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gagagu

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Everything posted by gagagu

  1. Hi all, this is a small tutorial how to play ARMA3 in VR (Oculus Rift and HTC Vive) without using VorpX. The main conecpt is base on the idea of "NeoArmageddon" so many thx for that! What do you need: 1) Reshade (http://reshade.me) 2) the Reshade SBS Shader (https://github.com/BlueSkyDefender/Depth3D) 3) Virtual Desktop (Steam) 4) Opentrack (https://github.com/opentrack/opentrack/releases) now works with SteamVR Installation: 1) Start the install of Reshade 2) Klick "Select Game" and select the arma3.exe in the arma 3 install folder 3) Choose the correct DirectX/OpenGL version for arma3 (DirectX 11) 4) On the question with the "standard shader" select "NO" ​5) Extract the Depth3D Shader file and copy the "SuperDepth3D.fx" file into the main ARMA3 folger (where the arma3.exe is). 6) Start Virtual Desktop 7) Start ARMA3 (check that the game will not start in Cinema Mode! Uncheck the option in arma3 properties in stream 8) If the game has started hit SHIFT+F2 9) A menu will appear. Klick continue 10) Klick to the "+" button 11) Write "SuperDepth3D.fx" (without quotes) into the inputfield and press return 12) To enable the shader click to the checkbox next to "Super_Depth3D". Now the display turned to SBS 13) Click to "Continue", some options will be shown 14) Enable the option "Polynominal Barrel Distortion" 15) With the option "Perspective Slider" you are able to bring the both images together (move left - right) in vr glasses 16) With "Horizontal and Vertical" you are able to change the size of the image in vr glasses 17) Change the Viewmode in Virtual Desktop to Direct SBS with Lense Correction Use Opentrack for Headtracking. If i will get some time (hopefully tomorrow) i will give you more details about resolution and settings. Greetings
  2. Hi all, i've a problem with antialiasing in ARMA3. I've small white lines on the borders of fences and other object when i used AA (2x,4x,8x) on. If i disabled it the white lines are gone. But without AA the emvironment is looking worse like without AA :-) Here are some Screenshots to show the problem and my settings. The last Image shows the same fence with AA disabled. http://imageshack.com/scaled/large/13/t4n6.jpg http://imageshack.com/scaled/large/854/u1tj.jpg http://imageshack.com/scaled/large/833/mbqi.jpg http://imageshack.com/scaled/large/856/mlr9.jpg http://imageshack.com/scaled/large/59/w7mh.jpg Tested with following configurations: 1) AMD Phenom 2 965 3.4 GHz, 4GB ram, Win 7 x64, Nvidia GTX 660 1) AMD Phenom 2 965 3.4 GHz, 4GB ram, Win 7 x64, Nvidia GTX 470 3) Intel Core i7 860, 8GB ram, Win 8 x64, Nvidia GTX 660 I've tested all possible configurations in ARMA3, Low, High, Ultra, different combinations. I've tested different NVidia Drivers: 320.49, the newest beta, and 320.18 I've tested it with Nvidia Surround and three Displays. 3860x1024 and single Display 1920x1080, with sli, without sli, with single GPU. Can anybody help? Thx Update: I found out when i disable the shadow then the stripes are gone (with AA 8x, and FXAA Ultra).
  3. Hi all, I like to play BMR Insurgency with some friend on my own server. Our problem ist that the server resets the mission when the last player has left the server. I've tested it with a headless client but i got the same result. I've also tested the ALIVE mod but the insurgency missions are different than BMR Insurgency. Is there any possible way that the server will not reset the mission after leaving the server? Thx
  4. gagagu

    Oculus Rift & Arma 3?

    Hi, any news about this project? Still alive?
  5. gagagu

    Oculus Rift & Arma 3?

    ​ That's why I'm posting here :-) with pleasue...
  6. gagagu

    Oculus Rift & Arma 3?

    Hi, have you ever played the game "Onward"? It is like Counter Strike for VR and the movement system is good and fully usable for Arma3. Check out some Videos if you like to. I'm using a tool for my flight simulator called "Flysinide-FSX". Usually the Microsoft Flight Simulator runs with lower FPS than 90 (mostly 30-40) and the creator of this tool implements an own version of Async Timewarp for the Vive and also implemnts VR-SLI which makes the VR feeling very smooth. May be its possible for you to contact him? May be he will give you some info how it works? Greetings
  7. gagagu

    Oculus Rift & Arma 3?

    Great stuff! Can you tell us more about your plans?
  8. gagagu

    Oculus Rift & Arma 3?

    Hmmm. i've jsut seen that VBS3 uses Oculus Rift but ARMA3 not and i would guess they uses the same engine. I cannot understand why Arma 3 will not support it... no words. Create a payed DLC and i would buy it and some more i guess. I'm not a really good c++ programmer but may be it's possible to create an own VR implementation for arma?
  9. gagagu

    Oculus Rift & Arma 3?

    Yes, you are right, but the creator of the FlyInside FSX create this own async timewarp method for Vive and it's working very well.
  10. gagagu

    Oculus Rift & Arma 3?

    I'm playing MS Flight Simulator with my vive and sometime there are only 30FPS (depending on addons and scenery) and with Async Timewarp there are no stuttering. Everything is really smooth. So it's possible ....
  11. gagagu

    Oculus Rift & Arma 3?

