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[gibf]-badboy

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Everything posted by [gibf]-badboy

  1. Excellent excellent :cool: Yoma, in the "Default servers" list, could you modify my server named "Casual ArmA Players" with my new URL : ftp://arma_updater:2302@cellules-rapaces.sytes.net/yas2302.7z Thanks mate BB
  2. Hey Yoma ;), is it possible to change the name (and website URL) from my Yoma server, located in your Defaullt servers (the Autoconfig URL don't change) My current entries are : Servername : GIBF Yoma Addon Sync Server (Ace2) Homepage : http://cellules-rapaces.sytes.net/forums/index.php Autoconfig url : ftp://cellules-rapaces.sytes.net/yas2302.7z Could you change with these entries please : Servername : Casual ArmA Players Homepage : http://forums.bistudio.com/group.php?groupid=20 Autoconfig url : ftp://cellules-rapaces.sytes.net/yas2302.7z In advance, thanks mate ;) BB
  3. Hey SNKMAN ;) in the file "GL4_Global.sqf" (v1.1.87), is it normal that the "GL4 Get In" option is missing ??? in the GL4 v.1.1.85 Global Settings, there were this : // GL4 Get In: // ============================================================== // Choose if A.I. which is within 10 meters to a empty vehicle should mount the vehicle at mission start. // Note: This feature was made to overcome the assignment with the "moveInDriver", "moveInGunner" and "moveInCarog" command. // True / False, default is True // GL4_Global set [67, False]; in the GL4 v.1.1.87 Global Settings, this option doesn't exist anymore, #67 is replaced by this : // GL4 Friendly A.I. Rearm: ( New ) // ============================================================== // Choose if friendly A.I. should be able to rearm if they are running out of ammo. // True / False, default is False // GL4_Global set [67, True]; BB
  4. Really cool Yoma, thank you very much ;) BB
  5. Hi SKMAN just an info here about the text line (in MP) => "Group Link 4 "Default" Initialize Done" - if i'm client connected to a "normal" host => i've got this text line just after the mission is started ;) - if i'm client connected to my dedicated server => i never got this text line (GL4 is running on my client and on my dedicated server) :( Though it seems that GL4 is well initialized. Is it normal to not have this GL4 initialized message when connected on a dedicated server ??? BB
  6. Hi Yoma ;) currently, there is no possibility to delete the missions files (into the MPmissions folder) with your command "Delete Extra File" (after made an addons sync), i must delete them manually. Is there a possibility to fix that in your next release ? in advance, thx mate BB
  7. Yoma, If a login and password are required to have acces (to import) a yoma server, is there a possibility to add a message like this when you press on the button "import server" or the button "Check for addons / Download addons: you need to put entries in the box "Addon user" and "Addon password" Can you make this in the next Yoma update ??? BB ---------- Post added at 10:19 PM ---------- Previous post was at 10:14 PM ---------- i don't want my Yoma server public ;) My yoma's URL is : ftp://cellules-rapaces.sytes.net/yas2302.7z So i need to have a file named "yas2302.7z in my repositry folder. This file contain the table server. Are you sure that your repositry folder has a file named like in your yoma's URL ???? BB
  8. Give a login and password to your FTP folder where your repositry is located (via your FTP server software, like Filezilla server). Then in the Yoma, you need to configure this login and password in the tab named : "Addon server" (it's just the one after the tab named "Auto configuration"), like this : Addon user : xxxxxx Addon password : xxxxxx ;) BB
  9. My server GIBF yoma addon Sync Server (Ace2) is private for now. Login and password are required to have acces to my Yoma server ;) BB
  10. [gibf]-badboy

    WarFX Particles

    Same problem for me too :(:(:( PS : newest CBA, ACE, ACEX, ACEX_SM, ACEX_PLA, ZCOMMON_ACE My GFX card : GTX295 (SLI enabled) BB
  11. i confirm, bikey need to be updated here please :) Cheers, BB
  12. My server named : GIBF Yoma Addon Sync Server (Ace2) is always up to date with : -the ArmA2 Beta -the ACE2 (@cba;@ace;@acex;@acex_sm) -the Zeus AI Combat Skills & AI Spotting modular - ACE (@zcommon_ace) ;) Cheers, BB
  13. [gibf]-badboy

