Jump to content

jimsolo

Member
  • Content Count

    49
  • Joined

  • Last visited

  • Medals

Community Reputation

12 Good

1 Follower

About jimsolo

  • Rank
    Lance Corporal

core_pfieldgroups_3

  • Interests
    Gaming, Computers, Firefighting
  • Occupation
    Firefighter

Contact Methods

  • Biography
    Firefighter and US Army Vet MOS45D

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello all. Its been years since I played Arma3 and dabbled in Mission Editing but I have returned once again. Forgive me if this is a ignorant question as I am a bit rusty... I am trying to drop a few Medics at a Base with a SUPPORT Waypoint as I would like them to respond to HEAL requests. The problem I run into is they either take off on foot across the darned map or drive to BFE and sit there. Any scripting I conjure like for example "setCurrentWaypoint" or Triggers just seems to mess up the SUPPORT ability. Also as a side note, forcing them to respond in vehicles seems to break SUPPORT as well as they just arrive, getout and stand there next to the wounded without treating them. I could honestly live with them staying on foot if I can find a way to limit the SUPPORT range or a solution for RTB'ing after long range support requests. I should also note these Medics would Ideally respond to both AI and Players as its a CoOp mission. Thanks in advance for any insight or education anyone can provide.
  2. Any chance of a non-ACE version?
  3. jimsolo

    [Terrain] =BTC= Al Jak

    Yea, seen that. I hope it works out but I hope they make them individual DLs for each map so you can pick and choose.
  4. jimsolo

    [Terrain] =BTC= Al Jak

    Nice work! and thx especially for not making it dependent on AiA. Not that AiA was bad, I don't want to knock anyone's hard work but with it no longer being actively supported and being so large its kinda a turn off.
  5. jimsolo

    RHS Escalation (AFRF and USAF)

    quick ammo crate script if anyone needs one... ammo-us-1.sqf: _cache = _this select 0; clearWeaponCargoGlobal _cache; clearMagazineCargoGlobal _cache; clearItemCargoGlobal _cache; _cache addWeaponCargoGlobal ["rhs_weap_m16a4",30]; _cache addWeaponCargoGlobal ["rhs_weap_m4a1",20]; _cache addWeaponCargoGlobal ["rhs_weap_m4a1_m203",10]; _cache addWeaponCargoGlobal ["rhs_weap_m4a1_m320",10]; _cache addWeaponCargoGlobal ["rhs_weap_m240B",10]; _cache addWeaponCargoGlobal ["rhs_weap_m249_pip",10]; _cache addMagazineCargoGlobal ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red",200]; _cache addMagazineCargoGlobal ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Green",200]; _cache addMagazineCargoGlobal ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Yellow",200]; _cache addMagazineCargoGlobal ["rhs_mag_M441_HE",200]; _cache addMagazineCargoGlobal ["1Rnd_Smoke_Grenade_shell",50]; _cache addMagazineCargoGlobal ["1Rnd_SmokeRed_Grenade_shell",20]; _cache addMagazineCargoGlobal ["1Rnd_SmokeGreen_Grenade_shell",20]; _cache addMagazineCargoGlobal ["1Rnd_SmokeYellow_Grenade_shell",20]; _cache addMagazineCargoGlobal ["1Rnd_SmokeBlue_Grenade_shell",20]; _cache addMagazineCargoGlobal ["1Rnd_SmokePurple_Grenade_shell",20]; _cache addMagazineCargoGlobal ["1Rnd_SmokeOrange_Grenade_shell",20]; _cache addMagazineCargoGlobal ["3Rnd_Smoke_Grenade_shell",50]; _cache addMagazineCargoGlobal ["3Rnd_SmokeRed_Grenade_shell",20]; _cache addMagazineCargoGlobal ["3Rnd_SmokeGreen_Grenade_shell",20]; _cache addMagazineCargoGlobal ["3Rnd_SmokeYellow_Grenade_shell",20]; _cache addMagazineCargoGlobal ["3Rnd_SmokeBlue_Grenade_shell",20]; _cache addMagazineCargoGlobal ["3Rnd_SmokePurple_Grenade_shell",20]; _cache addMagazineCargoGlobal ["3Rnd_SmokeOrange_Grenade_shell",20]; _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareWhite_F",20]; _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareGreen_F",20]; _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareRed_F",20]; _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareYellow_F",20]; _cache addMagazineCargoGlobal ["3Rnd_UGL_FlareCIR_F",20]; _cache addMagazineCargoGlobal ["rhsusf_100Rnd_556x45_soft_pouch",50]; _cache addMagazineCargoGlobal ["rhsusf_200Rnd_556x45_soft_pouch",50]; _cache addMagazineCargoGlobal ["rhsusf_100Rnd_762x51",50]; _cache addMagazineCargoGlobal ["rhsusf_100Rnd_762x51_m993",50]; _cache addMagazineCargoGlobal ["rhsusf_100Rnd_762x51_m80a1epr",50]; _cache addMagazineCargoGlobal ["rhs_mag_mk3a2",50]; _cache addMagazineCargoGlobal ["rhs_mag_m67",50]; _cache addMagazineCargoGlobal ["rhs_mag_m69",50]; _cache addMagazineCargoGlobal ["rhs_mag_an_m14_th3",50]; _cache addMagazineCargoGlobal ["rhs_mag_mk84",50]; _cache addMagazineCargoGlobal ["rhs_mag_m7a3_cs",50]; _cache addMagazineCargoGlobal ["rhs_mag_an_m8hc",50]; _cache addMagazineCargoGlobal ["rhs_mag_m18_green",50]; _cache addMagazineCargoGlobal ["rhs_mag_m18_red",50]; _cache addMagazineCargoGlobal ["rhs_mag_m18_purple",50]; _cache addMagazineCargoGlobal ["rhs_mag_m18_yellow",50]; Ammo crate named "ammo1": this = [ammo1] execVM "ammo-us-1.sqf";
  6. jimsolo