    I've bought ONWARD and it's a really great game. Shurely it's in alpha state and there are many bugs but it's playable and brings a lot of fun. It's not an ARMA, more a Counter Strike but it shows me what ARMA could be.
  12. gagagu

    Oculus Rift & Arma 3?

    Hi, i'll give it up. For me it's not really possible to play ARMA with Vorpx on my Vive. ITs not looking really good. Because of no response of any dev/manager in the question of HMD support i'll guess there will never be VR support on Arma 3....... I wil take a look to ONWARD, i've heard is is like arma only in vr..... hopefully...
  13. gagagu

    Oculus Rift & Arma 3?

    Hi, its on Main Menu, in Editor and when I'm sitting in a car the soldier moves the steering wheel a little bit.
  14. gagagu

    Oculus Rift & Arma 3?

    Hi, i have some trouble with the head tracking. VorpX will move my mouse on moving my head and ingame (e.g. in an car) the head movement will turn the car. I've checked every option many times. On VorpX Menu mosue acceleration is off. But the head movement will still moves the mouse, tool. Any solution for this? Thanks forward
  15. gagagu

    Oculus Rift & Arma 3?

    What display resolution and ratio settings are you using with your dk2?
  16. gagagu

    Oculus Rift & Arma 3?

    They can make and DLC of it so they are able to earn money for this. I have still big issues with arma (vorpx, opentrack) and my dk2. It's hard to find the correct settings (resolution, ratio, opentrack) to play arma with dk2 and no manual. All manuals i found are using old programm versions (oculus Runtime, Arma, VorpX, Opentrack) and not usable anymore. :unsure:
  17. gagagu

    Oculus Rift & Arma 3?

    May be its possible to get an official statement from BI whats the plan with Rift and Vive? It would be really great. I think Arma is the best game for VR
  18. gagagu

    Oculus support

    Hi again, does someone have it actual running with DK2, Runtime 0.8 and Vorpx 0.91 ? Is it possible for someone who got it to work, to send me the following config files so i can check what wrong? C:\Users\<username>\Documents\Arma 3\Arma3.cfg C:\Users\<username>\Documents\Arma 3\<arma_player_name>.Arma3Profile C:\Users\<username>\Documents\opentrack-2.3\arma3.ini (your ini file for arma) C:\Users\<username>\AppData\Local\Animation Labs\vorpX\Profiles\arma3.exe.user.ini This would be really great, thx forward.
  19. gagagu

    Oculus support

    Hi, native VR support would be great. I am testing Arma3 with Vorpx 0.9, Windows 10, runtime 0.8. Does anybody get it to work with this configuration? Opentrack is not working with runtime 0.8 so is it possible to use the native vopx build in tracker?
  20. Hi, thanks. The code is now available on github https://github.com/gagagu/SQMGagagu If some improvements are needed plz contact me.
  21. Hi all, i've written in some couple of weeks an addin for Arma2Net to Import and Export SQM Mission files over arma script. Features: - create (Export) and read (import) Arma Mission files over script Installation & Config 1) Install Arma2Net (with .net dependencies). See details on Arma2Net Homepage 2) copy all files/folders from @Arma2NET directory to <your arma mod directory>\@Arma2NET 3) copy all files/folders from missions directory to your missions directory in your arma3 user profile (the missions folder where your custom mission files (from editor) will be saved) 4) open the SQMExport.sqf file with an Text Editor (like Notepad++, set language to c#)and change the line "Arma2Net.Unmanaged" callExtension "SQMExporter [initExport, Stratis, SQMExport, gagagu]"; to your Arma profile name "Arma2Net.Unmanaged" callExtension "SQMExporter [initExport, Stratis, SQMExport, <arma profile name>]"; 5) save your changes. 6) Start the Arma 3 Editor and load the SQMGagagu (Stratis) mission 7) Preview it, use the middle mouse button and select the export function. 8) A New Mission called "SQMExport" (Stratis) will be created. 9) Preview it, use the middle mouse button and select the import function. Documentation Open the SQMExport.sqf for detailed description Remarks - It an Beta Version so errors are possible. - I'm not responsible for data loose. Please backup your data !!! Special Thanks to - HeliJunkie, for supporting me - Scott_NZ for the great Arma2Net support If you need support contact me here. Download: http://www.gagagu.de in download section.
  22. gagagu

    BMR Insurgency

    Hi, i'm thinking about to apply your ingsurgency mission to some other terrains. Is it a problem (for you/generally)?
  23. Hi i have a small understanding issue. I've seen many great terrains on armaholic but i do not find any multiplayer missions fot it. Do i something wrong (or understand something wrong) or do not exists any mission for it? Especially terrains: All in Arma Terrain Pack FSF Al Rayak Island Panthera A3 Isla Duala A3 and more. Thx forward
  24. gagagu

    Missions for custom terrains?

    @Jigsor: It is great to hear that someone is using my addin :) thx @IceBreakr: You have shurely invest many time to create your great maps and it would great to have some mission so that more people can play on it. The problem ist that if someone made a mission for a custom terrain you won't find it because of thousands of missions for altis and stratis. SIX is a good way but there should be a way with more structure. Thanks for your reply
  25. Hi, may be its a stupid question but i want to ask if some mp missions are available for that map?
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