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-TwK-Danny

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Everything posted by -TwK-Danny

  1. -TwK-Danny

    Head Bob...how many use?

    Default for singleplayer 0% for multiplayer
  2. -TwK-Danny

    ArmA2:Oa Patch 1.54 released!

    Thank you BIS, for not ruining the MP community. I was afraid the DLC(s) would sperate it compleatly. Thank you!
  3. All this crap becuse BIS do not add a simple toggle in video options like 99% of all games. Even console ports have options for Vsync. How about they look at valve? They provide Vsync off, Vsync (double buffered) aswell as Vsync (tripplebuffered). Heck they do in in Alien Swarm, a FREE game.
  4. -TwK-Danny

    Arma 2 OA 1.53 Suggestions

    Add a Vsync option in the graphics meny.
  5. This is compleatly wrong. Whoever wrote that doesnt understand how vsync works, nor dicuss any imputlag brought by it. Its stupid that this game doesnt have a simple Vsync option. Even console ports have options for Vsync.
  6. DOF is always disabled on game startup despite what Post Process is set to in options.
  7. -TwK-Danny

    New beta for OA 71952

    Can you please run the benchmark supplied with operation arrowhead, once with default and once with very high and report back?
  8. Sounds like you suffer from frame-skipping. Try the following settings Distance view: 1600 Texture detail: Very High Video memory: Very High AA: Disabled AF: Very High Terrain detail: Normal Object detail: Normal Shadows: Very high Postprocess effects: Normal Resolution: Your monitors native Now go to C:\Users\***name***\Documents\ArmA 2 and open arma.cfg Change the following settings to make them look like this; GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; With your system, these settings should run pretty well. If you want to increase graphics futher, you should try enabling AA (low or medium) and try to increase Distance view. Terrain Detail and Object Detail can cause stuttering when looking around, so keep them at normal. Make sure you are using Catalyst 10.6 aswell. http://game.amd.com/us-en/drivers_catalyst.aspx
  9. Havent notice any issues with flash nor an fps drop in ArmA II with Catalyst 10.6 on my HD4890. But i doubt that will change anything. Perhaps it really is a game bug then, introduced in some of these newer betas..
  10. -TwK-Danny

    Anti aliasing problem

    Yes ofc, but the issue is blurred image using AA, why would he be interessted in using SSAA aswell? Sounds like asking for an avg fps below 5 to me. And SSAA tend to blur the image, and since he did use a higher 3D resolution (and hence enabled SSAA) it might be the cause of his problem.
  11. Ah, so you actually get GPU_DetectedFramesAhead=0; ? Now that is wierd. When i delete my ArmA cfg i get GPU_DetectedFramesAhead=3; What OS, graphics card and graphics driver are you using?
  12. You cannot set it in ATis Control Center, but you can set it using a third party program called ATi Tray Tools (you do NOT need this though since you can already set it the way you did via the .ini). By default the ati (and nvidia driver) set this to 3. With nvidia, you can change this setting in your control panel (its called "max frames to render ahead"). Since ArmA II forces Vsync and tripple buffering on, this setting is depending on what fps you get. If you mostly get fps below your monitors hz (eg below 60fps on a 60hz LCD), then setting is best at "1" when it comes to reducing mouselag. If, however, you have a PC that manage fps constantly higher or equal to monitors hz, eg in ArmA fps constantly 60fps (without ANY drops) on a 60hz LCD and you should set both to "0" for reduced mouselag. What seany meant is that there were two lines you changed, one showing 1000 and the other 3. This means the game uses 3 by default, since that is what your graphics driver is telling the game to use. This is what happens normaly, without you doing anything.
  13. Combining several effects into one setting is never a good idea. Game looks absolutly horrible without DOF on (IMO) and no1 can have that on without also forcing SSAO on.
  14. Have you ran the benchmark comparing Default and VeryHigh? VeryHigh is constantly 3-4fps faster than Default for me.
  15. -TwK-Danny

