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Everything posted by beno_83au
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Fast Roping for any helicopter
beno_83au replied to marki980908's topic in ARMA 3 - QUESTIONS & ANSWERS
Duda's Advanced Rappelling allows you to define origins. Though in not sure how well it works alongside ACE. -
CAS-Module How to change weapon type via script?
beno_83au replied to TurtleBlaze420's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There's also this, that plus straight into the module and let's you choose your aircraft and weapons: -
Do you just want to use the sound files in your own mission, or are you trying to meet the person?
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need help with dragging script
beno_83au replied to mallinga's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, remember kids, it's a bad idea to maintain two copies of things, then make changes on the second copy and not move those changes into the main copy....... I knew I'd already accounted for distance and deaths somewhere 🙄 I updated the other post with (what should be) the correct code: https://forums.bohemia.net/forums/topic/229717-pistols-playactionnow-grabdrag/?do=findComment&comment=3411854 Sorry! -
need help with dragging script
beno_83au replied to mallinga's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah no worries 👍 let me know if there's any other issues -
need help with dragging script
beno_83au replied to mallinga's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, use this in your init/onRespawn then: player setVariable ["MIL_playerIsDragging",[false,objNull]]; _idDrag = player addAction [ "<t color='#C6E32E'>Drag unconscious player</t>", { private _casualty = cursorObject; player setVariable ["MIL_playerIsDragging",[true,_casualty]]; player setVariable ["#rev_enabled",false]; nul = [_casualty] execVM "dragging\dragUnconscious.sqf"; }, nil, 10, true, false, "", "(lifeState cursorObject == 'INCAPACITATED') && ('unconsciousrevivedefault' in (animationState cursorObject)) && (lifeState _this != 'INCAPACITATED') && !((_this getVariable ['MIL_playerIsDragging',[false,objNull]]) select 0)", 1.5 ]; _idDrop = player addAction [ "<t color='#C6E32E'>Drop unconscious player</t>", { private _casualty = (player getVariable "MIL_playerIsDragging") select 1; private _drop = [_casualty] execVM "dragging\dropUnconscious.sqf"; waitUntil {scriptDone _drop}; player setVariable ["MIL_playerIsDragging",[false,objNull]]; player setVariable ["#rev_enabled",true]; }, nil, 10, true, false, "", "(lifeState _this != 'INCAPACITATED') && ((_this getVariable ['MIL_playerIsDragging',[false,objNull]]) select 0)", 1.5 ]; Added a line to change the #rev_enabled variable. -
need help with dragging script
beno_83au replied to mallinga's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahhh I see...... yes I'll do something about that. -
need help with dragging script
beno_83au replied to mallinga's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do you mean exactly? Because if either player dies then the casualty should automatically detach. -
need help with dragging script
beno_83au replied to mallinga's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put the contents of addAction in initPlayerLocal.sqf If you can't get it going though I could tidy it up into a proper release tomorrow though, complete with logical instructions even 😁 -
need help with dragging script
beno_83au replied to mallinga's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I did this from scratch recently, and it wasn't easy. The big problem was when a player didn't have a primary weapon equipped, and even then I came across problems with multiple muzzles (like grenade launcher attachments), especially with the 3GL and part-full mags. But on the end I got this: Basically, execute the code under add addAction on each player, then add the other 3 files into a folder called "dragging" in your mission folder. Rough instructions, i know, but i never got around to fully testing it in a natural MP environment. I did test it functionality over a LAN host with 1 other connected client and it worked fine, and I grabbed a bunch of code from some of my other stuff that I know works over a dedicated server. So hopefully it runs the way it's intended to. Let me know. -
Check the commands nearestBuilding and getDir.
