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Everything posted by kylania
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I believe technical restrictions might have contributed to that. Up until recently the handling of locality in a co-op campaign was a nightmare. However recent new commands and system overhauls have greatly eased the challenge of doing that, so now we're probably in a good place for a player made co-op campaign.
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There won't be, it's been designed as a co-op campaign with the option to play it solo. Might be some minor changes, but nothing drastic in the next few hours.
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initServer.sqf: peeta_fnc_removeMapObjects = { { _position = getMarkerPos _x; _size = getMarkerSize _x select 0; {hideObjectGlobal _x} forEach nearestTerrainObjects [_position, [], _size]; } forEach _this; }; _hideObjectMarkers = ["mark1","mark2","mark3","mark4","mark5","mark6","mark7","mark8","mark9","mark10","mark11","mark12","mark13","mark14","mark15","mark16","mark17","mark18","mark19"]; _hideObjectMarkers call peeta_fnc_removeMapObjects;
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Help me optimize my script, please
kylania replied to jwllorens's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you're using get/setUnitLoadout you don't even need scripts. Just put down units and edit their loadout in Eden to match what you want. Set their init to: missileGuyLoadout = getUnitLoadout this;deleteVehicle this; They won't show up in game but you'll have a global variable, missileGuyLoadout, you can use to apply whatever they had to another unit with a quick: player setUnitLoadout missileGuyLoadout; -
Documentation for menuXXX comands
kylania replied to Kingsley1997's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is about the only other mention of those commands I'm finding. -
Help me optimize my script, please
kylania replied to jwllorens's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, _item = "item"; is 10x faster, but it's still super fast and he's probably leaving it as selectRandom for code maintenance so he just adjusts the array instead of rewrites the line if he wants to add another possible item. My only pet peeve about it is using comment instead of /* */ :) Never been a fan of ---- lines in code since fixed width screens are rare these days. -
Count available unit space in vehicle?
kylania replied to lexx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/emptyPositions -
Documentation for menuXXX comands
kylania replied to Kingsley1997's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Got any examples of that perhaps? :) -
Documentation for menuXXX comands
kylania replied to Kingsley1997's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Seems to be specifically for the Eden Editor. -
Put writing on the side of an object
kylania replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://i.imgur.com/hVwIF0r.jpg You can see the objects in Eden in this pic. -
triggeractivation west seized. How to make it happen for debug
kylania replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What are your other settings for that seized by trigger? -
Documentation for menuXXX comands
kylania replied to Kingsley1997's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The blub from SPOTREP #00052 says this: So something to do with Eden Editor configs? -
That's the new multiplayer task system at work. Not everyone will have the same Tasks, but they will all see the tasks complete as others complete them. When I played through it each player took a different task/site and completed it and we quickly cleared the tasks and advanced on.
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Lipsync over side radio.
kylania replied to jstibbsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Revo's new conversation system for Apex might have some ideas for you. -
Centre A Dialog's Map Over A Postition
kylania replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe one of the MapAnim commands? https://community.bistudio.com/wiki/ctrlMapAnimAdd -
Put writing on the side of an object
kylania replied to Tankbuster's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A simple texture saying "Aircraft Parts" is only like 5K, probably smaller if you go less quality. Pretty small considering. -
Lipsync over side radio.
kylania replied to jstibbsy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
setRandomLip perhaps? -
Trying to launch an object from a player based on weapon direction. Help.
kylania replied to jasonb's topic in ARMA 3 - MISSION EDITING & SCRIPTING
getCameraViewDirection might be helpful? -
There's a few things you can use for this. That one seems to be User Texture (10m) under Signs -> Blanks. Helicopters DLC adds in the PC Screen and Apex adds in a few "Rugged Screen"s under Things -> Electronics as well.
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SetOwner doesn't work ?
kylania replied to Benoit Katecpo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_obj is some non-AI object and _toOwn is a player object? -
Problems with spawn point.
kylania replied to naaraaja's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great. :) -
You don't sync the repeater to anyone, that's what the trigger does. You also don't need to sync the trigger to players.
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I don't get all the "casual campaign" hate from so many people when all of us, especially some of the most vocal people, have the ability to make as hardcore and involved campaign as we would want. Nothing is stopping you and Apex Protocol being casual isn't preventing you from playing it how you want nor making whatever mission/campaign/total conversion you want. The point has been made, BIS has responded to it with the Why, so lets move on to new complaints, make new campaigns or just play the game how we want to now.
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You have that option already. Click on your Uniform, Vest or Backpack to add more ammo/thrown/explosives/medical/tools to each of those containers.
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No "d", it's synchronizeObjectsAdd