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-)rStrangelove

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Everything posted by -)rStrangelove

  1. Walking around in vehicles and shooting out of windows, that would really make my day. That, and it would kick open a large door for modders of ships, helicopters, ridable horses etc.
  2. -)rStrangelove

    ARMA2 installed to a SSD?

    Yeah, installing it on my SSD really helped with object model details being loaded instantly when i turn around / zoom in. Def good idea to buy an SSD if you can.
  3. -)rStrangelove

    Offline play and recommended mods

    Are you talking about ArmA1 or ArmA2 ? Your post is a bit unclear. Generally no one needs to be 'ready' in order to have fun online mate, just make sure you dont shoot friendlies. Apart from that just ask whenever you dunno something, most ppl are very helpful if asked correctly. :)
  4. -)rStrangelove

    NVIDIA video card(s) owners read here!

    It's good to set the prerendered frames to something very low, like 0 or 1. Some ppl claim they have smoother gameplay with very high settings of 8, but (normally) that should add some mouse lag. I got mine on 1 and the game runs great. Whatever value you use be sure to set it in the nvidia center AND the arma2 cfg file.
  5. -)rStrangelove

    ArmA2 / OA (low) performance issues

    Doesnt make any sense. If you want every fps you can get (using VD:1500m) you'd better switch AA to OFF also. AA enabled is far worse than a VD of 2500m for example. Same goes for textures, set them to Normal if you want decent fps. AA doesnt help you getting a smoother image anyway, at least not in ArmA2. What makes the ArmA2 image blocky/hard on the eyes are flickering / hard edges of transparent textures (bushes, trees, grass, fences) - these are not smoothed by AA anyway.
  6. -)rStrangelove

    AI respawning

    Oooh my spawn manager at work again, after all these years. (2003) :) If you take a look into the script, its as simple as it can get. Groups cant be copied, but a unit can join a grpNull, in that case a new group is created by OpF from scratch, with that unit being the sole member. Since that unit needs to be existent, you use a dummygroup which serves 2 purposes: 1. Every type of unit you want to spawn later, needs to be set down in the editor in some group in order to let OpF load the resources for that unit before you spawn them (model, texture, etc...). If you spawn somethin which is not present in the mission editor already you'll notice a 1 sec lag before the spawn, very annoying. So one way to handle it is to have all unit types you want to spawn later in the dummygroup (1 grp for each side) already to get rid of the spawn lags. 2. In order to spawn a unit into a group you need space. I killed all units but the leader in the dummygroup to give enough space for a new unit and to know the group only has 1 member at any time (only the leader). So the spawned unit would be (units group select 1) and that one is joining grpNull, creating a new group. "SoldierWB" createUnit [_pos, _dummygroupwest]; _newunit = (units _dummygroupwest) select 1; [_newunit] join grpNull; _newgroup = group _newunit; After you have the new group active, you can spawn the rest of the units into it the normal way: "SoldierWB" createUnit [_pos, _newgroup]; "SoldierWMedic" createUnit [_pos, _newgroup]; "SoldierWAT" createUnit [_pos, _newgroup]; etc... There are threads with more infos: http://forums.bistudio.com/showthread.php?t=105320 DL with mission example: http://www.ofpec.com/ed_depot/index.php?action=details&id=313&game=OFP
  7. -)rStrangelove

    A day to Policeman

    Awesome, will try when i get home :)
  8. -)rStrangelove

    Lua instead of SQF/SQS

    Yeah great, all the scriptkiddies use LUA to hack GTA4's MP to death. No thx.
  9. -)rStrangelove

    Using subfolders in @"mod"?

    -mod=@J.S.R.S.RC1.0/@jsrs-e;@J.S.R.S.RC1.0/@jsrs-v;@J.S.R.S.RC1.0/@jsrs-vw;@J.S.R.S.RC1.0/@jsrs-w ?
  10. -)rStrangelove

    MP-mission WIP - Incy Wincy Mercenary

    How about PMing Silola about it, or bite the bullet and make your own spawn-armies-and-camps script? Complicated scripts like DAC can get really nasty when you try to do special stuff with them they were never intended to do.
  11. -)rStrangelove

