Sugz
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10 GoodAbout Sugz
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Lance Corporal
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I thought I would come out of my hole to post on a topic which has a subject that I have only recently started to consider more when considering what is 'realistic'. Sound. Something that has put me off Arma and Arma 2, and so far Arma 3 - Yes I know it's in beta, but bear with me. Leaving the other obviously impossible to simulate senses aside, so far in the Arma series, we have achieved incredible immersion in the sense of Sight, the visual quality and tangibility that the latest generation of graphics tools and effects offer is nothing short of unbelievable. However, I don't feel that sounds has been given the level of attention and credit that it deserves in terms of creating a truely immersive gaming experience. Many current generation games (not just first person shooters) for example Company of heroes. Use sounds to aid the believability in the world, the characters, the props. One thing that sticks out particularly from my limited experience in the british armed forces, and every day life for that matter, is that a particular sound doesn't sound the same period at whatever distance you hear it at. period. Our ears are naturally tuned to identify the differences in pitch, tone, treble etc to identify the direction and distance of a sound. E.g. An approaching storm. The same goes for gunshots and explosions. ** At this point, I am going to say, that I am aware that the game is in alpha, and this is more about what I would like to see, rather that what we are going to see. ** The sound of a gunshot or explosion has a distinctly different signature depending on the distance from which it is heard. (the further the distance, the deeper and more 'muffled' the sound) The higher pitched sounds are drowned out by the distance and when heard from a greater distance, we are only left with the lower pitched sounds. The current implementation of reducing the volume for the same sound sample and some additional alterations, simply in my opinion, is not enough to create this level of immersion, and is a real killer when I am trying to become immersed in the world in which I am playing. This is trivial, games as old as Half life 2 have simulated this (simply using different channels for different sound samples). And in the case of Arma 3, the addition of different sound samples heard at different distances, can tell the player instinctively, the distance, type and level of danger the source of the sound imposes. I know this has been achieved by mods in the past, but I feel that this is a quintessential feature when achieving realism for this genre of game. I will be looking forward to hearing about the improvements to the engine that the Bis are working on and will keep my fingers well and truely crossed that the above is considered.
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I Just wanted to come out from under my rock to say, Holy Hell! More realistic weapon handling characteristics! Including Reloading Animations! Droool!
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Here Here!
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MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
Sugz replied to Second's topic in OFFTOPIC - Games & Gaming
Sometimes there are times when I don't want a mission to be 45 mins of map reading, maneuvering and bugging out ... this game will cater for those times! It looks fantastic! -
Would you possibly be able to post the Scans on here .. c'mon... share the pie with the rest of us :D
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Hey, not bad, some of the facial expressions made me laugh, but I quite enjoyed it. Nothing like a good ol'zombie disaster comic!
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Wow, that timeshift trailer, I have never heard so many popular sound effects used. It makes media sound cheap when you know they have not used their own sounds in my opinion. In 28 Days later, the british Sa80's use the OFP M16 Sound effect (when they shoot the newly infected father of the young girl)
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This is one unhappy england fan! No motivation, no outstanding display of skill and discipline.
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ArmA II: Operation Arrowhead discussion thread
Sugz replied to Tonci87's topic in ARMA 2 & OA - GENERAL
First time I have looked at this forum in a loong time. I think the only real majoy enhancement I would like to see, is whilse Arma 2 Graphically is supurb, I would Like to see improvements that make it feel less Rigid. What I mean is that everything has a stiffness, an uncanny sense of rigidity that just doesnt feel realisic. This is mainly in respect to the animations, movement and weapon handling. Arma 2 with realistic weapon handling and animations seems like a pipe-dream, maye in the next version of the engine eh? -
F1 2010 looks interesting (even if it is made by CM).
Sugz replied to bangtail's topic in OFFTOPIC - Games & Gaming
Well if during the development this game has a quote as halarious as.. "Now as you can see I've taken a hit to head. Its nothing serious, but I am bleeding badly" could be rather more like "Now as you can see ive lost my steering wheel, Its nothing serious, but im spinning wildly" :D -
Alas, resource management and indeed sustainability is an issue for the entire world economy, not just chinas. heavens knows what will happen when Oil and Coal are depleted.
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Though not quite as bold about it, I am starting to feel the same. The moments away from battle are not well defined, the moments in battle are not as defined, there is no sense of chronological progression. Im going to carry on watching it, but with a frown on my face as I do.
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Yes I'm very much the same, they all seem to be wisecracking grunts. At least in BoB you really felt it when characters like, Hoobler died. And felt genuine hatrid towards the idiocy that Lt Dyke displayed and relief when spears took command. But I feel like im watching more of a documentary - you see the people who die, but have no real 'attachment' to them.
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On toppic... I saw the first 2 Episodes. And, I dont know, its a very good series so far, but I'm struggling getting into the mood of the situation and the characters emotions as i did with Band of Brothers - It feels like there is something missing. Oh, and why did they do away with the Washed out colour scheme of BOB, that helped it look more authentic!
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Wait another 6 months.. :(