ThaGZAgenius
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Everything posted by ThaGZAgenius
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Voted no. Would much rather see Vietnam.
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I need some help. I have imported a 3ds model into Oxygen2. When I try to view it in bulldozer I get only blue sky, no object. I do get small text in the upper left hand corner that says "anim". Anyone have any idea what could be causing this? All my other models work fine. I would appreciate any help.
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ArmA II: Operation Arrowhead discussion thread
ThaGZAgenius replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Ok ok ok Sounds? Are you Serious? Slow down guys. Have you no sound mods? I think the point that is constantly missed here is BIS makes games, and the community adds on. BIS makes new improved game with community input, and community adds on. This works as a partnership between the community and the actual developers of the game. This type of availability is unheard of. Name one company that gives you this type access to the developers. Other companys are garbage put out garbage, people complain, and they continue to do as they please, and put out more garbage. Jesus, have you not fucking seen Operation Arrowhead? The negativity here is laughable. You are missing the point completely. This has all been a wonderful journey. Does no one remember the beginning? OFP? If you played it, just think about the times you had on that game. Truly Epic. You should feel blessed and privileged that this software is even being made available for you to purchase. This IS the definitive military simulator. Nothing even comes close. BIS has already dominated, and now they will conquer with Operation Arrowhead. Game over. -
sorry for the late response. real life sucks. thank you for your help MaxPower. I did manage to get model in arma correctly, remove animations, make selections, and completely optimize the model (the max pro optimizer is amazing), all thanks to you. So thank you once again. I always seem to get help on these forums, no matter what kind of dumb shit I am talking about. :D
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Yes, I ment how to select certain parts of model in MAX, not O2. Everytime I try, it selects the entire model and not specific parts. Although, I have managed to cut the size down enough to get it to appear in buldozer. I used smooth edges. (obvious step, but I am a little rusty.) I would still like to know how to remove animations from .max models. :mad: Now I am off to find a way to "optimize" the model or cut down on polys. It is way too big. Does Oxygen2 have some sort of poly reduction tool? Or what program do you guys use?
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thanks for that. I have given it a try, and it seems that the model is too big for import now. I thought that I could remove the parts of the model that are not needed to make it a smaller size, but when I try to select parts in max it selects the whole model. I cant just select one part. Any idea how to turn this off, so I can just select individual parts and delete them? Or is there a way to optimize and get count down? Also, does anyone know what the "ANIM" in the upper right corner of buldozer? Animations?
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Hey Max The viewer seems to be working correctly for all other models. The model is a car, and somewhat large.(cant get buldozer back to 4view, so I can see how many polys, lol I am a f******noob.) Yes, I am viewing LOD 1.000 (this is the only one, other than cargo ect.) I dont know how to make sure the surface normals are polorized. But the Real Question is this: "Before you exported, did you reset the transform in Max? " How this this done? I did not do this before export. Can you please describe how to do this? I am not experienced in Max.
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ArmA II: Operation Arrowhead discussion thread
ThaGZAgenius replied to Tonci87's topic in ARMA 2 & OA - GENERAL
QUOTE: "I might just have to skip on the weapon. imagine having to clear a room of a building with that thing." Lol. Message me what server you play multi-player on. My trigger finger loves fish in a barrell. The negitivity on these forums makes me sick. -
Wow !! Just saw this. This is very kind of you. Excellent. I think I speak for all of us when I say Thank You for all or your contributions to this wonderful game.
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
ThaGZAgenius replied to Placebo's topic in ARMA 2 & OA - GENERAL
Sniper Training ACE2, SJB SAS Pack -
Arma 2 MW2 Ghost?
ThaGZAgenius replied to ForeverOmega's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok, so I will ask here. how do you use this face in mulitplayer? EDIT: ok got it into multiplayer, but once i use tactical glasses or goggles from ammo box, it removes my faces and replaces it with the glasses or goggles. Is there a way to use this face and the ACE items in ammo box on top of it without it changing my face? I have changed my ace config, that is how I got it in multiplayer in the first place. EDIT: Ok I got it working now. There was no glasses entry in my config for some reason. So I created it and all is working fine now. -
Hello all, I am looking to change the sound of a truck in ArmA2. I dont really have any idea how the sound is defined. Is it in the config? Where are the default ArmA2 sounds kept? How do you change them? I have a tut for radio chatter and such, but cant seem to find anything speaking directly about creating and applying a sound to a car/truck. If anyone can offer information, or direct me to a resource. That would be cool.
