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becubed

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Everything posted by becubed

  1. Maybe make some smoke come out of the cockpit area. That would provide a visual clue to the players without an explosion.
  2. Now all that's needed are these http://articles.janes.com/articles/Janes-Ammunition-Handbook/40-x-46-AR-476-anti-diver-grenade-Bulgaria.html pics are here http://www.thefirearmblog.com/blog/2009/10/20/depth-charge-40mm-ammunition/
  3. becubed

    iPad 2 Announcement.

    Here is a good ipad2 review :D
  4. DACCE is ready for testing, you need to have Access 2003+ or be willing to try it on the installable run-times. PM me, first in best dressed as I only want a few to start with. Let me know if you have Access or need the runtimes. Scott
  5. THINGS IT DOES. It stores all the data, once you set up a config option such as a set of units it remains between sessions so you can re-use it in as many different missions as you want. It outputs the config files, from a single glance each they look OK but haven't been tested or closely examined. When you add a config item it cascades down adding any referred items, that's what the blue lines on the mission screen are supposed to represent. THINGS STILL TO DO. Finish up the Mission screen to add 'Create Files' buttons and stuff. I need to look at adding the script calls so you can just copy and paste them. Not sure on this yet as I haven't actually used DAC for quite a long time. It's written in MS Access 2003 so you need to have it, or have the runtime files for it. They are available but I don't have a licence to distribute them so that is legally questionable. There are Access 2007 runtime files that are freely downloadable from MS but I haven't tested it using them. I'll need someone to do this for me as all of my PC's have Access installed. I was also thinking that since there is all that information collected there it would be easy to make some utilities, such as a weapon box filling script generator or a personal equipment one. Scott
  6. It's the new DACCE I've nearly finished. You have libraries of things Which you combine into Configs
  7. The other thing that may be stopping the waypoints being created may be a restriction on the object height in the first radius around the location. At the moment in config 0 it's set to 1.5 for infantry :D
  8. becubed

    Controls on a laptop?

    It's normally the enter button on the numpad. If your laptop doesn't have one there is usually a modifier key to use the main keys as a numpad. Other than that I think you can re-map it in the controls section. Finally you could do what I do and just plug in an external keyboard.
  9. Here's a quick question. In the Marker config there are 8 entries in the _setSideColor entry but only seven are described in the notes. Anyone know what the eighth one is? Maybe Artillery?
  10. It could also make a good base for a Big Dog type of robot.
  11. becubed

    Cat Shit One Addon

    Just incase you haven't seen it, here is the trailor for the proposed video series. Cat Shit One
  12. becubed

    Arrowhead cover mod

    To avoid confusion shouldn't the top part read "From the makers of Operation Flashpoint" "No, not that one. The one that didn't suck." :D
  13. Excellent work, just the thing to throw a spanner in a stealth raid. Any news on the Big Hairy Spider mod? :)
  14. Jojo, just in case you don't know, Shift and then the F key for any member of a team selects all members of that team. Scott
  15. Sulu, you could try Unlocker and see if it can remove the restriction. It may give you a clue as to what is causing them to be locked.
  16. OFPEC have reviews and ratings of missions that are submitted there. Scott
  17. becubed

    Crusades/Medieval Mod

    The WWII modders may be interested in it as well, plenty of stuff was still being moved around by horse then. It could also be used to kit up the Polish Cavalry
  18. becubed

    After 1 week of ArmaII...

    If that is what you think you probably need to do more research.
  19. You might be able to find your answer in this topic.
  20. You could use setCaptive on the chopper. They will still see you but not fire.
  21. becubed

    Helicopter scenerios

    Oh, Oh, the first scripting question that I can answer. To have an AI pop smoke create two units on the map one a helicopter called RescueChopper the other a man called UnHappyCamper. Create a trigger, it doesn't need an activation radius, set activation = None. In the condition box of the trigger put RescueChopper distance UnHappyCamper < 200; In the On Act box put Smoke = "SmokeShellRed" createvehicle position UnHappyCamper; This will set of a smoke grenade at his feet, it doesn't play the throwing animation though, to do that you would need to use fire. Adjust the 200 and names to whatever suits.
  22. Congratulations on the release, I can't wait to try it out, which brings me to my problem. I only have dial up at home but access to broadband else where. Can I download the release copy via broadband and then set it up to update? I tried this with the initial release of the beta, I can't remember where the instructions are now, but it kept trying to download the entire mod even though it said that it had detected the files locally. Also what are the required steps to totally uninstall 6Updater before I start as last time I tried playing with it, it still seemed to have the records of the previously managed folders even after un-installing / re-installing. I like 6Updater and I think it will be usable to keep up with updates over dial up, it's just the initial setup that's proving to be a hurdle. Thanks for any help. Scott
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