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Everything posted by AnimalMother92
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ACE 1.5 (Advanced Combat Environment) for OA/CO
AnimalMother92 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I believe they do disappear after some time. That's why it's a clientside option and disabled by default ;) -
ACE 1.5 (Advanced Combat Environment) for OA/CO
AnimalMother92 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
\arma 2 operation arrowhead\@ACE\store\mpmissions.tar :) Makes spent bullet casings stay on the ground. -
How many threads do we need on this? :confused:
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NVIDIA video card(s) owners read here!
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
I tweeted nvidia about focusing on A2OA performance, and got this reply. http://twitter.com/#!/nvidia/status/28942235807 Can anyone comment on what this means exactly? -
WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sweet, Chechens! :D -
ARMA 2:OA beta patch 74630
AnimalMother92 replied to abel's topic in ARMA 2 & OA - BETA PATCH TESTING
New MP UI is fantastic! Thank you. Even has overview pics :D -
ARMA 2:OA beta patch 74630
AnimalMother92 replied to abel's topic in ARMA 2 & OA - BETA PATCH TESTING
Cool, hope the tipsy choppers are fixed :) -
ACE 1.5 (Advanced Combat Environment) for OA/CO
AnimalMother92 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There's a reason for the Search function. http://forums.bistudio.com/showthread.php?p=1775114#post1775114 Answer found in under 30 seconds. -
Red Hammer Studios addons
AnimalMother92 replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks sweet. -
[fact]he's being beaten by his wife but may return triumphantly someday[/fact]
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ARMA 2 (OA) : DLC discussion thread
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
FPDR -
US Infantry - 2005
AnimalMother92 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you need arma 2 -
ACE 1.5 (Advanced Combat Environment) for OA/CO
AnimalMother92 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You want the new one called "ACE" with ace_clientside_config, ace_serverconfig and settings. Delete the old one. -
WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice progress Binko -
WarFX Particles
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
iirc there was none since it's a "beta" -
ARMA 2 (OA) : DLC discussion thread
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I actually like your idea, hope we see it some day :) -
The MP-7 or 416? If you mean the 416 then u mad.
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WarFX Particles
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://forums.bistudio.com/showpost.php?p=1773784&postcount=1560 The fixed OA one -
ACE 1.5 (Advanced Combat Environment) for OA/CO
AnimalMother92 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Gigahertz, we need solid info @ our tracker with repro steps, RPT and details. See http://ace.dev-heaven.net/wagn/Bug_Reporting -
BD Tracer Lights
AnimalMother92 replied to Big Dawg KS's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Read the 1st post.. Requirements: =============== THIS ADDON REQUIRES BUILD 74094 OF OA OR GREATER Specifically, this change: [73642] New: event handler "fired" returns magazine name and object of projectile. This means this addon WILL NOT WORK in regular ArmA 2 unless/until this change is added in a future patch. -
ACE 1.5 (Advanced Combat Environment) for OA/CO
AnimalMother92 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You load it like any other mod. Forget 1.3 if you're running CO. Forget shortcuts. Grab yourself SpiritedMachine's Game Launcher and you're good. Thank you. :) @ all Got issues? Read http://ace.dev-heaven.net/wagn/Bug_Reporting http://ace.dev-heaven.net/wagn/Tracking_Problems -
ACE 1.5 (Advanced Combat Environment) for OA/CO
AnimalMother92 replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Regarding the armor system discussion: this is mostly due to engine limitations etc but any suggestions/help are always welcome. It's described @ http://ace.dev-heaven.net/wagn/Vehicle_Damage_System#Limitations Check the "howto" for information on how to identify damaged vehicles. Due to vehicle destruction simulation and how the engine works with damage textures, it is hard to create the proper destruction effects. -
:yay: Thank you! Finally I'll be able to enjoy firing those guns.
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BD Tracer Lights
AnimalMother92 replied to Big Dawg KS's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The visible incoming tracers are from running the Beta patch. The tracer mags are from ACE. This mod makes the tracers illuminate the landscape. -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
AnimalMother92 replied to Dwarden's topic in ARMA 2 & OA - GENERAL