Baldman
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Am I the only one experiencing intermittent freezes?
Baldman posted a topic in ARMA 3 - TROUBLESHOOTING
I've been all over google for the last few hours looking for someone else experiencing the same problem and can't find any. Problem is, Every minute or two ARMA3 completely locks up then unfreezes about 30-45 seconds later. I've tried re-installing video drivers to no avail, problem only cropped up recently with no changes to my system. The ONLY thing that changed was installing ARMA3 (through Steam) onto a new SSD using the install path change inside of steam. System is as follows: ASRock Z77 Extreme 4 Intel Core-i7 3770K OC to 4ghz 16gb RAM Gigabyte HD 7950 Steam installed on a HDD along with all other games, ARMA3 installed on seperate SSD using Steams built in directory change during install. Performance otherwise is brilliant, always 60+fps. -
Am I the only one experiencing intermittent freezes?
Baldman replied to Baldman's topic in ARMA 3 - TROUBLESHOOTING
Tried the dev build, it has definitely improved, the pauses are a bit shorter and longer time in between but it still hasn't gone. -
Am I the only one experiencing intermittent freezes?
Baldman replied to Baldman's topic in ARMA 3 - TROUBLESHOOTING
Any word on when next release is due? By your wording, I'm assuming 99% of servers run it? -
Am I the only one experiencing intermittent freezes?
Baldman replied to Baldman's topic in ARMA 3 - TROUBLESHOOTING
Good to hear I'm not the only one, I guess I just don't get to ARMA until they get it ironed out. Don't know if it helps but I also use TrackIR 5. -
Awesome. "Does it break gameplay" is what I was getting at. The way playing the vanilla campaign with ACE does.
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I mean are the missions built around the fact that ACE engagement ranges are much longer than vanilla engagement ranges or was it just updated to allow the use of ACE units.
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Looking forward to playing, sounds like my kind of campaign. Is it based around ACE engagement ranges?
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[Mini ACE2 SP Campaign]A Noble Cause
Baldman replied to manzilla's topic in ARMA 2 & OA - USER MISSIONS
No crashes or errors using BAF, PMC and ARMA2 CO. Played through Ground and Pound a few times, my thoughts below. So far, a few minor gripes. 1. Ranks are all fubar. Squad is made up almost entirely of Captains :). Doesnt impact anything but it irks the ever loving shit out of me when people do it for some reason, lol. 2. The TWS takes away from the atmosphere of almost all missions immensly. I would recommend replacing it with a NV scope of small magnification. It takes away form the work you put into the mission and turns it into a game of 'shoot the white bit'. Let us see your mission and let ACE2 create the atmosphere for you, that is what it excels at. Everything good is taken away when forced to view the mission through a large magnification or a TWS. 3. The large ammo/weapons dump in ground and pound, for me personally, took away from the realism of the mission. I just don't see myself being inserted into an LZ then bump into an armoury of weaponry. It took from the realistic atmoshere for me personally, but thats just my opinion. 4. Chopper rides can be very exciting, try recording a formation then using the replay as your chopper ride. It adds 100x to any chopper ride in game. 5. I had a niggling issue with some IR strobes not turning off. Almost like some were set to on at the beginning of the mission and some were off. Ordering them off turned ON the OFF ones and OFF the ON ones :). If that makes sense. Now that the minor bad stuff is out of the way, great mission. Good length and a good, plausible amount of side missions. Its a good showcase for ace features which, considering the amount, you managed to implement very well with minimal to no errors. The locations were well placed, there are quite a few tactical options to take with the selected landscape and the pacing of the mission allows the slow, methodical players like myself, as well as the faster paced guy the opportunity to do things the way they like. I enjoyed it quite a bit. Overall, well done mate. -
[Mini ACE2 SP Campaign]A Noble Cause
Baldman replied to manzilla's topic in ARMA 2 & OA - USER MISSIONS
Will definately DL and try this a bit later. I'm making an ACE2 campaign myself. -
ACE 1.8 (Advanced Combat Enviroment) for OA/CO
Baldman replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have no combined ops option either. I just double click the OA selection then I'm presented with a menu that allows me to choose whether I play OA or combined ops. -
Any plans to fix the ranks? I don't know why but playing with 4 Majors and 6 Captains in a squad really irks me :). Other than that, fantastic. I played with ACE2 and the campaign was a very different beast indeed. Far more difficult and required alot of force maneuvering to succeed.
