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Variable

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Everything posted by Variable

  1. Variable

    co@9 [ACE] Without A paddle

    Damn Iceman, you are on a mission frenzy :) Uploading to the CiA ACE coop server!
  2. Variable

    co@16 Rasmanian Devil

    Thanks for the mission Iceman! Uploading to the CiA ACE coop server.
  3. Variable

    [CAMP] Chesty Puller

    Oh, that's ok, no-respawn is great too. I think the benefit of GROUP respawn will give the ability to Join-In-Progress. Can you JIP to a non-respawn mission?
  4. Variable

    [CAMP] Chesty Puller

    a kind reminder :) Please include a GROUP type respawn version/option. I'm thrilled towards the chance to play your campaign on a coop night!
  5. Variable

    [CO] [06] [USMC] Sweepers

    Yes MAVEN, all the missions on the CiA server are renamed to meet a unified standard. With over a thousand missions on the server it's a must if you want to find any one of them. This is the way we do it: On mission.sqm we are removing the line briefingName="Mission name blahblah"; and Replace it with line briefingName=""; Then the server will read the file name as the mission's name, allowing us to rename it according to our convention. We are using this method for years and It's the fist time I hear it might cause any trouble. What kind of errors might that cause and why?
  6. Variable

    Phantom Mission Packs

    Good man Phantom! Missions for Namalsk are long awaited for, and the descriptions look good. Now I need to find at least two more and we can add Namalsk to our CiA Friday Night Special addon list.
  7. Variable

    co9 Czech Ops - Wolverines

    Hey Iceman! I gave the vanilla version a go alone on the server and I must say this is some cool mission! :) I love the quick and effective action and the fact that the AI will keep on manning the heavy weapons once the gunners are killed! Pretty surprising! It really adds to the mission... I look forward playing it with the guys, once we do I'll let you know how it went. Good job!
  8. Variable

    OMAC Mission Pack 1

    We used it on coop mode and it was great. It really added to the mission and to our ability to track the enemy forces back to their base. You can steer it simply by clicking a position on the map, can't you?
  9. Variable

    User mission requests!

    I would play it! :)
  10. Variable

    [CO] [06] [USMC] Sweepers

    Oh! Ok. Doveman, i remember you guys heard the music but did you get the HQ message? I was already dead at that point.
  11. It's here because the mission takes place on Malden, a CWR2 island. The mission is part of Sander's standalone coop pack.
  12. Hey guys, I want to share with you several videos captured during CiA CWR2 Coop Nights (demo 4). 1. Night ambush by a US recon team during the evening. The colours of the explosions and the burning BMP 3s against the dark Malden night are just awesome: 2. British paratroopers take Figary. Nice AT action! 3. Dutch unit takes down a town's guard. Nice AT action as well. 4. American M113 mechanized team attack a town and ambush the reindorcements with satchels and mines. The night is illuminated by flares to add a really nice atmosphere to the mission! 5. American Bradley team sweeps throughthe beautiful southern Malden!
  13. Variable

    FHQ Coop Mission Pack 2

    Sure we remembered the previous designation mission when we took off. I didn't even want to play the A10 mission until the previous was completed. The rockets and GAU runs were because we ran out of bombs before the targets were destroyed... ;) Are you sure about right clicking? I'm pretty sure you just have to be in position and the bomb will find its target by itself. See , I didn't right click but the target was destroyed.
  14. Variable

    [CO] [06] [USMC] Sweepers

    Ok, understood. Maybe you'd like to consider just a little hint or a message saying the mission is complete to eliminate the chance for confusion then. We will try the mission again to get that additional HQ objective. Happy new year! :)
  15. Variable

    [CO] [06] [USMC] Sweepers

    Does that mean there's no end trigger and debriefing screen?
  16. Flares up! Nice and quick assault at night-shooting flares to see mission: CWR2 mission with Dutch units taking a town and fending off the QRF - "Dutch Rush" by Sander:
  17. Variable

    [CO] [06] [USMC] Sweepers

    I was leading STT. We cleared out the AA site rather quickly and the C130 was not shot down (in our first attempt a couple of weeks ago we were too slow and it got shot down so I know what happens when it does). The guys did hear music when they reached the end, don't know what triggered it exactly as I was already dead by then. This is one hell of a mission. The Arma 2 community demand more from you MAVEN! ;)
  18. Variable

    co9 Czech Ops - Wolverines

    Sounds great Iceman! Installing on the CiA coop server. Will let you know how it went :)
  19. Hostage rescue operation on "Sand Gambit" the mission Dean "Rocket" Hall once made: Mechanised assault!
  20. Variable

    [SP/A2CO] Hoc Est Bellum

    Sounds great, adding to my "to play" list. Thank you very much for making and sharing this AZCoder! Any chance for a coop version?
  21. How to ambush a convoy of infidels: How to bomb fuel depots:
  22. Variable

    OMAC Mission Pack 1

    Alright, I'll see when I can give it another shot. OMAC I think the mission could use some more guidance, we were confused as to what should we do, follow the M113 on foot or get in, maybe a hint or something in this line will be in place. Also I would make that M113 move extra slow because we couldn't keep up with it. If it's not possible, the UN guys should say something like "meet you on the hill", so it will be understood that we shouldn't provide a proper escort.
  23. Variable

    FHQ Coop Mission Pack 2

    "Bombing run" played by L-Cube and myself on the CiA coop server:
  24. Variable

    User mission requests!

    Good luck with that, would love to play a CWR2 campaign.
  25. Variable

    OMAC Mission Pack 1

    Misty Mountain Hop (coop mode on the CiA windows dedicated server):
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