    Zeus AI Combat Skills

    Just to be sure (if i have understood well) : zeu_c_ai_aiming.pbo zeu_c_ai_aiming.pbo.ZEU.bisign this above files aren't need anymore, we can delete them only these files are required : zeu_c_ai_recognition.pbo zeu_c_ai_recognition.pbo.ZEU.bisign zeu_c_ai_rof.pbo zeu_c_ai_rof.pbo.ZEU.bisign zeu_c_ai_skill.pbo zeu_c_ai_skill.pbo.ZEU.bisign Thanks to confirm ;) PS : do we always remove the Hotfix.pbo from the beta folder ??? BB
  14. [gibf]-badboy

    Zeus AI Combat Skills

    so after updated to v0.02 (delete, add and replace the files) => we must have this files in our @zcommon_ace\addons, correct ? zeu_c_ai_aiming.pbo zeu_c_ai_aiming.pbo.ZEU.bisign zeu_c_ai_recognition.pbo zeu_c_ai_recognition.pbo.ZEU.bisign zeu_c_ai_rof.pbo zeu_c_ai_rof.pbo.ZEU.bisign zeu_c_ai_skill.pbo zeu_c_ai_skill.pbo.ZEU.bisign If yes, Protegimus please edit your post on Armaholic (section "Included .pbo Files"), it is a bit confused there mate ;) Thank you very much for this update, Protegimus ;) PS : and please modify your "ARMA II Zeus_ACE_readme.txt" too Cheers, BB
  15. [gibf]-badboy

    Zeus AI Combat Skills

    you have this error messages only if you use the experimental : zeu_cfg_core_ai_engagement.pbo No error messages if you only use the : zeu_cfg_core_ai_skills.pbo zeu_cfg_core_ai_spotting.pbo BB
  16. [gibf]-badboy

    Group Link 3

    Great SNKMAN, thanks for this very useful info, by editing the Init.sqf => no more issue ;) ;) Cheers, BB
  17. [gibf]-badboy

    Group Link 3

    Hi SNKMAN Some info about this "repeat loop chatter" issue : It is only with dedicated server (Arma Console Server), no problem at all with a normal Host (who is playing too). So i means that if more than one client are connected on a dedicated server => "repeat loop chatter" issue Have you already fix this "repeat loop chatter" issue in the v1.4 ??? Any possibility to test your current v1.4, just to be sure that this f.... issue is fixed ??? (if yes, can you contact me by PM ? We can do some tests together with my dedicated server if you want) Cheers, BB
  18. [gibf]-badboy

    Group Link 3

    1- in fact i always use a dedicated server, so i can't confirm if it is only a "client side" issue or if a "normal host" has also this issue. I can only say that this issue is present, no matter if the "@GL3" is activated or not on the dedicated server side (but sure it is enable for the clients side). 2- sadly a lot of them (maybe all of them), like "Grenade", "I need help", "Ennemi spoted", and many many more (i don't remember all of them) Â The biggest problem is also the "no possibility" to disable this D.S.A.I system (by putting "false" into the config file) BB
  19. [gibf]-badboy

