Vultar
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Everything posted by Vultar
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Requirement(Core of this modification): WW4modpack 2.1 by SANCTUARY BI Forums: http://forums.bistudio.com/showthread.php?t=107159 _______________________ FAQ: NOTE: WW4 improves the AI distance of engagement, some default missions may be much harder. Nothing to be really worried about. _______________________ Installation: Replace @ww4_mod21/bin/CONFIG.cpp with CONFIG.cpp included in this release OR Simply merge the folders. (@ww4_mod21) _______________________ List of weapons replaced. List of weapons not replaced and reason. DOWNLOAD file. I will appreciate any feedback. Found any bug? Have an idea? Post it here! :)
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US Navy F/A-18C Hornet East Demo Team (Helmet Cam) Thunder Over Michigan 2010
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Of course not. I think that people should start reading posts before they answer. Read my posts again, all the answers are there. Cheers.
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There's no need for smileys. Yes, you are right, the opinions vary. Now the questions is - what is going to become of Arma3? The same as what became of Morrowind in Skyrim, I'd say. Eh, I guess that's the way things go. Let it be. But tell me: Why those who don't enjoy realism won't just play Battlefield? If Arma3 becomes what majority would like it to be, there'd be nothing else for us...
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@antoineflemming, I answered all of your questions in the post you've quoted. I see your spam in every thread. It annoys me. Indeed, what you said had already been said, so, guess what, you don't need to say it again. Realism? Where did I say a single word about realism? I said: Operation Flashpoint. It sold over 2 million copies, now try to convince me it wasn't a success.
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I see reason in this answer. It's not about being "as we see it fit". It's about being true to original idea of Operation Flashpoint. Come at me, bros
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I think it would be the best for BIS' sake to only release CA for the trully devoted members of the community. People that have been here since Ofp. - to avoid giving alpha to those with only temporary interest to play something during summer. Trusted clans like, for instance, ShackTac. Talented modders who, obviously, know the engine. Why? To avoid the "unnecessaries". Maximize feedback. Configure the game so that veterans are satisfied. Without them Arma would be long dead. If it's for the good cause, I won't take part in alpha. I am not a modder, I study (dont tell me it's summer, please) so I dont have much time. Every sacrifice is worth it. What do you guys think? Keep the discussion civil.
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Magazines in your inventory: A way to distinguish full ones from others, like adding adnotations (Light) (Medium) (Empty) when seeing in inventory. Keep empty magazines instead of them disappearing in an odd fashion. Dispose of manually.
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Optimization and worse graphics: The key to a fivefold increase in sales of ARMA 3
Vultar replied to Recta DP's topic in ARMA 3 - GENERAL
It's not really that Arma2 is "very demanding". It is just... terribly optimised. I run Arma1 on [Very High] [10k VD] at 45+fps. I run Skyrim on [ultra] 40+fps. How about Arma2? Turning AA 8x on makes the game run on 20fps at Very Low. Even without AA and most-of-the-time-giving-me-a-headache postprocess effects, setting everything to High, shadows to Very high gives me about 20-40fps. Playable, but annoying sometimes. Little note: I must admit that real-life reminds me of Arma1. Well said. Well said. -
I almost forgot: It'd be nice to finally have functional scopes before ACE comes out. Did you know that all these dots and lines are actually there for a reason? Incredible. :rolleyes:
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I often play Arma2 (without OA) on [ARMA2.RU -PvP- <AAS>] server. It's great fun. More challenging (at least here you can't see those snipers on your map/radar). I hate Evolution or Domination - too much armor everywhere. I appreciated Co-op missions for ACEmod. One of the best video games experiences I've ever had.
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New animations: What does it mean for gameplay?
Vultar replied to Dreepa's topic in ARMA 3 - GENERAL
I think most of the discussions should stop for now. You people speak as if BIS has been disappointing you for all those years. I think they did a lot of good job. Every aspect of preferation can be modified with mods. -
New animations: What does it mean for gameplay?
