edfathead
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10 GoodAbout edfathead
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IgiLoad script - logistical support
edfathead replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dude... Such a simple, clean script but brings so much Emerson to the game. I am using it on my "Alive" server & it really brings support, logistics & mission planning to life. Thank you. 10/10 -
How do we change it so they use British accent?
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To answer my own question... No, It doesnt work with Alive :( After many atempts with minimal spawning units it just freezes on load screen. Great looking map nonetheless.
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Is this compatable with ALIVE? Is this the first & only Community made Island for Arma3? It looks amazing.
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Hi guys. It seems there are a few similar questions out there but no direct answers that work for me. I would have thought this would be fairly common? I want to use a radio trigger to activate a slowed down time (Focus sate) for a limited time then reset time to normal & become unavailable for another set time. I can achieve all of this with three triggers but the problem I am having is it only works once & it is due to the fact the radio triggers do not DEACTIVATE. is there away to reset or deactivate a radio trigger for a use again? I realise there is a setting for "Once" & "Repeatedly" but this does not help. I have a link to my basic test set up. https://www.dropbox.com/s/6drog9yfb0isbuk/Test.VR.zip?dl=0
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
edfathead replied to Placebo's topic in ARMA 3 - GENERAL
To be honest, with my new hardware I probably don't need it anyway. I must admit I love having the FPS counter in the corner of the screen for all my games though. I will look at removing it this week. What about start up Paramus. Cpucount maxmem etc. is it true they are just placebos or worth keeping? Obviously nosplash & empty worldare a bonus but I tend to launch from play with six anyway. -
Please add fog vision to enemy GameMaster in Zeus!!
edfathead replied to Japo32's topic in ARMA 3 - ZEUS EDITING
Defiantly Would be a major bonus to not be able to see the enemy's positions in ZUES. I like to add Zues to my ALIVE games and use it to call in reinforcements from the edge of map. The trouble is As Japo points out, it instantly destroys emersion when you see every enemy position. just a drop down box Blufor, Opfor, Ind, Civ, Animals & All. Easy, In theory. -
Feedback tracker administration
edfathead replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Has anybody else noticed the AI Friend & Foe getting stuck in a permanent reloading Cycle? the just stand there yelling "reloading, Cover me Reloading" over and over. Gameplay grinds to a halt. I tried logging into my Feedback Tracker account but apparently its disabled?- 275 replies
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
edfathead replied to Placebo's topic in ARMA 3 - GENERAL
Wow, thanks for all the help guys. I just upgraded to the GTX 760 & upped my RAM to 24gb. Now I am running on ultra everything with a 3k view and it rarely drops under 45FPS. (I also use GameBooster & some startup Params) I was starting to loose faith in this game with all the talk of "Not supporting 64bit". This game i9s Beautiful at night in the day. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
edfathead replied to Placebo's topic in ARMA 3 - GENERAL
Win 7 Home Premium (64bit) i5 650 3.2ghz (4CPUs) 12gb RAM GTX 260 I am looking to upgrade GPU with a budget of around $300 If anyone can look at this page for me & make a suggestion i would be very grateful. They all look the same to me & some sites say my GTX 260 is better than some GTX750s? http://www.umart.com.au/umart1/pro/Products_list.phtml?id=10&bid=5&id2=247 Thanks In Advance. -
Dead State + Alive State
edfathead replied to edfathead's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the reply but that did not help at all. :( maybe I need to provide more info. I want an AI team member to be unkillable but still woundable. So I have tried all combinations of this allow damage false & <0.5 blah blah. I think I can make it happen if I can just put life back in a dead AI then say Set damage 0.9 simulating injury. Am I making sence? ;) -
Is there away to bring a dead unit back to alive state? I have tried "setdamage 0" but it does not work. It seems once a unit is passed 0.9 damage it is unrecoverable.
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Do we know the class name for this?
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Multiple support requesters
edfathead replied to Wisp's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So no solution to this? I have the same problem. -
large [SP/MP][COOP] Patrol Operations - Official Thread
edfathead replied to roy86's topic in ARMA 3 - USER MISSIONS
I Think I love you :) Its working now. I had tried putting all to TRUE but hadn't switched 0 to 1. Thanks