    Group Link 3

    Hi SNKMAN in fact : - if there is no more than 1 client connected on the MP session => no "repeat loop chatter" issue (all is fine) - as soon as there are 2 clients connected (or more) on the MP session => we have this "repeat loop chatter" issue (and it is really weird) PS : we always have this issue with the last/fixed "GL3_Core.pbo" and we also tried to disable the DSAI fonctionnality in the "GL3_setting.sqf" with no succes ... BB
  20. WOAW yes, this new Themis is fantastic, now ECS is fully operationnal with ACE (member in fire jumping out their armor vehicule after rocket impact, explosion/fire effect are fantastic, etc ...) BB
  21. Hi my friend Daniel Here is an unofficial/expérimental "Themis" (made by Poweruser, member of the ECS team, many many thanks to him) => it should make ECS fully compatible with the ACE's XEH (see here : http://www.acemod.net/forums/project.php?issueid=1020) I just compiled this new "Themis.pbo" file, and you can catch it  HERE For my server, currently i disable the @GL3 (fucking "voice looping" issue). So currently i use ACE with ECS (-mod=DBE1;@ECS;@ACE;@ACEPlus;@Extra), and here is the ECS's config : ECS_public.hpp : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ECS_public0[] = {5.00}; ECS_public1[] = {19.00}; ECS_public2[] = {false}; ECS_public3[] = {45}; ECS_public4[] = {true}; ECS_public5[] = {false}; ECS_public6[] = {false}; ECS_public7[] = {false}; ECS_public8[] = {false}; ECS_public9[] = {true}; ECS_public10[] = {false}; ECS_public11[] = {false}; ECS_public12[] = {true}; ECS_public13[] = {false}; ECS_public14[] = {0.005}; ECS_public15[] = {0.005}; ECS_public16[] = {true}; ECS_public17[] = {false}; ECS_public18[] = {true}; ECS_local.hpp : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ECS_local0[] = {false}; ECS_local1[] = {}; ECS_local2[] = {true}; ECS_local3[] = {100}; ECS_local4[] = {5}; ECS_local5[] = {false}; ECS_local6[] = {false}; ECS_local7[] = {{1500,3000}}; ECS_local8[] = {true}; ECS_local9[] = {12.500000}; ECS_local10[] = {false}; ECS_local11[] = {true}; ECS_local12[] = {true}; ECS_local13[] = {true}; ECS_local14[] = {0.75}; ECS_local15[] = {true}; ECS_local16[] = {0.55}; ECS_local17[] = {true}; ECS_local18[] = {0.75}; ECS_local19[] = {true}; ECS_local20[] = {0.95}; ECS_local21[] = {true}; ECS_local22[] = {0.85}; ECS_local23[] = {true}; ECS_local24[] = {0.85}; ECS_local25[] = {true}; ECS_local26[] = {0.85}; ECS_local27[] = {true}; ECS_local28[] = {0.85}; ECS_local29[] = {true}; ECS_local30[] = {1}; ECS_local31[] = {true}; ECS_local32[] = {1}; ECS_local33[] = {1500}; ECS_local34[] = {true}; ECS_local35[] = {1}; ECS_local36[] = {true}; ECS_local37[] = {1}; ECS_local38[] = {true}; ECS_local39[] = {1}; ECS_local40[] = {true}; ECS_local41[] = {1}; ECS_local42[] = {true}; ECS_local43[] = {1}; ECS_local44[] = {{"Tank","M119","D30"}}; ECS_local45[] = {false}; ECS_local46[] = {true}; ECS_local47[] = {3}; ECS_local48[] = {50}; ECS_local49[] = {{...}}; ECS_local50[] = {true}; ECS_local51[] = {{"ECS_RC_US"}}; ECS_local52[] = {5}; ECS_local53[] = {0.55}; ECS_local54[] = {5}; ECS_local55[] = {0.75}; ECS_local56[] = {true}; ECS_local57[] = {{"ECS_RC_RU"}}; ECS_local58[] = {5}; ECS_local59[] = {0.55}; ECS_local60[] = {5}; ECS_local61[] = {0.75}; ECS_local62[] = {true}; ECS_local63[] = {{"ECS_RC_RACS"}}; ECS_local64[] = {5}; ECS_local65[] = {0.55}; ECS_local66[] = {5}; ECS_local67[] = {0.75}; ECS_local68[] = {true}; ECS_local69[] = {{"ECS_RC_CIV"}}; ECS_local70[] = {5}; ECS_local71[] = {0.25}; ECS_local72[] = {5}; ECS_local73[] = {0.55}; ECS_local74[] = {true}; ECS_local75[] = {500}; ECS_local76[] = {false}; ECS_local77[] = {150}; ECS_local78[] = {false}; ECS_local79[] = {false}; ECS_local80[] = {}; ECS_local81[] = {}; ECS_local82[] = {}; ECS_local83[] = {}; ECS_local84[] = {true}; ECS_local85[] = {true}; ECS_local86[] = {false}; ECS_local87[] = {false}; ECS_local88[] = {true}; ECS_local89[] = {100}; ECS_local90[] = {240}; ECS_local91[] = {true}; ECS_local92[] = {false}; ECS_local93[] = {0.75}; ECS_local94[] = {0.75}; ECS_local95[] = {60}; ECS_local96[] = {true}; ECS_local97[] = {0.03}; ECS_local98[] = {180}; ECS_local99[] = {false}; ECS_local100[] = {0.95}; ECS_local101[] = {15}; ECS_local102[] = {true}; ECS_local103[] = {0.95}; ECS_local104[] = {120}; ECS_local105[] = {true}; ECS_local106[] = {0.95}; ECS_local107[] = {240}; ECS_local108[] = {true}; ECS_local109[] = {0.75}; ECS_local110[] = {20}; ECS_local111[] = {0.75}; ECS_local112[] = {0.95}; ECS_local113[] = {0.75}; ECS_local114[] = {0.95}; ECS_local115[] = {0.85}; ECS_local116[] = {0.75}; ECS_local117[] = {0.85}; ECS_local118[] = {0.75}; ECS_local119[] = {0.85}; ECS_local120[] = {30}; ECS_local121[] = {30}; ECS_local122[] = {15}; ECS_local123[] = {15}; ECS_local124[] = {2}; ECS_local125[] = {0.25}; ECS_local126[] = {0.25}; ECS_local127[] = {true}; ECS_local128[] = {true}; ECS_local129[] = {false}; ECS_local130[] = {0.85}; ECS_local131[] = {true}; ECS_local132[] = {1000}; ECS_local133[] = {15}; ECS_local134[] = {true}; ECS_local135[] = {true}; ECS_local136[] = {true}; ECS_local137[] = {true}; ECS_local138[] = {true}; ECS_local139[] = {true}; ECS_local140[] = {true}; ECS_local141[] = {true}; Cheers, BB
  22. [gibf]-badboy

