Takko
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Everything posted by Takko
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Some of the buildings do indeed feature a simplified interior. You can go as far as going through tunnels and similar structures. Here is a picture of the blueprint of one of the buildings. Can you manage it to get out of the tall building before the bomb goes off? Download Link added in first post
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Like people in europe. A lot are afraid of immegration, etc. and at the end they're not right because it brings no harm to the country. Then tell me the time where it was not like that. Even in 1932 they used the same arguments like you do now.
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ArmA II: Operation Arrowhead discussion thread
Takko replied to Tonci87's topic in ARMA 2 & OA - GENERAL
That the AI does enter buildings has been happening since ArmA 1, now they're even more dangerous when they come after you. But to be honest: In ArmA they climbed ladders up more often than now, but thats a good thing, because they did it often on not-so-well-thought occosations in the past. -
Ok, lets see it this way: Everybody benefits from such programs. Imagine you would need them yourself? Would you still call it marxistic?
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That woman is not deserving and lamententing and burnnoticing. Yes, we should share the views of left wing conspiracists, while right wing people are jealousy eating cake in their own backyard. Its no coincidence that people like Scrub are not able to be something else than being a scrub without being molesting to everbodys views. Big Mac is right.
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Play GTA San Andreas!
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Have you ever played ArmA or ArmA II?
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Palin 2012!
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How to add a sniperrifle?
Takko replied to ViV's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
in the init chapter of the unit: removeallweapons this; this addweapon "M24"; this addmagazine "30rnd_9x19_MP5" -
Tutorial: How to add vehicles to the game (Config)
Takko replied to SWT_Janowich's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That is because of the bin.pbo compressing pbo effect. I'm going to send you a link to the clean the folder now. -
BIS has a markateing firm, e.g. Morphicon for Germany, 505 Games for UK etc.
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Vietcong: 2003 Fist Alpha: 2004 Vietcong 2: 2005 Vietcong 3: 2011?
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ArmA II: Operation Arrowhead discussion thread
Takko replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Everyday, 50-90 people on DAO server. Enough said. 40vs40 -
Police Addons (Like Riot Shields etc)
Takko replied to Takko's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, try it out by yourself. After like 10-20 rounds of an AK47 the riot shield is useless because it does not offer sufficient cover no more. Now try the same with the e.g. 22' Mini Galil. You'll pleasantly find out that you need more rounds to do the same. Edit: DSHKM does need one shot out of 10m and 1-2 out of 300. KSVK 1 shot on 10m and 3 shots on 300m. The shield does serve limited handgrenade protection if you crouch (middle stance) and point your shield in the hangrenade direction. Thank you for your kinds support! Makes me want to release more versions with police vehicles, units and more. -
RUG High Dispersion (Beta test)
Takko replied to Wolfrug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is great dude! The dispersion should be a little less tho, are these the same values as JAM had? Cause I remember that JAM had a little less dispersion. Nevertheless great work, it really makes fun! -
Updated this version. There are some changes (removal for RIS from GalilC and CK) which I intended since the release of the original for ArmA 1 one year ago but now finally realized. I know I am a bit late with that. Download Link: http://www.mediafire.com/download.php?jyljqjnwdyw Thats for you!
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Armed Forces around the world love them. Their enemies curse them: The Galil. Israel, South Africa (just to name a few) use them for decades. Now you have the chance to use this powerful weapons against your foes to great effect. Comes in various variants, from short barreled (perfect for CQB) to long range versions. Download Link: http://www.mediafire.com/download.php?lymmzt5onmm
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The rail is really a little bit too thin, you're right, already fixed it for the next version.
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Hello, Will post a screenshot of that later I have a 22' screen and in the armory the surrounding is not covered by the ArmAII logo and I see the island of utes through it. Is that going to be fixed?
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small request Add Contrails and Afterburner effects
Takko replied to Flash Thunder's topic in ARMA 2 & OA - SUGGESTIONS
They are in default ArmAII but not used -
Steyr SSG 69 sniper rifle
Takko replied to SWT_Janowich's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It works fine for me and looks alright! -
WIP: Stuff you are working on 2!
Takko replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks for pointing that out, fixed it now. -
WIP: Stuff you are working on 2!
Takko replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Atm I am working on updating my weapon packs -
Tutorial: How to add vehicles to the game (Config)
Takko replied to SWT_Janowich's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice, but I want to see those brick walls. -
ArmA II: Operation Arrowhead discussion thread
Takko replied to Tonci87's topic in ARMA 2 & OA - GENERAL
The vegetation looks better, also because of the Ssao Just look at te picture where you could see single leafs in the bush