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coolts

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About coolts

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    Lance Corporal

core_pfieldgroups_3

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  1. Has anyone got it working properly? And if so, how did you get the game to render on the rift? I've seen a few YT videos of it running but not how to set it up. Do I need a 3rd party utility (VorpX for £35)? Apologies if this is in the wrong forum area.
  2. coolts

    Oculus rift setup with ARMA 3

    Bugger. It's been a while! Cheers
  3. Has anyone got it working properly? And if so, how did you get the game to render on the rift? I've seen a few YT videos of it running but not how to set it up. Apologies if this is in the wrong forum area.
  4. coolts

    Episode 3, "Game Over" mission

    BIS producers. The next time one of the mission designers runs over to you and says, "hey, I've got a great idea to add tension to this mission!! Lets disable SAVES". Please take a large wet fish, such as a cod or sea bass, and slap them repeatedly over the face shouting "NO NO NO NO, get back to your desk". Wasting the precious time of players repeating the same mission areas because we cant save does NOT add tension. Frustration? Yes. Anger? Yes, Resentment? Yes. At least give us the option. To anyone who thinks that disabling saves is a good idea, all I can say is MANIC MINER!!! ps. Does anyone know what the mission file is called so I can edit it and play from the editor. No more self flagellation for me today. I can save or I don't play.
  5. <maddog> Yeah, I was unsure which forum to post. There are a few too many subforums IMO. This issue has affected me for a long time but it really came to a head In this mission. The AI needs a few simple tweaks to make it usable. A squad inventory system for instance. Pointing and clicking all over the place to 'maybe' get one guy to pick up one clip from one dead guy is not workable and has been ignored since the original OFP IIRC. I can easily assign a group to a team and order them to "flank left". A complex infantry manoeuvre that takes months of training IRL and I can do it in 4 or 5 commands, and yet. "Pick up the bloody gun in front of you and defend yourself" is beyond the scope of the ARMA control set. Sigh.
  6. I would like to ask if there’s a better way to do the specific thing I’m trying to do. In this mission you are woefully unprepared. 2 guys with no night vision equipment, at night, against an island for starters. Once you burn through your NATO ammo you must go on the scrounge. Fair enough. But, for the love of god, how can I get my AI teammate to reliably; 1) Swap his weapon 2) Take ammo I select him, and then hit 6 then 0 then whatever gets me to “inventoryâ€, and then he runs off to the hills ignoring the piles of dead bodies loaded with equipment. So I move him near a corpse, point at it after pressing F2 so its highlighted red then 6 and 0 and “rearm at xxxxâ€. He twitches, and then his inventory screen pops up showing just the weapon by the body, not the contents of the dead enemy’s rucksacks. It's infuriating. I have to be doing this wrong surely? Do I just dump stuff on the floor, team switch and pick it up like he’s a dog?
  7. I parked my clowns a way back and basically dropped the charge and smoke and ran as far as I could and still be within PCML range and hid and they didn't spot me. Seems the helo AI detection is set to a radius round the LZ.
  8. Is there any way not to be spotted by the supernatural helo AI? I had my team crouched in a building away from windows and they were still apparently visible? I've tried this like 6 or 7 times now and its becoming boring.:confused:
  9. That's cool. There's nothing worse that spending ages setting up the perfect ambush, then realising you have to go to work! And cant save!!!!
  10. Thanks Zimms. I will try later. I've been in since the alpha & beta and played through the first campaign chapter saving away happily, (usually before I try something 'creative'). This is the first time I have noticed this. Weird.
  11. Since when? I always play on default usually and have never had this problem before. I don't want to fight chickens but don't want console checkpoint saves either. I will try your hack. What a palaver.
  12. For some reason, after the initial rendezvous, the save option is greyed out. This mission is pretty difficult, but having to do it all "in a one-er" makes it infuriating. Is this a temporary measure as saves are bugged in this mission or is this a new "feature" to make the game even harder? Being able to save whenever i want is a key part of sandbox game-play as it encourages experimentation rather then hiding behind a rock for 1/2 an hour scared to take chances.