Vultar replied to Dreepa's topic in ARMA 3 - GENERAL
By fluent I mean animations that are very responsive, like in battlefield. (For those who didnt read the topic, but will hate on me based on this comment) No, I said nothing positive about battlefield here. -
I wonder - why people wish to see such far-fetched features in Arma instead of playing some arcade games? Oh wait, even those do not include them... How about size? Not every uniform would fit. How about time to change clothes? A few minutes. Guys, the paradox of your wishes is incredible. I thought you wanted Arma to be realistic. If you want to do something good for arma - start a campaign against tall grass, similar to that in Arma2. Let's make this prone animation a bit more useful, shall we?
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I think of it this way: If you kill an enemy, there's blood on his uniform. Good luck blending in. Also, soldiers operate as teams/squads/etc. They arent strangers to themselves. Changing the uniform is pointless.
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One thing: Correct the leaning animations. Do not tilt the weapon. Sights become useless on longer range. Thanks.
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New animations: What does it mean for gameplay?
Vultar replied to Dreepa's topic in ARMA 3 - GENERAL
I think that fluent animations are mainly what makes games like Battlefield 3 strange. Especially when you shoot at someone, he's given a chance to jump a few times, sprint for a while and even sometimes escape. I dont think that you'd like to jump about under heavy live fire - but maybe Im wrong, who knows. Arma's "not fluent" animations (although, after months of arma2 pvp I find them perfect) and the inability to just jump (why would you want to jump anyway? Do you often jump in real life without a reason?) are what ensures the feeling that Arma series give, starting with Ofp. Possibly one of many things that makes me play the game even after all those years. Think about it, there must be this something we dont know about that makes us play this game even though all the bugs. Wonder what it is, though. -
Holy... *speechless*
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Finally, someone with backbone. I'm quite moved to see the results of your work, Icarus. If you plan on any further work including different variants, I recommend you creating a new thread. Doing so will allow you to update the first post, which for many is a very convenient solution. Good luck. :) @Guys, Thanks for feedback.
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The error is simply due to the fact that WW4 2.5 uses a new, up-to-date config which grants the user new features, such as the peak animation, which isnt included in the 2.1 release. My replacement is based on 2.1 and compatible only with 2.1. I'm sorry, but I don't have time to rewrite the config. I give permission to anyone who wishes to update this config to 2.5. Feel free and have fun.
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Congratulations on the release, Sanctuary. It seems that years of hard work finally reached the greatly awaited destination. :) Even though I don't have time anymore due to studies, I'd like to thank you for the pleasant time spent with your mod. It's trully a masterpiece and something that would convince me to play the good old Operation Flashpoint over and over again, even after all those years. And, of course, good luck on future releases, Sanc. :)
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I was 10 when first time put my hands on Ofp. Since then I've been interested in military, reading and learning year by year. Learning from my own Ofp experience, reading some Field Manuals... It's pretty hard to die in Ofp, nowadays. :) Three Rules I can think of: Be Accurate. Always take cover. Think.
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I have found a minor issue which occured while using the config. When playing resistance campaign, soldiers were issued 10 hand grenades instead of what they should be issued (4 mags, 6 nades). You could change it manually, but since it's a waste of time, I decided to fix it. Fix done. Download update here: Download. [edit] First post updated.
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Forest Sweep Single Player Mission for OFP Res 1.96 with WW4 modpack. Snowy weather, Kolgujev. A group of 12 West ShadowOps was assigned a task. Eliminate russian Specnaz team. Beware, locals call them "Ghosts". None of the previous forces returned home. You're already dead. Good luck. Hint: There's just 8 of them. http://www.mediafire.com/?dgt17b7bx7bb0b6 I hope the mission works as it should. It's just a very simple mission. My first public. Have fun, I've never managed to complete the objective. ______ Designed to be played on pure ww4modpack by Sanctuary. Recommended difficulty: As always, Veteran. I'd appreciate feedback. Simple, but cold atmosphere.
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According to previous posts, Sanctuary said everyone was allowed to release modified content without permission as long as credits were included. As I am done with the config, I am going to release it so that anyone can learn / use it. I personally use it and everything works flawlessly. http://forums.bistudio.com/showthread.php?t=110730