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Everything posted by Variable
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Thanks for the kind words bardosy :) Actually the only mods we use are CWR2 (that shouldn't affect vanilla content) Zeus AI and TPWCAS suppression. I think the metis is no longer auto guided in the latest beta patch. Animated scope is because I'm using ScopeFX client side addon. Well, it was worth missing those metises (actually the video is edited from two different attempts on the mission lol) just to have that RPG salvo moment... We played the second episode for the campaign. The artillery barrage (or rather the SADARM) didn't work (selected it and clicked the map) and the armor butchered us. Is the town attack the last objective in this mission? I can't remember my SP try on it...
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Thanks Sander! Updating on the CiA coop server.
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Yes. It has a massive impact on the players' state of mind, and as a result the gameplay becomes, as Alwarren puts it: "like a racing game that doesn't allow you to crash your car - eventually, you'll be playing a pinball race where you just bounce off the curbs instead of braking and trying to corner correctly." I don't want to go offtopic though, it's a matter for a different discussion. In any case, this is our request :)
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Thanks Max, I would like to request for more no-respawn missions (GROUP/SIDE respawn is ok too). As I wrote elsewhere, respawn has ruined the MP experience because it teaches the players there's no consequences to their actions. It's far from reality, and reality is the basic core of this great game. Instant or base respawn missions are not even uploaded to our server as we aim for authentic gameplay. Therefore, any missions who are designed without respawn will be greatly appreciated! Comrades in Arms website Try my SP/COOP mission: Bitter Memories
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(No respawn) Tactical Vignette #2: SpecOps Night Insertion
Variable replied to Bahger's topic in ARMA 3 - USER MISSIONS
You rock! Thanks a lot for this. Have you tested it on a dedicated server as well? Hostage rescue missions could be problematic on dedis unless specially designed for them. Comrades in Arms website Try my SP/COOP mission: Bitter Memories -
Cold War Rearmed² - Public Beta
Variable replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congratulations! And thank you very much... Looking forward to playing the campaigns again, that new GFX card came right on time :) Comrades in Arms website Try my SP/COOP mission: Bitter Memories -
Great! No respawn mission! Uploading to the CiA Arma 3 Coop server. Thank you Barpal.
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Ok, check our website. I'll PM you some details. Looking forward to see you on the server, always excited to hit he field with some OFP veterans!
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Using FHQ and include a group respawn version? Good signs, will upload this to the CiA coop server! Thanks.
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Not quite, the CiA server runs TPWCAS AI suppression and Zeus AI addons. We also used the latest Beta patch. However, it was the first time we encountered a bug in one of Sander's missions.
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Hey wilco, sure! I think our games got even better since these old days. Have you played with us in the past? Are you playing Arma 2?
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A recording of Pirog's first episode, "Day of Victory", played on the CiA coop server. Thanks for this campaign bardosy!
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Highly recommended guys! Zeus has a history of fun, organized missions. Good to see they will still be there for the community in Arma 3.
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Hopefully tonight the new version will be tested on CiA coop night and this will allow shark-attack to issue a new version. :)
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You are right, the same logic applies here. I don't see how the clothing changing system contributes a major benefit to the game in the long run.
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Any stealth knife kill implementation, that will not be arcadish, that will be modeled in a way that realistically takes into account a serious array of situational and environmental variables to determine success and detection, will probably not be worth the time and resources needed to develop such a complex and sided feature.
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Dear Community, During the past seven years, we on Comrades in Arms have been documenting all the coop missions hosted on our servers using an online Google spreadsheet. It's initial purpose was to improve our mission selection process during our coop nights but along the years, as it grew longer, it has become a vast database listing more than 3,300 OFP and Arma 2 missions. The mission list is maintained on a weekly basis. We add new missions we upload, add our impressions from the missions we play in the comments column and, of course, mark the missions we complete during our coop nights. Now we would like to share the list with the community. Since each mission entry lists its type, number of players, author, island and mod, it can be used as a place where coop lovers can search for a mission according to the different parameters. In addition, we provide some words describing the mission in short and a basic rank system. See the legend for more details. If you find a mission you would like, and can't find it on the regular Arma resources websites and hosts, feel free to post on this thread and it will be sent to you! Important remarks: 99% of the missions are coop mode only, there are no respawnvive, and no zombie missions. Missions that feature any respawn type other than "GROUP" may be even marked as "Broken" so they won't get picked accidently by the admin during our coop sessions. The missions are listed in their file names, that are renamed by us so they meet a unified standard. The spreadsheet contains several tabs (at the bottom) representing our different servers (OFP not active anymore, but we still keep the missions). Most of the time the list is sorted in a way that missions that we still didn't complete are on top, to allow our admins to select these missions first during coop night, but you can always search using CTRL+F. The rank system reflects our opinions only! Click here to access the CiA mission list!
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Comrades in Arms Online Coop Mission List
Variable replied to Variable's topic in ARMA 2 & OA - MULTIPLAYER
Arma 3 missions tab added. We are trying to keep up with all the missions for Arma 3 and update the server and the list, but due to the surge of new missions coming out, we will probably keep track of only no-respawn (or GROUP/SIDE respawn) type missions. -
Cold War Rearmed² : Demo 4
Variable replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hell, I think I'll take a week off from work just to play my favorite campaigns in a CWR2 environment. Looking forward to it! Great job on Angie and Alexei ;) -
Thanks Sander, uploaded to the CiA server.
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Ok, checked our online mission list, and here are my findings: "Hedge trimming" - it was rather buggy or the opposition was imaginary strong, I don't remember the reason, but I marked it off for one. "Pepper spray" - first of all, great mission :), secondly, we located and cleared the Russian OP but couldn't find the intel. during the assault we fired some M203 into it, is it possible we destroyed the intel? "Second entendre" - End triggers doesn't work. "Third strike" - no matter how high you go with the Cobra you can't see the ground's team laser mark on the radar. This looks like an awesome mission, I would work on this first :) "Belly of the BMP" - no briefing. "The long haul" - heavy desync that renders the mission unplayable. We are all looking forward to the fixed version!
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(No Respawn) Tactical Vignette: "Overwatch"
Variable replied to Bahger's topic in ARMA 3 - USER MISSIONS
Looks great Bahger, looking forward to playing it. Uploading to the CiA coop server, which is no-respawn server only! Thanks a lot for supporting the Arma 3 hardcore community. ---------- Post added at 11:20 ---------- Previous post was at 11:16 ---------- Bahger, always include the available number of players in the mission file name. For how many players is this mission for? -
Cold War Rearmed² : Demo 4
Variable replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Played rescue Sergei. We got to him after less than 45 minutes but he was dead. Horus spotted a script error while we played. Something about a missing semi column. -
Glad to see you'll be fixing this pack! I loved it although it was a bit buggy at times. From what I can remember "third strike" has a problem where no matter how high you go with the cobra, you can't spot the ground's team laser marking. That forced you to get close with the cobra and be exposed to AA fire and the whole concept of the mission is lost. I'll check our online mission list for other problems we detected.