    Anti aliasing problem

    Hmm, you shouldnt really have such diffrent resolutions for interface and 3D. At least use the same aspect ratio. Interface should be set to what your monitors native is, eg what you use in windows. 3D should then be either the same as interface or something lower but with the same aspect ratio. Only time interface shouldn´t be the same as native is when, for example, wanting to use widescreen resolutions on a 4:3 monitor. In your case Hunter123, Set interface to 1280x1024. Set 3D to 1280X1024 aswell and aspect ratio to auto or 5:4. If you want widescreen, set 3D to 1280x800 and aspect ratio to 16:10. Or even wider, set 3D to 1280x720 and aspect ratio to 16:9. Now try using AA.
  16. -TwK-Danny

    When are we going to get a VSYNC option?

    You dont need to force it on from the CCC, it is forced by the game already. And yes, Vsync needs to be an option. This is one of the most demanding games on the planet. WHY is it an good idea to force Vsync on BIS? It can only lead to mouselag and performance drops. Those who cant stand tearing can enable it. At least put an switch for it in the .ini file jesus christ.
  17. -TwK-Danny

    New beta for OA 71952

    You should try video memory at Very High rather than Default. Try if yourself, run the benchmark supplied with ArmA II OA, i constantly get ~3-4 fps more with video memory on Very High rather than Default. Never understood why since Default is supposed to be for cards with more than 512mb..
  18. Sorry, silly me. Forgot; Ingame settings: http://img412.imageshack.us/img412/1141/arma22010070919153774.jpg ArmA2.cfg: language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Resolution_W=1920; Resolution_H=1200; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=1920; Render_H=1200; FSAA=2; postFX=3; GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; HDRPrecision=8; lastDeviceId=""; localVRAM=1066389504; nonlocalVRAM=1878093824; Windowed=0; --------------------------------------- The following, GPU_MaxFramesAhead=1; GPU_DetectedFramesAhead=1; help reduce frame-skipping near trees/bushes. Ofc they do not solve any fps drop though. My system; ASUS Crosshair III Formula Radeon HD 4890 1GB Phenom II 965 3.4GHz Quadcore 4 GB OCZ "Black edition" 7-7-7-24-1T DDR3-1600
  19. I´ve had slow performance around trees in all versions. In fact, i think i had the same in Armed Assault 1 aswell. Check the epic drop; No trees, 39 fps. http://img203.imageshack.us/f/arma22010070917070352.jpg/ Turn a little to the right, OMG A BUSH 12 O CLOCK 19 FPS http://img688.imageshack.us/f/arma22010070917071119.jpg/ Location: http://img692.imageshack.us/f/arma22010070917072176.jpg/
  20. -TwK-Danny

    New beta for OA 71952

    Far Cry 2 had frame-skipping. ArmA II and OA also suffers from that (frame-skipping), if your CPU is fast enough, but you can have it fixed by lowering framesahead to 1 or 0. That is not the same as real stuttering that i think is being talked about here.
  21. -TwK-Danny

    Cannot join A Single Server!

    I have the same issue and its rather annoying. Any fix for this?
  22. -TwK-Danny

    ARMA 2: 1.07 Patch Released!!!

    Post Processing setting in options still doesn´t work after a restart of the game.
  23. -TwK-Danny

    failed mission erases all your saves

    Absolutly stupid and should have been changed in 2008.
  24. -TwK-Danny

    failed mission erases all your saves

    Thats really stupid, is this the case for all missions?
  25. -TwK-Danny

    Arma2 beta builds 1.05.6xxxx

    I only meant its horrible for me because now i actually have to suffer from the PP bug. Its just, this was reported by many in a thread about this problem along time ago. We´ve had official and countless of beta patches released without getting it fixed. I dont mean to whine but i love this game and just want it to work. Changing options everytime i start the game is annoying me. Not being able to disable Vsync does as well. Sorry if i came off in a bad way. Its cool that we can use diffrent precision for the HDR, aslong as i dont have to choose between working PP settings or a 15% performance drop :p And Drawden, to clarify; Even before this beta patch, when you set HDRPrecision to 32 or 16 you could fix the PP bug. But without any performance drop. So it actually DID something for me at least. THATS the reason i said horrible.
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