commiejoe
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Everything posted by commiejoe
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
commiejoe replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I tried searching for this already in this thread but can't seem to find any reference to it. I get a Sound ACE_Heartbeatscalar not found every time I use the latest version in the editor - anyone know how to fix this? -
First off Project RACS has always pumped out good stuff and it's good that you wld427 have decided to take some time off. This said there is a glaring error with the UH1N addon the seating capacity is wrong! The UH-1N has a carrying capacity of 15 in real life!
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Great stuff as usual, but as some others have said how do you get units to start inside the hanger? Moveincargo doesn't work
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I found that you can no longer eject (Action is removed??)from your planes at least from the F-16s, haven't bothered with the other planes. Also the Hilux with M240 is that something that requires QG compatibility? Â Because it looks like the technical that they made in QG, not saying it is, because I can't be bothered to spend money on basically what is a minor content patch.
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A.C.E. Advanced Combat Environment Public Release!
commiejoe replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
How do you get your assistant gunner to deploy tripods be it for the HMG or AGS?? Â There doesn't seem to be any option to do this via the action menu. Also is it possible to release weapon name and magazine class name lists? -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
commiejoe replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
First congratulations on getting this done considering what it is. I have spent hours mucking around with things in the editor and making tank/plane/infantry skirmishes. Here are my suggestion(s) to date: -Pilots and tank crews added -I think that the artillery cannons need to remain static objects, as the kick back from firing said weapons is enormous. You basically can't properly simulate a cannon firing out of a bunker as the gun will eventually move itself out of the building due to the kickback. - In the BF109 F4 there is the main MG, the bomb, and then the secondary cannon (It doesn't fire for me) Other then that keep up with the good work! -
Great stuff as usual. I did encounter some problems (don't know if it's due to my horribly old computer that barely runs ARMA or something else). Anyways, I tried to use your preinstalled parachute script but for some reason could only activate if I "got out" of the Osprey while in Mid Flight, this makes things interesting as my parachute decides to deploy inside the aircraft. Also in a totally different matter I was able to kill myself by setting the ramp position to 0 while trying to exit the aircraft while landed.
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Is the expansion pack Queen's Gambit required or not? Just checking because it is not really clear if it is required.
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Loving this map. One thing that would be nice is if the walls on the roof of the police station were a bit shorter to allow for people to shoot down from them. Loving the little details that this map has too!
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Woodland Units should have been full fleshed out like the USMC counterparts. I know the sandbag issue and the bridge issue have been addressed yet I still find that they can be issues. I tried a couple of quickly made skirmishes and noticed that unless the sides are even the defenders behind the sandbags still prefer to go prone or even go around the sandbag barrier to fire back and also the AI attacking still is unable to clear the area effectively as they will move right passed a defensive position only to get shot in the back. I also noticed when using South Sahrani that for a vehicle to successfully cross a bridge it would require very specific set of way points or else it would take a less direct route. I tried this on Sahrani in the Main City and the vehicle ended up going across one bridge then going around another bridge. One thing which should have been fixed and which still doesn't seem to have been addressed is the fact that Ai will engage unmanned (yet in their mind still enemy) static objects the same with vehicles. I have noticed that they will continue to expend their ammunition as well as grenades at objects that pose no threat. To the point where they will kill squadmates by throwing grenades.
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No it works, just make sure that your plane is position around the middle of the carrier by the bridge? (I guess you can call it that) and you should get the arming menu to show up.
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Anti-Aircraft BRDM-2 & Stryker
commiejoe replied to Karaya1's topic in ARMA - ADDONS & MODS: COMPLETE
It's great other then the slight problem that you can't seem to target it. So when I am flying and I am getting AA missiles fired at me and can't shoot back seems a bit unbalanced! -
One thing I have noticed since I believe your first release is that when the plane crashes or explodes in mid air (Which is rare thanks to the chaff/flares) that the pilot and gunner/commander do not remain in the plane. They seem to just magically appear on the ground and do a death/falling animation.
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I noticed the SLA crew cap unit made it in this patch. Keep up the good work. Also I am sure you know this but if you need any more inspiration just go find any version of madmax!
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I know other's have some issues about the plane but I have to say I like it. However there is one thing which is kind of funny, and that is getting the liferaft even when you eject over land! Other then that I am sure that there will be progress made in further versions! Keep up the good work and the dream for proper jet fighters in Arma!
