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-HA-badger

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Everything posted by -HA-badger

  1. -HA-badger

    Arma 3 plans for 2013

    Who localizes ARMA III? With whom to communicate to help with game localization into Russian? (I organized it for the 1C company for the ARMA II OA, PMC DLS and BAF DLS)
  2. -HA-badger

    ACE for OA 1.13

    The same problem.
  3. You can find here detailed instructions for most of these features in Russian:
  4. ÐA [CCCP] - "Our Army [uSSR]" About us ÐA [CCCP] (which stands for "Nasha Armiya [sSSR]", meaning "Our Army [uSSR]") is a combat formation of units of Armed Forces of USSR in a virtual environment. It brings together the Russian-speaking players of "ArmA II" military tactical simulator, and implements a role-playing aspect of the virtual military organization based on the principles of military discipline and conduct (derived from Soviet Armed Forces regulations of 1985) on a voluntary, but mandatory basis, with the ultimate goal of creating a composed virtual military force for participation in simulation of modern combined arms combat. HA [CCCP] was founded to realize these principles on April 22nd, 2001, then utilizing the ground-breaking "Operation Flashpoint" military tactical simulator as its basic system of armament, and has continuosly participated in various activities of both its Russian-speaking and worldwide communities ever since. Over time, the system of armament was updated first to the "Armed Assault", and then to the "ArmA II" military tactical simulator (with the recent addition of "Operation Arrowhead" module). Organization of the HA [CCCP] HA [CCCP] consists of various structural elements that serve to fulfill various aspects of its mission: General Staff and its departments - oversee and regulate the overall functioning of HA [CCCP] Training Company - provides basic training to newly enlisted recruits, also educating them about procedures and methods of warfare adopted by HA [CCCP] Professional Training Units - give soldiers professional training in their areas of specialization according to their branches of military service Combat Units - joint-force detachments of soldiers from various branches of military service, formed for execution of warfare on specific theatres of operations Minimum requirements You have to speak Russian. We also accept foreigners from other countries but ONLY if they know a bit Russian. We speak via TeamSpeak, so the microphone is required. Contacts Our sites www.our-army.su www.our-army.ru Our TeamSpeak 3 IP ts.our-army.su no password cjgL3Wrt6-4
  5. Squad name - ÐA [CCCP] - "Our Army [uSSR]" Timezone/location - MSK (GMT+3) - Moscow based (Russian-speaking members) Squad gamemode preference - coop & pvp & modding Contact email - [email protected] Website address - www.our-army.su www.our-army.ru
  6. If you want to disaible ACE Recognize feature for all players on your server - this addon for you. DOWNLOAD
  7. Very much hope that it will be possible to speak via radio operators radio (as during the Vietnam era) Like on this image:
  8. MessiahUA http://tracker.idi-systems.com/projects/acre/wiki/Class_Names_and_API Script example from UO:
  9. -HA-badger

    ACE for OA 1.11

    My congratulations!
  10. Detailed user guide for ACRE in Russian can be downloaded here. Guide is really detailed. In Russian: Подробное руководÑтво Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ Ð¿Ð¾ ACRE на руÑÑком Ñзыке можно Ñкачать здеÑÑŒ. РуководÑтво дейÑтвительно очень подробное.
  11. Im know how open vehicle radio, Im asking how turn on "loud speakers that allow anyone within hearing distance to listen to radio conversations"
  12. This is the good idea. Thx for this. How turn it on? And how can i get access to the friends Rack Menu to enable use of his radios? Or this feature is disabled in 1.3.4 version? And it is very bad that programming of chanel is impossible...
  13. could somebody use a bots or another player's ruck radio? By the interaction menu, not taking it yourself. If yes, please tell me HOW?
  14. What I need to press to use the radio of my friend? In Interact menu is written only "TEST TEST TEST" and there is no any actions as it was previously. Using 1.2.10 version.
  15. Sickboy im using it, but not all in the our army are using six-updater
  16. is avalible any mirror with 477 for AddonSync?
  17. We are proud to present to you an updated Cargosystem pack. This addons allows you to place external riders on top or armour. This is not an April Fool's joke! This version fixes all the MP bugs that have been introduced after OA patch 1.54. All features are now fully MP compatible. We have also added a few new features and support for more vehicles! The list is: RHS BTR 70 RHS BTR 70 (ACE) BTR 60 BMP 2D (ACE) BRDM 2 AN 2 BMP 2 BMP 2 Ambulance T 72 T 55 Ok, ok the AN 2 is an April Fools joke :cool:. Furthermore, we have included a single/coop mission in two variants, a clean version and an ACE compatible one. You can read more about the new features in the readme. Visit the downloads page of RHS site, and get your copy!
  18. -HA-badger

    RHS CargoSystem updated to v0.6

    Please add to the missions init the line "RHS_cargoSystem_debug_mode = 0" and send the Arma RPT file to me after repeat the bug.
  19. -HA-badger

    RHS CargoSystem updated to v0.6

    Yes, small example is in demo mission. Just add trigger and use RHS_cargoSystem_eject_all
  20. -HA-badger

    RHS CargoSystem updated to v0.6

    How do you see it in RL? :) Vehicle which is not in support list Yes, it is. It is not error.
  21. How can I automatically run the ACE updating with Six-updater on the server running on windous?
  22. In what version? Cant find it in latest version of ACE...
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