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slatts

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Everything posted by slatts

  1. arent the CS-RPG guys banned from here anyway? we all knew they stole them :P @fox 09 i think you can agree mate, proof of stolen addons should be welcome on the forums, and the culprits named and shamed
  2. fair point :) tornado? harriers? lol
  3. apart from great escape music...what are you bringing thats better/different then UKF or stalkers work?
  4. slatts

    FV432 British APC

    EDIT: nvm reply sent before me
  5. slatts

    FV432 British APC

    nice job mate looks great oh those BLX stand for something? ;) jk
  6. well thats not what i mean what i mean is, you broke the EULA, said so on a public forum and when confronted dont even answer you just continue what you already posted
  7. darrak your a nonce on topic look foward to the next project
  8. slatts

    Screenshots of new british army

    there old mate ;)
  9. i know more then what wiki will tell you about us lol
  10. yea got some good things from it have some sources already ;)
  11. cheers mate :) thanks plus irish troops may be the safest in arma if the research goes right :) will update
  12. love it have a nice idea you could add :) ill get onto you about it later
  13. // BIS basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define VSoft 0 #define VArmor 1 #define VAir 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 #define CanSeePeripheral 32 #define ReadAndWrite 0 //! any modifications enabled #define ReadAndCreate 1 //! only adding new class members is allowed #define ReadOnly 2 //! no modifications enabled #define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied #define LockNo 0 #define LockCadet 1 #define LockYes 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 4 // secondary weapons #define WeaponSlotHandGun 2 // HandGun #define WeaponSlotHandGunItem 16 // HandGun magazines #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 class CfgPatches { class MY_NAMED_ADDON { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CAWheeled2", "CACharacters2", "CAWeapons","CAWeapons"}; }; }; class CfgVehicles { class hmmwv; // External class reference class midf_rgm32: HMMWV { scope=2; model = "\sfp_dc_wheeled\rg-32ltv"; displayname="RG-32LTAV"; crew = "IDF1"; picture = "\sfp_dc_wheeled\data\galten_ca.paa"; armor = 50; memoryPointsGetInDriver = "pos driver"; memoryPointsGetInDriverDir = "pos driver dir"; memoryPointsGetInCargo = "pos cargo"; memoryPointsGetInCargoDir = "pos cargo dir"; transportsoldier=4; selectionBrakeLights = "light_brake"; selectionBackLights = "light_back"; wheelCircumference=3.316; unitInfoType = UnitInfoShip; class Turrets = {}; }; class TransportWeapons { weap_xx(Javelin ,1); }; class TransportMagazines { mag_xx(Javelin ,1) }; }; this config is tossing up a few errors like "= encountered instead of {" once one is solved another pops up..anyone able to fix it up?
  14. im no expert on british kit but would the ECM kit not be used by EOD teams more? (8 lives down :P )
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