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Sound Editing
ThaGZAgenius replied to ThaGZAgenius's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Excellent Gnat Thank you as always. Let the work begin! -
A.C.E. Advanced Combat Environment - Public Beta *2*!
ThaGZAgenius replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok. I have been away for awhile, but I must be missing something. I am having trouble even finding the downloads (all 5 components). I get directed to some page, or filefront which doesnt give any download. What the hell am I missing? Lol. Help me out, so I can get started. -
New copy of ArmA 2. Patch directly to 1.05?
ThaGZAgenius replied to ThaGZAgenius's topic in ARMA 2 & OA - GENERAL
Perfect! Thank you for the quick response. -
Hello All Quick question. Finally got a copy of ArmA 2 on disk. I am cleaning my computer to prepair for install as I type this. My question is, can I install and patch directly to 1.05? Please let me know. Thank you
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BlackOps and desert mercs
ThaGZAgenius replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Quote: That is an issue that occurred with an old version of my addon with CAA1, re-downloading should solve the problem... That fixed it. Thank you. Not sure how I missed the updated version. I look forward to your future releases. Thanks again. -
ARMA 2 Adult content
ThaGZAgenius replied to ARGold's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lol, Sertraline. If you didnt like that, you really wont like this. Hope you have some medicine. This tread has gotten stale. Let's just for one moment not think of adult content meaning sex. Try thinking outside of your small scale. Let's think of adult content in terms of the battlefield. For example, children in ArmA2. Thats right. I said it...children. A great man brought this up long ago, and I am bringing it back. Let's get them into ArmA2. Populating locations with men, women, and children like in real life. This would add a completly new deminsion to any situation. Tactics would change. Restraint would have to be shown. Responsibility would set in. Imagine the possibilities. Don't make this a moral discussion. Each person has their own. I dont care about anyones morals. I care about realism. -
ArmA II: Operation Arrowhead discussion thread
ThaGZAgenius replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Heatseeker, you cant be serious? I have read that some features from VBS will be in OA, such as the FLIR system, and maybe lasers for weapons as well. Do you not agree that these features should have been implemented into ArmA1, much less ArmA2? -
ArmA II: Operation Arrowhead discussion thread
ThaGZAgenius replied to Tonci87's topic in ARMA 2 & OA - GENERAL
How much of VBS will be in this OA expansion? -
BlackOps and desert mercs
ThaGZAgenius replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, thank you for these units. I have question about the taliban/insurgent units. when I place them in the editor, they seem to have baclava masks, which is cool, but I have not been able to find any with the middle eastern head dress. I must be missing something. Any help on this? -
JTD Fire And Smoke
ThaGZAgenius replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Lol Bushlurker that is so true. Watching someone catch on fire was hysterical. Stop drop and Roll! Lol. All you could do was watch! Funny shit. More on topic: Significant improvment in this version. The smoke is now much more real. The way is spreads and seem to have "behavior" is awesome. The flames look better than the last version as well. It is crazy how much this adds to the enviornment. I have seen crazy things with this addon. I was playing a mission on Cherarnus, an enemy vechile gets destroyed and starts a fire. I watched the fire spread and burn down the entire town. Wild scene. This has always been a must have addon since forever ago, but this is getting insane. Amazing work man. It is very much appreciated. I can't imagine what will come next. Thank you. -
US Army 2009 Units
ThaGZAgenius replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Wow, this is going to be great!! Vilas that was a very kind gesture, and a great example of sharing within this community. Thank you very much. These units are looking better and better, and now they will have approiate weapons. Can't wait. -
Thank you for this mission. I have been playing the latest version for the last few days. Endless game play. Very nice. I look forward to seeing the evolution of this concept. Thanks again.
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Star Wars Stormtrooper
ThaGZAgenius replied to mcruppert's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The thought of roaming patrols of stormtroopers is almost more than I can handle. This is brilliant work.