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Everything posted by dalia
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Edit second mission in test (first post maj). French text only for moment but 7zip version is in post for translate. COOP & SP playable.
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I think too it's the best issue, SP with all soldiers open and the leader give order and if player want become leader he can. For the jungle mission it's allready made.
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ArmA II: Operation Arrowhead discussion thread
dalia replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Great thanks :) -
ArmA II: Operation Arrowhead discussion thread
dalia replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Good news and great addon, but what is this rumor, lamp torch don't add in this addon? and other features? i think don't buy now and stay on ace. -
Very fun, :) thanks.
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i make mine too, but i can't stop spwan for the moment i can't finish it.
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You think found the problem?
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lol chuck norris failed >>>>>>>>>>>>. Ask ban :)
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You can see the strange lightening.
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I found a big bug, in plansk near our house, there is a big dark cube with this lightening, when i go in, all become dark. Graphic bug? another bug with the lightening, i have a missing BIN.
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Thanks for your response, i wait then, if you need zombie sound for add at zombie, say me i send you that. dalia
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yes we can save during game, if you can't, check your options.
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yes i'm french :) ok, so then i put module undead infected and spawn in first time. I group them together, i insert in spawn module space the variable there is in you read me. this setvariable ["CHN_UNDEAD_SM_INTERVAL",40,true]; this setvariable ["CHN_UNDEAD_SM_NUMBER",2,true]; this setvariable ["CHN_UNDEAD_SM_GRPTYPE","MIGRATING",true]; (i tried with too : dead setvariable ["CHN_UNDEAD_SM_ACTIVE",false,true];) i name the module : dead. I see all work no problem, it's perfect, move, infection etc.. Now i insert in the ini.sqs this line : dead setvariable ["CHN_UNDEAD_SM_ACTIVE",false]; But zombies spawn, i tried with a script. In start of mission the player have in this area this exec "zombie.sqf" ZOMBIE.SQF = dead setvariable ["CHN_UNDEAD_SM_ACTIVE",false]; Don't work. I tried with a trigger, in this activatin line i put : dead setvariable ["CHN_UNDEAD_SM_ACTIVE",false]; if he detect BLUFOR, it put on the area start of player, else the trigger is active at mission start. But don't work. I forget anything but why? this is my question :) if you want mission no problem, i can send you.
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it's i maked, but don't work, i use ace 2 too, problem? in module variable i add the line with false but zombie spawn then i tried with ini.sqs but spawn always and finally with a script spawn always. i don"t understand.
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oki :) thanks. i wait that.
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i have started today, it's very cool, but it's night can we have lamptorch with gun or not? with ace don't work for moment on the mission.
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Hi, i have a question, i make a zombie mission but, i can false the module at the beginning of mission. I wrote on module what you say but zombie spawn.... Is it possible to false spawn at start and true this with trigger and on mission stop spawn etc...? thanks for your job is great!! and trailer for mission.(french english) http://www.youtube.com/watch?v=V2pKU0oQN4M
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Arma 2 Addon request thread
dalia replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Zombie mod + many civilians + axe, katana, chainsaw. & Lamp torch For wepaons G36c with acog etc... With namask, i think it's gone for ambience. -
Really long and "story-driven" MP missions. Are they wanted???
dalia replied to laggy's topic in ARMA 2 & OA - USER MISSIONS
Intro are good, but in Mp i think it's better to modify mission and delete intro, and keep the cutscene mission only. We can't make a SP mission and add only Player slot for transform a Sp to MP Mission, theres is many works for transform a Sp to Mp mission. But in Sp, it's interesting to add many intros with save behind. -
ubermachtig presents - Transport Inbound
dalia replied to ubermachtig's topic in ARMA 2 & OA - USER MISSIONS
ok thanks to you -
ubermachtig presents - Transport Inbound
dalia replied to ubermachtig's topic in ARMA 2 & OA - USER MISSIONS
Hi, i had dl your mission but i have an error confog files "no world...." and i start in sea lol, i swimm i swim but the mission go end. do you know what is the problem? thx dalia -
Arma launcher v1.49 --- bb_signed_desert_mercs_ARMA2 Isla_de_Pollo_v1.0_A2 -- fun island LandTex_v1.0_2009_08_17 mrb_cdf2merc_repl_1.2 vil_apc_a2 VFAI_Project_ArmaII ----- Ia is great now, take another weapon alone etc.. Saku Mods: CBA_v0-1-3 SLX in wait because bug sound
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Hi, i tried this mission, is great, thank at you for it. I'm have too a missing object jd01, can you change the game over and not finish mission when a member cobra team die, is it possible to continue mission when a member die, this arma's finish is not good and have a really game over when the player die in SP.
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Arma 2 Addon request thread
dalia replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hi, is it possible to add light on weapon? for immersion in dark for future zombie mission? thaks