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[aps]gnat

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Everything posted by [aps]gnat

  1. Sorry, your trying to use Mando Missile to "run" your missile ...... not sure if thats even possible.
  2. [aps]gnat

    Mig-29 Fulcrum

    Lovely work Maxx Ummmm? .... confused. Axis should be made from 2 vertexes (in the MEMORY LOD). Vertex points have no orientation as such. Both vertexes are named the same. Example "axis_FlapLeftInner" The working axis is the imaginary line directly between the 2 points. Any named faces will simply animate on that axis. Hope that explains
  3. [aps]gnat

    Take On Mars - New BIS Game

    Take on Kerbal-Minecraft-Skyrim
  4. You can call the memory point whatever you like; memoryPointMissile[] = {"spicerakety", "ustihlavne1"}; memoryPointMissileDir[] = {"konecrakety", "konechlavne1"}; inside TURRETS is also memoryPointGunnerOptics = "gunner1"; memoryPointGun = "gunner1"; But missile launch positions are typically determined by proxy position. Remember to define you proxy otherwise it appear from the center of the model. class CfgNonAIVehicles { class ProxyWeapon; class Proxygntrgm84x : ProxyWeapon { model = "\gnt_weapons\weap\RGM84x"; simulation ="maverickweapon"; };
  5. [aps]gnat

    Mig-29 Fulcrum

    Looks great Maxx As Max Power mentioned, the axis points are simple and could be done once its in O2 Same applies to other MEMORY lod points and Landcontact lod points (wheels etc touch ground) Get ready to name anything thats going to be be animated. Call it simple names you understand Examples; Wheel1 Wheel2 FlapLeft1 Canopy etc
  6. [aps]gnat

    keeping water out

    Keeping water out of boats is an optical illusion. In ArmA2 its simply a "cover" / faces that are textured in "ca\water\data\antiwater_ca.paa" This simply "deletes" water under it when viewed from one direction. But it only works because you are OUTSIDE the water as a viewer. For a underwater building where you might be able to look through 2 window to the water on the OTHER side of the building, this will delete ALL water on the other side as well. Plus when you inside the building, you'll still see water, because you're technically still in the water. I'm pretty sure it does not remove the water effects on players. You'll be floating inside your building. ...... unless the ArmA3 engine is different.
  7. [aps]gnat

    Mig-29 Fulcrum

    1. No need to be attached. in theory every face could be separate. 2. Your PILOT (and CARGO) LOD can be as detailed or Un-detailed as you like. Only your personal preference and how much hard work you want to do. Quite a few models, including some of mine, have low detail and no working instruments 3. ? Probably no different from Realflight :D .... once you have a good model, its just a case of making a MODEL.CFG and a CONFIG.CPP. LESSON-6 here is a start. Much is the same in ArmA2 http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm Suggest you name the named sections of the model as you want, not the special Czech names you see in the tutorial. When you are ready ro finish the model, ask for specific help here. Consider looking at a few example model.cfg or config.cpp from other peoples model. Happy to show you examples when you are ready. Probably already some examples here.
  8. [aps]gnat

    Map limits for A3?

    ?? This was VBS2 PE version, which I got. http://forums.bistudio.com/showthread.php?140897-11-years-since-OFP-VBS2-PE-licenses-discounted! Ring/email them to find out where PE version is at. ..... can't confirm that it has Tool Suite is eleased yet but. Maybe ask in the VBS thread
  9. Attacking B-17's with an Me410 firing the bad-ass BK-5 is bloody awesome :D ..... but you only have 22 rounds so you have to be real careful on line-up ;)
  10. [aps]gnat

    Funny & interesting videos

    LOL ..... yeh, bit of an internet joke at the moment ;) I think they should improve their wheel and terrain simulation :D Tech Demo here
  11. [aps]gnat

    ARMA III & Steam WORKSHOP

    No surprise SWS's clauses are somewhat ambiguous ...... all corporations do it. I see it every day at work. Write it so you don't paint yourself solidly into a corner, leave yourself some leg-room (in the words) so to do an about-face at any time. Language takes ownership, but making sure they have a solid link to the contributor/original IP provider, just in case they need to slam him/her because of some heat they may have attracted from elsewhere (i.e. stolen IP within content). .... they take one step to the left, up their hands in the air and say "Don't look at me! He provided it." .... pointing at the supposed author (or submitter). This whole situation also works unwell the OTHER WAY AROUND. You submit a legit addon, then Valve suddenly takes it down ..... WTF?! ..... it could take 6 months to find out who the shit-stirrer is thats making (repeat) claims that the addon is actually his and wants it removed from SWS. It's worked here for the last 8+ years because the community and the hosts were available, much more open and certainly approachable. i.e. Community accountability. Can't get that without Valve/BIS stepping in with a similar real-time sense of proper process ownership. ..... Moderated submissions.
  12. [aps]gnat

    Arma figurines

    Love the idea! I don't buy figurines normally (they are all same-same!), but that idea is different enough. A conversation piece. Agree!
  13. [aps]gnat

    ARMA III & Steam WORKSHOP

    Huh!? I'm with PuFu as well, why the hell would they go down that route? Being just a mirror for SWS hardly seems appropriate for an independant fan site. I certainly wouldn't be interested in such a site if thats all they are doing. EDIT: BTW I'd say the same if you'd said BIS themselves was going to host mods
  14. Hi John With your config and CfgMagazines you should be able to define your own support mags. e.g. class GLT_2Rnd_R3; class JSP_1Rnd_R3 : GLT_2Rnd_R3 {count = 1;};
  15. [aps]gnat

    USS Nimitz

    SCR not SRC
  16. What is it you actually need to change?
  17. Glad to see you haven't completely left Mark Looking forward to the ArmA3 version !
  18. [aps]gnat

    Ships in full gam?

    Vote up this ticket then ......... http://feedback.arma3.com/view.php?id=5577
  19. [aps]gnat

    Hidden Selection Custom Issue

    You should read up a little more about MODEL.CFG's does not match with the name of your model The class MUST = model file name.
  20. Its gaps in elevated ground that caused this in the past. Common problem from my past addon making. Not a great deal that can be done about it, the auto retract is triggered by the game engine detecting no ground (yes a little weird). For the Su33 I got around it by a "fully manual" animated landing gear (gearRetracting = 0; ). But there are disadvantages, eg you have to script gear up and down for AI, based on height above ground. One advantage though is its much harder to damage the gear.
  21. [aps]gnat

    .psd templates [NATO]

    DONT USE IT !! Read the many warnings elsewhere ..... it can produce visual bugs. ...... it is after all a very old app.
  22. [aps]gnat

    Hidden Selection Custom Issue

    You'll need a MODEL.CFG Your name "screen" needs to go in the sections[]= Its position in the array determines is its section 0 or 1 or 2 etc when setting textures
  23. Yep agree. For me its a hobby, I do it primarily to be creative. Second is contributing something others might like. The "urge" comes and goes at times (along with free time). But BIS has made it easy. If it was too hard/had to learn all new skills/knowledge, then maybe I wouldn't .... but I don't have too luckily. And yes while some big names may go (for how long?) I can already see some new super talent coming in ....... and some others returning ;) ......
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