  13. Completed it late last night. I stayed up to do it, which says a lot. I really enjoyed it and am looking forward to the next instalment. A few pros and cons from my personal perspective; Pros; Always something to do. I never felt lost. A contentious issue in the armaverse, where freedom is supposedly the absolute cornerstone. But, in a hostile environment, you would generally be under orders, and in this episode you are a very junior rank so I’m not complaining. No it’s not COD, but it is scripted. It’s a campaign after all. Maybe the devs have gone too far the other way after the "what the hell do I do?" freedom/bafflement of "harvest red". Once we have played ep 1-3 we can make a call. Great use of mood music in general. When the stock scratchy '80s guitar dies down and the composers relax a little, it’s very moody. Less garage metal, more John Williams, (and I'm a metaller!) Awesome environments. Dawn, dusk, rain, dust. A great sense of place. (New rain is a bit odd. Too opaque. And no splashes weirdly). Weapons feel good. Alpha/ Beta time has paid off here. Assaulting air station mike. That was a great mission. (Barring the blind man driving the mortars ;) Emerging from the sea in formation, guns raised. Another stand out moment. The general sense of confusion and fighting an uphill battle. You don't need Crysis/BattleField /Michael Bay explosions every ten seconds or to have to escape from a burning building constantly to give a sense of a losing battle. Cons; Voice volumes need balancing. I could barely hear some early briefings. Camp Maxwell ones were fine. Friendless need to be able to scavenge weapons. That final mission when the CSAT paras drop. MY squad were standing with side arms drawn!!!! We had killed 15+ AAF's all with full kit. Pick up the damn guns guys!! You don't need a health and safety induction. Its life or death. Do the paperwork after!! Vehicles feel a bit "floaty". Driving a ten tonne truck shouldn't feel like a Tesco shopping trolley with some nappies in it. Brake squeal, inertia, rocking suspension, hydraulic hiss. Borrow an old truck for a day and drive about. See what I mean? Rifle grenade launcher didn't seem to work for me. The night mission where you are supposed to meet the rebels, I was firing away and not one detonation. Drones. Assemble, pick up iPad thing, connect, drone screen, no, that's the map screen, Order drone about, release, scratch head, open map, no wrong map screen, take turret, release, connect. When playing a game starts to feel like wiring up a new hi-fi with your dad, a few steps need streamlining. Play the "drones" showcase after a few beers and you see what I mean ;) Overall; Impressed with the stability and quality, I had 1 CTD and I'm on win 8.1. I will play through again on release. Bring on ep 2!
  14. Pretty damn solid for me so far (no mods installed). No crashes and only a few glitches. Loving the extra help in the comms menu. Whoevers idea that was at BIS I owe them a cold beer. I've always had sound issues in Arma games, with voice acting volumes all over the place. I get that they have modelled sound so people talking further away are quieter, naturally. But when you can see the briefing guys lips moving and can barely hear him, that needs tweaking. Just completed the "Death valley" missions. After doing the drone showcase (eventually), and watching several drone showcase YouTube how-to's, I've just figured out you need to activate your laser with left mouse button then lase by holding right mouse button. That may be In the manual, but it wasn't in the hints. That's going to baffle people.
  15. Tasked to identify the HVT after securing the village. Either I cant find him or a trigger isn't triggering. All the corpses are fully kitted out whereas the Intel pic had the guy in a black beret. Bug or me being a doofus? **EDIT"" found a corpse behind a tree. me being a doofus ** Only other bugs I've come across so far are; 1) Voice audio volume varies from loud to inaudible. I have standard stereo speakers. 2) On 1st missions when you are on the run with your sergeant and he steps on a mine, I took his better weapon ;) and ammo but couldn't load the ammo. Reloading the save allowed me to load the weapon. 3) AI calling "I'm out" al the time when there are many enemy corpses loaded with weapons and ammo all over. they should cannibalise available weapons. Awesome so far guys!
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