    ArmA 2 site hacked

    Jack Bauer just called, he wants his camera back. :D
  12. Go for the G9 i'd say, all settings are saved inside the mouse itself, so after a windows reinstall theres no need to set it all again. The G5 does not have this.
  13. -)rStrangelove

    Sound Mod Advice

    Yeah, you can hear the tracks clickin' on the BMP for example. Not sure if he really changed all the vehicles though. Explosions were good too afaik.
  14. -)rStrangelove

    Random Spawn

    Just for fun of it, this should do the same and is much shorter: (not tested) _myunits = ["GUE_Soldier_CO","GUE_Soldier_MG","GUE_Soldier_GL","GUE_Soldier_AT"]; _n1 = ceil(random 6); {_new = _x createunit [getMarkerpos format["marker%1",_n1],groupPrimo]} foreach _myunits;
  15. -)rStrangelove

    [Answered] Stuttering sound problem!

    While playing leftfordead on steam i had sound issues with Teamspeak, steam switch my recording channel to 'what you hear' instead of mic, and boosted overall volume to 100% etc etc. So it seems Steam can have issues with the windows sound mixer and everytime i leave steam i had to set it back to my custom settings.
  16. If it's an AI unit, it is local to the server. So the addRating command needs to run on the server. If it's a unit in a player group, it is local to the player client. The command needs to run on there. (not tested)
  17. -)rStrangelove

    Bohemia Interactive's future ARMA 3!

    Wonder what system i'll have when ArmA3 is out. i9 5Ghz ? 32 GB ram? win8 64bit? 1 TB SSD ? Nvidia GTX850 4 GB Ram 'Hot&Sexy edition' ?
  18. -)rStrangelove

    Bin Laden Is Dead

    Its not like they could procecute him for weapons smuggling and weapon & explosive training, he got all this from the US back then. Tricky indeed. The CIA is a part of Osama's history and how he became that man.
  19. -)rStrangelove

    Sound Mod Advice

    +1 for JSRS JSRS's cracks scare me to death everytime. Also, the shots in the distance are very well done, AKs sound very unique.
  20. -)rStrangelove

    Bin Laden Is Dead

    I agree. While its surely good he's dead it won't change anything. Next guy comes into the office and starts to work soon.
  21. -)rStrangelove

    Why isn't it running good?

    If you search for a pc to get higher fps in all other games why are you posting here on the BIS forums? You don't listen to us, you write heated posts, you hate ArmA2 - plz go troll somewhere else.
  22. -)rStrangelove

    Good Installation [HDD-Partition]

    Instead of ram i'd get this SSD (link) and install ArmA2 on there. No need to fiddle with a ramdisk (which may cost too) and additional start parameters to get all pbo's loaded without fade triggering etc etc.
  23. -)rStrangelove

    Good Installation [HDD-Partition]

    In general i'd say keep Windows & games on seperate HDDs. C: 220GB (windows) D: 780GB (stuff and older games running great anyway) E: 560GB (arma2 and other demanding games) In theory it should give you a slight boost because both drive controllers on your motherboard can work alongside, rather than 1 controller doing all the work (managing windows and the game data stream)
  24. How does the Afterburner work? Hold a lighter at its tail and kick it in the guts?
  25. This is not a joke, i'm serious. Before anybody shoots me, give this idea a chance: 1. The first forum section can be seen / accessed when you're new to this site, the second forum only if your postcount is over 50. It's a forum section for ppl new to ArmA and is meant to show a tutorial and a troubleshooting section, written in the most simple way to just make new players understand the most basic things about installing, patching and setting up the game. 2. Once you have over 50 postcounts you can see all sections like we have now. So regulars still can see the beginners sections and answer / help. Why? I get the feeling that a.) New ppl are overwhelmed by all the info on here. They have mostly only basic problems and are unable to find any simple infos in a short amount of time. They tend to feel lost, make frustrated posts, start flame wars with regulars due to getting no answers. They leave these forums without any solution, deinstall the game and spread negative information all across the internet. It gives ArmA2 a bad name. b.) Regulars searching specific infos about the inner guts of our beloved game have trouble finding their way through all the countless 'i have reinforcements and patching doesnt work' or 'why cant i have 110 fps?' threads. Hope you get my point. Dunno if this would be a way to go, but i think these forums need to split things up into basic and advanced information about the games, thats all.
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