Etiquette
_pi_ replied to l mandrake's topic in ARMA 2 & OA - MULTIPLAYER
WOA! I think its hard to run out of fuel in this game (especially knowing you can refill at any fuelstation FOR FREE!!!!) -
New Player's Guide to Online Etiquette
_pi_ replied to l mandrake's topic in ARMA 2 & OA - MULTIPLAYER
I do allways say "Hello all" when I do log in. -
Press T and you'll have a surprise :)
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Only one :(
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How to get Joystick / Throttle to work..
_pi_ replied to Moose-Factory's topic in ARMA 2 & OA - TROUBLESHOOTING
1st Read your Saitek Manual 2nd Read Arma2 Manual (focus on keys) 3rd Bind keycontrols to what you want, and set some profiles for your Saitek, so you can change profile if needed depending on what vehicle type you fly/drive/manage -
Does the grass effect the AI, is my game fudged or am i insane?
_pi_ replied to NeMeSiS's topic in ARMA 2 & OA - GENERAL
My contribution :) Yesterday, playing with AI I did set AI as my commander, and that AI marked for me things I was suposed to see and selected them with a red circle, damn my AI commander was 5k away from me and he instructed me to atack those I see, and important thing also, if that enemy moved behind a hill-tree-building it was still marked. Note to AI, stop keeping targeted things that hide from your FOV. -
Don't have that problem also, as a side note I use joystick with rudder control axis (X52Pro) and I did unbind 2 keys(controls) as another post told us before (think are turn left and right) those controls where the responsible of my not wanted rudder turns (it joins ailerons with rudder so you apply both at same time) Link http://forums.bistudio.com/showpost.php?p=1335527&postcount=7