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Arma streaming is divided. Should it be?
beno_83au replied to IIIXJokerXIII's topic in ARMA 3 - QUESTIONS & ANSWERS
The whole "I thought this was dead" and "I didn't know you could do this" crowd sound to me like the people that got arma just to play life servers to be honest, and so have little idea of what the game can actually do. Which is no skin off my nose, they're allowed to play what they enjoy. I'm just not into that sort of thing. But on the streaming categories, wouldn't it just be easier for people to stream under the base, and simple, title of ArmA3? Ohhh, and to be fair to the aforementioned crowds, I can now sink the USS Freedom, and that's something I KNEW couldn't be done in this game 😁 There's always something new to discover. -
Non-Reacting AI & AI Respawning
beno_83au replied to PCanas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Speaking specifically to the alternative syntax, look at the description and look at the examples of it's use (#3 and #4). All the parameters must be contained within an array: createVehicle ["2S6M_Tunguska", getMarkerPos "marker1", ["marker2", "marker3"], 0, "NONE"]; And while markers, placement and special are optional, you have to include them if you want to use one of the later variables. So you can't leave out placement and then include special. E.g: ["2S6M_Tunguska", getMarkerPos "marker1", "NONE"] - NO ["2S6M_Tunguska", getMarkerPos "marker1", [], 0, "NONE"] - YES So your code would need to look like this: createVehicle ["Land_Balloon_01_air_F", getMarkerPos "b_1_1", [] , 0, "CAN_COLLIDE"]; You can also put it all in a forEach loop: { createVehicle ["Land_Balloon_01_air_F", getMarkerPos _x, [] , 0, "CAN_COLLIDE"]; } forEach ["b_1_1","b_1_2","b_1_3","b_1_4"]; -
Spawning an active SAM site?
beno_83au replied to roadwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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From China Virtual Military Engineers: VME PLA mod for ArmA3
beno_83au replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@beebah with a bit of effort (and some "UserTexture10m_F") you can make your own Chinese aircraft carrier: p.s. Please go easy on Google Translate, I hear it's not the greatest at what it does 😄 although I'd be interested to see how right/wrong the jet blast translation is lol. -
Non-Reacting AI & AI Respawning
beno_83au replied to PCanas's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/createVehicle and look down under Alternative Syntax. The "Special" parameter could help you out with placement. Either that, or spawn them at [0,0,0] then move them afterwards. Otherwise they will be created in a clear/empty position. -
Unable to take items from dead enemy inventory.
beno_83au replied to combataz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you tried it without mods? Then load up mods that may be the culprit to zero in on which one might be causing it? You can probably count on RHS, CUP and the Advanced x mods NOT being the cause though. If it still happens without any mods loaded though, it's a mission script problem, which is likely being handled by an event handler. -
Help with _this select 0;
beno_83au replied to Spriterfight's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_newGrp hasn't been defined anywhere. Is that meant to be _playerGrp? -
Navy/Naval Content in the next Arma?
beno_83au replied to Weisssbrot's topic in ARMA 3 - QUESTIONS & ANSWERS
@drebin052 I know they are not the same company..... I was merely using BIS as an example of what's possible. And the PCs that most defence establishments would be running it on are far from anything fancy. -
Navy/Naval Content in the next Arma?
beno_83au replied to Weisssbrot's topic in ARMA 3 - QUESTIONS & ANSWERS
BIS are doing it with Blue. Perhaps BI can evolve their tech in that direction. Although I have absolutely no idea if that's the direction they are looking at going, or are even capable of doing, with Enfusion. -
Navy/Naval Content in the next Arma?
beno_83au replied to Weisssbrot's topic in ARMA 3 - QUESTIONS & ANSWERS
It would be great to sea 😁 and with map sizes increasing from series to series they'd have more space to work with. But I think the AI would perhaps be the biggest hurdle. -
Returning the AI to waypoint behaviour
beno_83au replied to FucKingNinja's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You're not using setCurrentWaypoint correctly: https://community.bistudio.com/wiki/setCurrentWaypoint _wp needs to be an array, not just the waypoint name. -
Revive with Medikit not working
beno_83au replied to strider42's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Might be the mods over writing some settings. You should run a quick and dirty test without mods to confirm that revive works then at the mods back in one by one. Seems tedious and generic, but if a mod is at fault it'll help to work out which one. -
I use Voice Attack with DCS for communication with ground crew and the F-14 RIO. It goes pretty good, and is easy to figure out setting up custom commands.
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This game and what many other players offer is so much more than them anyway. Whatever they're doing on their server, I bet you it's been done better elsewhere.