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CriminalMinds

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Everything posted by CriminalMinds

  1. CriminalMinds

    Grand Theft Auto V

    http://www.rockstargames.com/V/ Trailer: A5KoaP16-TE Please discuss! :)
  2. CriminalMinds

    Development Blog & Reveals

    New tweet from Jiří Zlatohlávek: Sounds interesting! :)
  3. Next Gen Console, PC, and Mac Release Targeted for Early 2012 Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced Counter-Strike: Global Offensive (CS: GO). Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999). CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more. "Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac." CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and Eurogamer Expo 2011. Source: http://store.steampowered.com/news/6059/ Your opinion, please! :)
  4. CriminalMinds

    Arma 3: Confirmed features | info & discussion

    If I remember correctly, there are currently no plans to implement rope physics. Ivan talked about it last year and said it's not on the to-do-list. I hope the whole PhysX engine is modding-friendly because it don't seems like it is...
  5. CriminalMinds

    Take On Mars - New BIS Game

    More pics:
  6. CriminalMinds

    Bohemia Interactive @ E3 2013 - DISCUSSION

    I like it very much.... and I know a lot of other people liking it too. :D
  7. CriminalMinds

    ARMA 3 - still unrealistic optics

    I must admit, it's better than nothing. Real RTT-scopes aren't possible at the moment with hardware like this, so this is a pretty good solution.
  8. CriminalMinds

    Vegetation Texture Pop-Ups Still Ugly

    It's really bad for me, too. And I don't know why! Ok, I have a very low spec pc, but I don't think this is the reason for LOD problems at all. I have: Zotac GeForce 275 GTX with 896 MB DDR3, E8500 @ 3.6 Ghz, 4 Gig DDR2 @ ~870 Mhz, 2x 320 Gig HDD running RAID 0
  9. CriminalMinds

    Media Coverage | No discussion here!

    News about Arma 3 Alpha and the already high player count (seems like they're amazed): http://www.pcgames.de/Arma-3-PC-236876/News/Arma-3-Die-Alpha-Version-hat-bereits-viele-Spieler-1060908/ Short: Arma 3 Alpha has already more active players then all the previous Arma games together. They say that the launch of A3 Alpha was a huge success.
  10. Thanks for the hard work! I appreciate it very much! Keep' em coming! :D
  11. CriminalMinds

    Development Blog & Reveals

    It says "animation of door on vehicle". Never saw a door opening on a car in the video neither in the whole Arma series. The knob of the frontdoor was animated that's right though.
  12. CriminalMinds

    Development Blog & Reveals

    Ok, I think we get some door animations on cars etc.! :D https://community.bistudio.com/wiki/animateDoor https://community.bistudio.com/wiki/doorPhase Sneaky BIS!
  13. CriminalMinds

    Development Blog & Reveals

    New video from Dslyecxi about gear system and weapon attachments, enjoy!: This concludes the series of videos released by Dslyecxi.
  14. CriminalMinds

    The Giant Alpha Media Thread

    Vespa did a great job seriously! :) Has someone a clue when the next vid from Dslyecxi is released?
  15. CriminalMinds

    Development Blog & Reveals

    So awesome! Movement, graphics, physics, collimator sights! :)
  16. CriminalMinds

    Development Blog & Reveals

    JerryHopper is uploading it, take a look at this thread: http://forums.bistudio.com/showthread.php?147074-The-Giant-Alpha-Media-Thread/page12
  17. CriminalMinds

    Development Blog & Reveals

    Tonci87, use hidemyass.com! :) It works!
  18. CriminalMinds

    Development Blog & Reveals

    Great vid! :) Is this the one we've been waiting for? Also thanks GEMA.... People in Germany can't watch this vid because copyright. :mad: So RoyaltyinExile, this is the reason why Pure can't watch it atm. :)
  19. CriminalMinds

    Development Blog & Reveals

    Mysterious to me, are the different colors of the hud and different layouts. The first one was grey, this one is green. Has anyone an idea why?
  20. CriminalMinds

    The Giant Alpha Media Thread

    New screens! The complete batch of 14 screens: http://imgur.com/a/cKKWU Thx to bovine3dom and all the others in the ARG thread! :)
  21. CriminalMinds

    Development Blog & Reveals

    New Arma 3 screens from the ARG: http://imgur.com/a/cKKWU Thx to bovine3dom and all the others in the ARG thread!
  22. CriminalMinds

    Extensiveness of Scripting in the Alpha

    Yup, maybe a command to activate the ragdoll-effects, when the player gets unconscious. And where's the command to change the gravity settings? I don't want 9.81 m/s^2 all the time. :)
  23. CriminalMinds

    Development Blog & Reveals

    BIG new pcgamer.com interview, have fun! http://www.pcgamer.com/2013/03/02/arma-3-interview-arma-3-alpha/
  24. CriminalMinds

    Media Coverage | No discussion here!

    New pcgamer.com interview: http://www.pcgamer.com/2013/03/02/arma-3-interview-arma-3-alpha/
  25. CriminalMinds

    Extensiveness of Scripting in the Alpha

    Even humidity is in! I am stunned! But what's up with scripting commands related to PhysX and RTT?
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