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Everything posted by Two Dogs
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Mag repack
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ARMA 3 Addon Request Thread
Two Dogs replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking for an addon that allows player to carry two primary weapons in vanilla SP missions. What I've fond are old and isn't working(for me at least). -
Got it figured. Yuo must have the task "Assigned" in the map screen before attempting any task specific actions. Such as picking up items, interacting with indiviuals, ect...
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Perhaps code a vehicle so that it doesn't flip six times and end upside down when you just slightly graze a rock with a quad runner.
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Same here. Tried to turn wallet in at Rebel Stash mentioned in message, but have no idea who to turn it into. I also have some issue with taking files to Keystone. No menu or action item once I get to him.
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Same here
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Will it also be to position individual units? i.e. Place soldier on roof, prone?
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If there was a quality 3D editor offered as DLC, I would pay for it. But, maybe I need a "Go Cart" instead.
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That's fucking awesome!!!!!!!!!!!!!!!!!!!!!!! This is what brings me back to Arma3.
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Hey Silola, Will X-Cam be more of a 3D Editor that will save directly to the sqm?
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ALiVE - Advanced Light Infantry Virtual Environment
Two Dogs replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Never mind. My ui setting were set to large. -
ALiVE - Advanced Light Infantry Virtual Environment
Two Dogs replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can I disable the pause menu? I moves the debug editor over too much. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Two Dogs replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys should do a dedicated 3D editor. That would get lots of likes. -
DAC V3.1 (Dynamic-AI-Creator) released
Two Dogs replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
never mind Had a broblem with setting direction of static units for the camp. Had Quotes where no quotes should have been.:couch: -
Getting AI to shoot at AMV-7 Marshall with Rifles.
Two Dogs replied to Cdogwoof's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Isn't there an invisible target you could attach? -
DAC V3.1 (Dynamic-AI-Creator) released
Two Dogs replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome!!!!!! -
DAC V3.1 (Dynamic-AI-Creator) released
Two Dogs replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you looking to make "Independent" side "OPFOR" or friendly to "OPFOR"? If the later, then: In mission intel settings - set "Independent" friendly to "OPFOR" Put DAC_Res_Side = 0; in init field of DAC Internal Logic. This will overwrite the internal setting. This will make "Idependent" friendly to "OPFOR" Look at page 34, DAC_Config_Creator. Lots of info there. -
Can't wait for X-CAM. GO Silola!!
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DAC V3.1 (Dynamic-AI-Creator) released
Two Dogs replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anyone tested with asr_ai3 and /or tpw_cas? -
XMedSys - Improved Medical System for A3
Two Dogs replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My game is clean and nothing has changed since before A3 updated with Zeus. Can't use "Check Other" interaction. When using "Self Check" returns "unresponsive/dead" but not the case, can use medkit although I saw no animation, but broken leg was repaired. Use Bandage, morphine, I see animation and health was replenished. I used a bloodbag and blood was replenished. This all started with last A3 update. I'm going to setup a good test on dedi server tonight. I will post results here. Does anyone have a plain good test mission? Post DL link. ps. My guys like this addon. It does what it set out to do. Bring an ACE like med sys to A3. Awesome work. Thanks from the 13th SFG. -
XMedSys - Improved Medical System for A3
Two Dogs replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here are the class names: "x39_epinephrine" "x39_earplug" "x39_tourniquet" "x39_blood "x39_defibrillator" "x39_medikit2" "x39_medikit3" "x39_medikit5" "x39_medikit4" These are all items -
XMedSys - Improved Medical System for A3
Two Dogs replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can someone post up a complete list of Xmedsys Variables that can be acessed? Such as: X39_MedSys_var_Hearing_enable = false; -
So am I, but I hide it better.
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ALiVE - Advanced Light Infantry Virtual Environment
Two Dogs replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Been busy too. Taking out quotes got rid of the ctd error, but I can't get anything to work. Nor do I know how to even test. If you get some time to put up an example, it would be appreciated. I love this mod. I made an SF style sabotage mission that had the possibility of AI around every corner. Thanks Alive Team. -
ALiVE - Advanced Light Infantry Virtual Environment
Two Dogs replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
class Extended_Init_EventHandlers { class '''Man''' { MyCode_init="_this call compile preprocessFileLineNumbers 'my_code_file.sqf'"; }; }; This causes ctd, description.ext error. " ' " encontered expected " { " line 1. Does anyone have a working example?