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John Kozak

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Everything posted by John Kozak

  1. John Kozak

    Scripting Discussion (dev branch)

    I think potential problems in both approaches are just not worth possible speed increase. Just as in the world of C++, the code in real addons is far from ideal. Risking breaking everything because of questionable performance improvement is hardly an option. Imagine consequences of disabling lazy evaluation in C++. And adding header switches is another bucket of worms. What if a funtion written in "lazy" file is called in "old" file? And what if vice-versa? What to do of includes? If you worry about performance - split it up by two ifs or do as Dwarden said, really :) Such things are just too painful to change.
  2. Ah, looks like I confused isNil and is null along with Tajin... Never mind, sorry. Are you sure this code is not present in your current mission?
  3. Should be isNull "tio1" (with quotes) EDIT: unrelated to your problem, just a note.
  4. With vehicle detection: vehicle player != player && this, trigger condition = blufor present
  5. John Kozak

    Issue with sideEnemy?

    I'd guess your code is executed before the actual side change... side _unit returns ENEMY pretty reliable if the rating is in big negative
  6. primaryWeapon and secondaryWeapon command should help you
  7. Yeah, you're right - the range should be clamped as well Did you try comparing the values here? It looks like it's merely a dsiplaying problem
  8. Well, given that your use case is mostly having values in the range of 0.5-1, that's going to give good enough precision (4 digits) - without the need for all the fancy trigonometric. It's also distributed pretty well. I have mistaken with the modulus actually, though. It must be a power of two. Edited the code.
  9. An LCG would be much simpler and faster :) _seed = 0; tRandom = { _max = (_this select 0); _out = (_seed * 613 + 3709) % 4096; _seed = _out; (_out * _max / 6007); } tRandomSetSeed = { _seed = _this select 0; }
  10. John Kozak

    Virtual Ammobox System (VAS)

    Hi, Tonic, Would you consider an idea of putting VAS to Github? This will allow you to accept patches seamlessly (and allow VAS to progress by itself) while not spending time on actual development. Regardless of ArmA 3 state, your script is still awesome and had saved a lot of hassle for many mission developers/event organizers ;) Cheers.
  11. John Kozak

    The new ARMA 3 DLC system - debate

    I never said "I get feedback from whole community", so - you found a mare's nest ;) And it's not me who started with ad hominem, either. Anything on the topic, maybe?
  12. John Kozak

    The new ARMA 3 DLC system - debate

    Trouble understanding written text, eh? But, okay, specially for you: it does never work in real life and never will. Many games were sold on Humble Bundles, yet average check size is flying around 6$ mark despite having more than a few 10$ games in the bundle frequently. Das Attorney's example also shows the results of such experiment. Stop trying to impose immature idealistic views on a commercial entity - and stop thinking you're a representative of the community. You are not.
  13. John Kozak

    The new ARMA 3 DLC system - debate

    This is so not going to work it's not even worth explaining why.
  14. John Kozak

    The new ARMA 3 DLC system - debate

    You've described the fact, I made the conclusion. From what you said, this was the exact instance of situation which forced BIS to invent the current system.Let's discuss based on facts, not projections "how everything will be bad". That's merely a rationalization of conservatism feelings.
  15. John Kozak

    The new ARMA 3 DLC system - debate

    Your story shows exactly that the new system works - because your friend was against low-quality assets, but wasn't against not being able to use it ;)
  16. John Kozak

    The new ARMA 3 DLC system - debate

    Handicapped? Since when BI announced nanosuits DLC?
  17. John Kozak

    The new ARMA 3 DLC system - debate

    Well, let's say that this risk is the main and only argument contra new system. I agree that it's not possible to predict what will happen; however, what was the main message on my post (at least, what I intended to convey): there is no basis to definitely say that the new system will definitely lead to consequences worse than we have seen in A2OA (which were not that severe, although present). Hope we can agree here.
  18. John Kozak

    The new ARMA 3 DLC system - debate

    Nothing would prevent you from playing here as well. It's not like MX and Katiba will cease to be available; same with Ghosthawk. Matter of choice as well.
  19. John Kozak

    The new ARMA 3 DLC system - debate

    But you'll not be sold short - you'll get platform improvements anyway, even if you don't buy anything. Programmers would still continue to work on the core features - so, if DLC price is not justifiable for you, you're not being robbed of anything. Especially given that there is, as you say, some community of mission-makers that just will keep making vanilla missions - they, as well as players who didn't buy the DLCs, will just live like DLCs never happened. I think that's fair enough. P.S. And as for the split - it's going to be much smaller than in A2. Actually, as I said before - it was the A2 way that prevented DLC asset use.
  20. John Kozak

    The new ARMA 3 DLC system - debate

    And addons are behind "download barrier", what's with that? It's not so bad if one doesn't think about it in emotionally-painted words. P.S. Ultimately it's not BIS who splits the community, it's those vocal few who generate FUD on what otherwise would have gone unnoticed.
  21. John Kozak

    The new ARMA 3 DLC system - debate

    And moon is made of swiss cheese.
  22. John Kozak

    The new ARMA 3 DLC system - debate

    I somehow don't think 79 people (42.93%) are all strictly non-mission-makers (see the poll above).
  23. John Kozak

    The new ARMA 3 DLC system - debate

    Pre-freaking-cisely, nailed it :-)
  24. John Kozak

    The new ARMA 3 DLC system - debate

    That point is a huge speculation. Mission makers use big addon sets while they can't be sure that players would be in the mood for downloading them - how about that? Mission makers simply can't be sure the person who pilots the chopper will not abruptly shut down the game Mission makers simply can't be sure their mission will get played, y'know? ;) Addon/mission making is not a certainty business.
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