    RHS Escalation (AFRF and USAF)

    Ahh ok. Well I dont want to sound leechy, I appreciate your work. I dont want to complain without offering to contribute. I do web stuff, PHP, MYSQLI etc... and would gladly create a completed page in my suggested format if you need it as a supplement. Also thanks for the config viewer suggestion Phronk, I forgot that was there. It does get the job done but sux going back and forth. Lord knows the process of creating a mission is long enough as is. If I didnt enjoy it so much I would've quit years ago. :D EDIT*** Something else I just noticed thats odd is if you go into the config viewer, all the RHS weapons are listed as "rhs_weapon_m4a1" But to actually get them to load in game it needs to say: "rhs_weap_m4a1" Just an FYI.
  7. jimsolo

    RHS Escalation (AFRF and USAF)

    Well that was a poor example, lol but for the handheld weapons I cant find the working classname. wheres the M4? The _base name does not work for example. I had to figure out it was actually like rhs_weap_m4 I think it was as seen here: http://class.rhsmods.org/rhsusaf/CfgWeapons_rhs_weap_m4_Base.html I still cant figure out the m203 version: http://class.rhsmods.org/rhsusaf/CfgWeapons_rhs_weap_m4_Base_M203_GL.html M203_GL does not work. I think it would be alot easier if the Static and Vehicle mounted stuff weren't lumped in with, Just saying. Purely one mans opinion. Help a brotha out, wheres the classnames for dummies guide? :cool:
  8. jimsolo

    RHS Escalation (AFRF and USAF)

    I cant seem to figure out the new documentation... Nothing makes sense and I can barely get anything in game. whats the exact classname for MK19 grenade launcher for example? nothing listed in the documentation works if I add it to a ammo crate as displayed. is it rhs_weap_mk19? RHS_MK19? its not clearly stated. Does anyone have a working ammo crate script as I am failing to grasp the concept in the new DOCs. Thanks in advance.
  9. Can someone enlighten me on why ALiVE doesnt want to load please... http://www.jlhughes.info/Private/wtf1.jpg (131 kB) http://www.jlhughes.info/Private/wtf2.jpg http://www.jlhughes.info/Private/wtf3.jpg Using latest versions of both Alive & CBA on Steam version of A3 Thx in advance.
  10. jimsolo

    RHS Escalation (AFRF and USAF)

    As I am an avid fan of playing with US addons (being American and all) I would usually not want to use a US faction that was packaged as the "opfor" of another addon. I have to say that not only does the Russian side look really well done, but the US Opfor are very nice as well. These are infact my "primary" US faction units right now. Excellent work RHS. Any chance of getting a non-fuel pod version of the UH-60 Medivac?
  11. This looks really nice! Wish it wasnt dependent on AIA...
  12. @MulleDK19 - This is what I actually paste INTO the "Dialogs.hpp" file. You wont see any reference to another .hpp file within this code. @Dr_StrangePete - Ahh I should've seen that! Honestly I cant remember if I included that or not. I will check on it. Thanks! *EDIT* Nope thats not it. I had a CTD with this Dialogs.hpp:
  13. I am a noob to Dialogs and the in-game GUI editor but have a working knowledge of mission scripting and working with .sqf etc... I attempted a search here but there doesnt seem to be much info on the in game GUI editor. I did a manual search as well as the nifty "Check if already posted" button. The problem I am having is when I create a dialog in the GUI then paste it into my dialogs.hpp and run the mission it CTD's. When I use A2 style Dialog data it works. Just to make sure I am doing this correctly here are my steps: Create a dialog using in-game GUI. "ctrl/shift/S" to copy to clipboard. Alt/Tab out of game without closing GUI. Paste data to .hpp and SAVE. RESTART ARMA 3 so change takes effect. test in EDITOR... CTD! so here is an example of the data exported from the A3 GUI editor: and here is one that I got off the web that works fine: Any help on this would be greatly appreciated cause without being able to export I have to manually adjust my buttons etc... which is like pulling teeth when I have to keep restarting A3 to see changes. Thanks in advance, Jim
  14. jimsolo

    Project RACS

    I take from this he is angry about the resemblance between RACS and Argentina's Aircraft choices and Logo design. Although the Flag design and Roundels are very close I see no reason to take offense. ITS JUST A GAME.
  15. jimsolo

    Project RACS

    Small update on the new PRACS site: Addons Section is working. News Section is working. Forum is next on the ToDo List. If anyone runs into any issues on the new site or has trouble viewing it correctly in a certain res/browser please send me a p.m. Thanks! :D
×