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Everything posted by ck-claw
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Activate trigger when specific unit NOT present?
ck-claw replied to Niklas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create your trigger to cover the area ,set it to 'not present' and group it to your HVT -
Winter all the way for me.
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And what great thoughts they are Prof ;)
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This ^^
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Yeah that's Arty and CAS-they work fine-it's the helo transport that does'nt seem too?
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My fav looking weapon of all time- good work Alduric :cool:
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You-my friend are a star!! I've been trying to get this to work! Do you know if its MP friendly straight off? Many Thanks :cool: ---------- Post added at 11:31 ---------- Previous post was at 09:51 ---------- Well the arty/cas work on a dedicated server but when you request a transport helo- when you get in-it just chucks you back out and buggers off?
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No you don't-thats the whole point of PwS. Its just updates whats changed/new :cool:
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How do You Join an arma 3 life server
ck-claw replied to krizz kaliko's topic in ARMA 3 - QUESTIONS & ANSWERS
What version of the game you on? Is it set to auto-update to the latest? From what 'life' missions i've seen- addons are needed. -
I'm sure Varanon will be able to help but he is away at this moment.
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RHS: Armed Forces of the Russian Federation A3 WIP Thread
ck-claw replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Its probably a trade off with the vehicle sounds? Can you imagine the uproar if the vehicle sounds 'were' that loud in game! Everyone would moan that they couldn't hear ppl/comms on VON/teamspeak etc etc Anyways, good to see this coming to Arma3 :cool: -
That is correct.
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Nice one Shammy -loved your M16 pack :cool:
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I'm pretty sure that's how it's done? At least that's how i've always done it :)
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Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
ck-claw replied to Wiki's topic in ARMA 3 - GENERAL
Yeah - if you read page one ;) -
Yeah an icon would pop up if your near something that you could deploy, press tab and you would hear a clonk/plop etc.
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Mine was auto set as 'Tab' key froggy
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That - young man is quote of the week!! Soo true of late in most threads! :cool: Thanks for your dedication OS in such a situation.
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Task modules broken in multiplayer, best workaround/alternative?
ck-claw replied to Flens's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm biased- but this does really work a treat as expected! -
What's the story behind your username and avatar?
ck-claw replied to CyclonicTuna's topic in OFFTOPIC
Would be nice if some of the Dev's chimed in with their stories? :bounce3: -
Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
ck-claw replied to maddogx's topic in ARMA 3 - GENERAL
shift + (numpad-) type (endmission) if you wanna skip -
Our very own Rund reported the 1st one on the 1st couple of pages & the 3rd has been mentioned a few times :cool:
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Operation Hush ( 1-12 player single/coop)
ck-claw replied to unknowngambit's topic in ARMA 3 - USER MISSIONS
Thats perfect -Thanks :cool: -
Ammo Crate Utility | Easily add guns/ammo/items toCrates
ck-claw replied to jdanek's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for this -makes life easier! -
Randomly generated roadside IEDs
ck-claw replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes mate-would be nice to place an IED with a marker and say have a percentage probability weather it's real or fake IED. Loving the script btw thanks :)