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Australians At War Addon Team - Infantry Weapons Pack
Baldman replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Im holding out on downloading these until we have some units to give them to but the weapons look awesome, best quality Aussie gear I've seen, top notch work guys. Looking forward to the unit release. -
Operation Arrowhead: The questions and answers thread
Baldman replied to W0lle's topic in ARMA 2 & OA - GENERAL
The whole thing seems a bit silly to me. Don't get me wrong, I'll be picking it up and playing the hell out of it like everyone else and I love the new features but it seems like they're just trying to avoid the inevitable anger from the community that releasing another title with a few changes here and there would bring by labeling it a "Standalone Expansion". I'd be interested in knowing exactly how compatible the ARMA 2 units will be with OA. He wasn't exactly forthcoming when it came to answering how ARMA2 and OA would work together. Couldn't they just let us enjoy ARMA 2 for a while, let the community get some addons rolling out then Announce Arrowhead when they were willing to actually show us something? Thats the only issue I really take with how they handle their games. They announce far too early and then they wonder why people get pissed when they change/remove features and refuse to give us anything to look at. Just keep your lips zipped and give yourselves a solid chance to work on the game. Once you have it at a stage you are proud of then announce it along with some content for the community to have a look at and go from there. Its just silly announcing games when they're at the stage of "JoeBob had a great idea for a game last night and it will feature x,y and z." -
ArmA II: Operation Arrowhead discussion thread
Baldman replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I'm a little concerned about people asking for mountainous terrain. In my experience the mountains just become unusable real estate, taking large portions of the map out of play for scenarios. I think a Tonahl African-esque map is the best for creating a mix of environments and usability when it comes to creating scenarios. The AI just can't handle mountains, large hilly areas give the benefit of high ground that the AI can actually use. Going African also allows for the mixing of plenty of terrain types on the one island as well. In that case you can have desert, large open grassy/bushy areas, hills, villages and cities without it becoming silly. One thing I have always wanted is open plan villages. A village of huts with plenty of space between them for firefights. As of now, the only thing resembling that idea that Ihave seen is villages that look like they've been created by a city planner with neighbourhood layouts, basically just a regular small town with huts in place of houses. -
How to merge two or more squads into one
Baldman replied to madmax17's topic in ARMA 2 & OA - GENERAL
I'll second that request. In the campaign I have 2 squads with 1 unit each, kind of useless to me if I can't reinforce them. I've tried transferring units from my own squad but it doesn't allow it. -
I've notoiced the player character will moan and grunt too if you report yourself as injured when you're fine and it will stay like that until the next mission. The players command square will turn red and you can't heal or anything, just grunt and moan.
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Yeah, same here. I was saving my last gig for the quotas month end (27th) and it got blown to hell by the download and now I owe my ISP a good chunk money since we pay by the MB exceeded, I don't ever expect to incur such a massive download from steam unless I'm downloading a game. I can take a 4-500 meg patch here and there, even exceeding the limit by a few hundred MBs is bearable, thats why I set so much of the quota aside but.... Ouch. 0.15c per MB after the limit is reached 3000MB over the limit after the patch $450 bill on top of the normal charge of $139 (I have the plan with the largest quota) payable by months end. Nice $589 of ARMA II goodness, thanks steam. With such a large DL did they have to use the auto patcher? Surely they could have used a confirmation letting us know we're about to dl another 4gbs to update the game or just given us a little popup letting us know a patch is ready and what size it is? Whoevers brilliant idea this was just cost me $450, personally I can think of far better things to spend that kind of money on. Not once in the entire time I've been using steam has an update ever been more than 1GB in size, 4GB is just crazy. And thats only if the talk of it being 4GB is true, I can't bring myself to check my bill online right now or I'll blow my top. I'll stroke if its 8GB as people are saying, thats a $900 hit to my pocket in one month for a $60 game.
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ARMA II Patch 1.03 & Dedicated Server Released .
Baldman replied to Placebo's topic in ARMA 2 & OA - GENERAL
Where's patch 1.04? -
A.C.E. Advanced Combat Environment Mod 2
Baldman replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Adding some sound to flying mortar shells would help with immersion even if they dont make the sound IRL. I only speak for myself when I say I'd like to hear some indication whether the explosion I just saw was a mortar or just an AI throwing a grenade. Plus its just plain cool to hear your own mortar rounds whizzing over your head, it just makes the game that much more exciting. -
Well, after reading this thread I can't possibly play the game anymore. Thanks alot guys.
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I think his point is that you'll get nailed before you can unload 100 rounds into a manned MBT.
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A.C.E. Advanced Combat Environment Mod 2
Baldman replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'll put my hand up to make an ACE 'bootcamp', tutorial missions teaching and showcasing the features. Just get me a PM if you guys need some help there. It'll help you guys focus on the core elements and cut back on some of the questions asked after release. -
I think he wanted to know if the gamebreakers were fixed. Scripting errors and such, not so much game crashes.
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Mouse steer has been pretty jittery since ARMA. Beter to use the arrow keys for driving.
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ArmA2 Demo Release Today - 2PM GMT - 3PM CET - 6:00 AM PST
Baldman replied to Placebo's topic in ARMA 2 & OA - GENERAL
I just googled "How to use torrents" and got 25,200,000 results. Here it is to save all that hard work of typing 4 words into google. http://www.google.com.au/search?hl=en&q=how+to+use+torrents&meta=&aq=f&oq=