    Group Link 3

    And : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">GL3_Server set [21, (GL3_Server select 20) + ["SoldierECrew","SoldierWCrew","SoldierGCrew","SoldierEPilot","SoldierWPilot","SoldierGPilot"]]; should be the right way like : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">GL3_Server set [21, (GL3_Server select 21) + ["SoldierECrew","SoldierWCrew","SoldierGCrew","SoldierEPilot","SoldierWPilot","SoldierGPilot"]]; i changed the (GL3_Server select 20) by (GL3_Server select 21) BB
  23. [gibf]-badboy

    Group Link 3

    With: GL3_Public set [11, (GL3_Public select 11) + []]; You are adding classes to the array instead of overwriting/creating a new array. Hi SNKMAN Is it the same for : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">GL3_Public set [4, "Sh_122_HE"]; should be the right way like  : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">GL3_Public set [4, (GL3_Public select 4) + ["Sh_122_HE"]]; and <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">GL3_Public set [23, ["UAZ","Ural","Mi17_MG","SoldierESaboteurPipe","SoldierEB","SoldierWB","BMP2"]]; should be the right way like  : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">GL3_Public set [23, (GL3_Public select 23) + ["UAZ","Ural","Mi17_MG","SoldierESaboteurPipe","SoldierEB","SoldierWB","BMP2"]]; etc or i'm completely wrong here ? BB
  24. Hi The-D It is really a pleasure to test and play with you. Your idea to make this thread is fantastic, this is really a great job my friend  I'm happy that my server ... hmm no i must say now our teams server named "GIBF / V-War!  100Mbit" is useful for us to play and test ArmA (=> Core2 Duo E6850 @ 3.00GHz - 100Mbit) with these parameter : PS : this Arma server is running as service (not as consol server), thanks to the software "Arma_ServerMonitor" and thanks to his creator I also want to thanks all the addons's creator present in this trhead (and the other too) => GREAT JOB GUYS   Cheers, BB
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