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Agamoth these units turned out really well However the one's that are in the civilian outfits i.e. the soccer jersey with the belt and the ammo pack in my opinion looks really weird (Rifleman12) But other then that the rest really exude the bad assery that is usually associated with resistance. And I think you could remove that guys belt and just not give him a pack for ammo since in the movies you always need guys who can get killed right away Also Rifleman 7 is the one that has a M16 even though it says Ak47
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To the best of my knowledge Arma was released a while after it came out in Europe. I have seen maybe one copy in an EB game location since I first bought the game from Direct2Drive. I have noticed that many addons are beginning to require QG and have long wondered when I would be able to purchase Queen's Gambit in North America. However, to the best of my knowledge this has yet to happen. It is disappointing that Atari isn't going to release a boxed version of the addon, since I really don't want to go buy a boxed Gold version. And I think having Atari has a published is only hurting BI in the long run, as there distribution method seems rather poor. edit: Also the features mentioned by Atari is Queen Gambit... lol
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He is quite obviously a wannabe Darth Vader, at least from what his helmet looks like. "Obviously not strong in the force as he is wielding a rifle" but still Also isn't it more like darkish green then black? I am not sure since I am possibly color blind!
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He is quite obviously a wannabe Darth Vader, at least from what his helmet looks like. "Obviously not strong in the force as he is wielding a rifle" but still Also isn't it more like darkish green then black? I am not sure since I am possibly color blind!
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Hi I just tested your mission a few days back, it was pretty fun. I think the starting area should be more condensed, as I see no reason as to why the bank and small arms dealer are so far apart! I did not really test too much because I kept on dying, my aim is quite bad so I only blame myself, I also encountered some difficulty with rescuing survivors they often didn't want to get into my car or move with me. So I decide to just kill them for their guns instead... Apart from that I have a question: How do you get yomies to attack you! I have downloaded the mission template yet it seems something is missing and I can get the yomies to spawn, but they won't attack! So out of curiosity how did you get around this ?? [i am asking here since it seems the thread doesn't address this problem]!
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I found one picture http://i101.photobucket.com/albums/m71/TownDrunk187/wolverines.jpg It's from the movie Red Dawn, which I recommend watching if you are into that stuff... It has some good ideas for your type of units..but mostly winter variants, and perhaps more similar to the era that ARMA is set in I think you should perhaps make units which have gear that looks like its scavenged from opposing forces.. Such as different headpieces, like a Sla crew cap or the soviet army winter hats... Other then that it looks great. Also no to QG!
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I found one picture http://i101.photobucket.com/albums/m71/TownDrunk187/wolverines.jpg It's from the movie Red Dawn, which I recommend watching if you are into that stuff... It has some good ideas for your type of units..but mostly winter variants, and perhaps more similar to the era that ARMA is set in I think you should perhaps make units which have gear that looks like its scavenged from opposing forces.. Such as different headpieces, like a Sla crew cap or the soviet army winter hats... Other then that it looks great. Also no to QG!
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First of all I do like ARMA but there are a few things which really bug me and here are a few of the items that have really been annoying me ever since I purchased this game. Most of them are concerning AI 1) AI for some reason has trouble crossing bridges ~ for example If I set a tank to cross a bridge, it will go around the bridge entirely which usually ends in its demise or just give up all together. 2) Ladders for some reason are impossible to use, I have on many occasions climbed to the top of a ladder only to be unable to get off and being forced to climb all the way down. 3) Sandbags/ledges/bumps which somehow can block a unit's ability to fire resulting in their death. 4) For some reason when I am the commander of a tank and am engaging an enemy tank, my gunner decides to use MG rounds instead of the main gun, and of course as the commander I am unable to tell him to switch guns. However they seem to get the job done when I am not commander. And that's all I can think of for now. These are relatively small potatoes but it does reflect the lack of polish the game seems to have in certain areas.
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You have some serious problems, even though VTE is a Pre-Alpha it is still relatively stable unless you haven't installed the game properly which is what I think must be going on here. Go the VTE forums to get all the hotfixes. The game shouldn't be crashing if you are just running around with a soldier, flying a huey, or doing a hill defense mission. The maps usually load missing objects for me too, but usually doesn't lead to a crash. However, I do suggest not using certain vehicles as they are just placeholders for the moment.
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I know this has been brought up countless times already but, I stress the importance of reducing the civilian rez timer, because the wait times are horrible. The chances of getting killed randomly due to being run over, crashing your car somehow, getting killed by cops for no reason, getting killed by civilians just causing random havoc and then d/c'ing. I think it hurts the map as it just makes it plain annoying to play as a civilian. And that is my two cents!