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Everything posted by slatts
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a flag proxy on the model is showing up in buldozer
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1: there just new kit on the XM8 rifles, you cant pick as your playing, just take whats in the ammo box 2: im guessing your looking at some user made pics, these are just using an addon which allows for new static animations for pictures 3: always been in arma2 4: im guessing where you saw this was the BIS release trailer where a pmc is stuck behind a SUV, the SUV is just a destroyed model, however in game, tyres can burst if shot
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my gut feeling is that they will say they havnt found life, just some new planets with water or something like that still, there is other life out there..there has to be :D
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ARMA 2: Private Military Company (ARMA 2: PMC) DLC
slatts replied to Dwarden's topic in ARMA 2 & OA - GENERAL
my only problem is a picky one :P the XM8 could have come in a few more versions and combos other then that its all good -
ARMA 2: Private Military Company (ARMA 2: PMC) DLC
slatts replied to Dwarden's topic in ARMA 2 & OA - GENERAL
im sorry but i must laugh at people who downlaod a file called BAF when theyre looking for the PMC, which isnt out yet! stop complaining at BIS for confussion, you downloaded the wrong file! -
trouble with soldier configs
slatts replied to slatts's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ah yea see it now cheers myke :) -
hey guys myslef and betsalel tried getting these units config to work, however a few errors with missing " and } marks, any chance of sorting it out, thanks :) class CfgPatches { class Irish_Infantry { units[]={"Irish_Infantryman", "Irish_Infantryman_AT", "Irish_Infantryman_DES"}; weapons[]={}; requiredVersion = 1.000000; requiredAddons[]={CAData,CACharacters,CAWeapons,CASounds}; }; }; class CfgFactionClasses { class Irish_Forces { displayName = "Irish Defence Forces"; priority = 8; side = 1; }; }; class CfgVehicleClasses { class Irish_Infantry { displayName = "Infantry"; }; }; class CfgVehicles { class Land; class Man: Land { class ViewPilot; }; class CAManBase; class USBasicBag; class US_Soldier_EP1; class US_Soldier_Medic_EP1; class US_Soldier_Sniper_EP1; ////////////////////////////BAGS///////////////////////////////// class irishpack: USBasicBag { scope = 2; displayName = "Backpack (Irish)"; model = "\Irish_ARMA2unit\irishpack.p3d"; picture = "\CA\weapons_E\Data\icons\backpack_US_ASSAULT_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; transportMaxWeapons = 0; transportMaxMagazines = 8; }; class irishpack_2: USBasicBag { scope = 2; displayName = "Bergen (Irish)"; model = "\Irish_ARMA2unit\bergan.p3d"; picture = "\CA\weapons_E\Data\icons\backpack_US_ASSAULT_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; transportMaxWeapons = 1; transportMaxMagazines = 20; }; //////////////////////////Infantry////////////////////////////////////// class Irish_Infantryman: US_Soldier_EP1 { vehicleClass = "Irish_Infantry"; faction = Irish_Forces; displayName = "Rifleman"; model = "\Irish_ARMA2unit\irishsoldier"; identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"}; scope = 2; backpack = "irishpack"; nightVision = 1; Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"m4a1","m9","NVGoggles","LaserDesignator","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch","ItemGPS"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_West","HandGrenade_West","Laserbatteries","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9"}; respawnweapons[] = {"m4a1","m9","NVGoggles","LaserDesignator","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch","ItemGPS"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_West","HandGrenade_West","Laserbatteries","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = { "STKR_BritMTP\hhl\hhl.rvmat","STKR_BritMTP\wounds\hhl_wounds.rvmat","STKR_BritMTP\wounds\hhl_wounds2.rvmat","STKR_BritMTP\Squadlead.rvmat","STKR_BritMTP\wounds\woundsquadlead.rvmat","STKR_BritMTP\wounds\woundsquadlead.rvmat"}; }; class Irish_Infantryman_AT: US_Soldier_EP1 { vehicleClass = "Irish_Infantry"; faction = Irish_Forces; displayName = "Rifleman(Javelin)"; model = "\Irish_ARMA2unit\irishsoldier"; identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"}; scope = 2; nightVision = 1; Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"m4a1","m9","NVGoggles","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch","ItemGPS","Javelin"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","Javelin"}; respawnweapons[] = {"m4a1","m9","NVGoggles","LaserDesignator","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch","ItemGPS"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = { "STKR_BritMTP\hhl\hhl.rvmat","STKR_BritMTP\wounds\hhl_wounds.rvmat","STKR_BritMTP\wounds\hhl_wounds2.rvmat","STKR_BritMTP\Squadlead.rvmat","STKR_BritMTP\wounds\woundsquadlead.rvmat","STKR_BritMTP\wounds\woundsquadlead.rvmat"}; }; class Irish_Infantryman_DES: US_Soldier_EP1 { vehicleClass = "Irish_Infantry"; faction = Irish_Forces; displayName = "Rifleman(desert)"; model = "\Irish_ARMA2unit\irishsoldier_des"; identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"}; scope = 2; backpack = "irishpack"; nightVision = 1; Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa"; weapons[] = {"m4a1","m9","NVGoggles","LaserDesignator","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch","ItemGPS"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_West","HandGrenade_West","Laserbatteries","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9"}; respawnweapons[] = {"m4a1","m9","NVGoggles","LaserDesignator","Throw","Put","ItemCompass","ItemMap","ItemRadio","ItemWatch","ItemGPS"}; respawnmagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","HandGrenade_West","HandGrenade_West","Laserbatteries","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9"}; class Wounds { tex[] = {}; mat[] = { "STKR_BritMTP\hhl\hhl.rvmat","STKR_BritMTP\wounds\hhl_wounds.rvmat","STKR_BritMTP\wounds\hhl_wounds2.rvmat","STKR_BritMTP\Squadlead.rvmat","STKR_BritMTP\wounds\woundsquadlead.rvmat","STKR_BritMTP\wounds\woundsquadlead.rvmat"}; }; }; }; regards, blink
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Jungle Wars: Island of Lingor
slatts replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
half day tomorrow at school :D heres holding out hope -
SyNcRoNiCzZ AddOn Release Thread
slatts replied to SyNcRoNiCzZ's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thats well cool mate good work :) -
WIP: Stuff you are working on 2!
slatts replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
cool eagle :) seen them on trail with the Irish DF shame they flipped :P -
WIP: Stuff you are working on 2!
slatts replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
octavia is a great car in RL :D great to drive -
Call of Duty 7: Black Ops Trailer...
slatts replied to Laqueesha's topic in OFFTOPIC - Games & Gaming
two mates given the same review on ps3 another MW mod by treyrech stores here opened at 12 for people to buy it, and had parties.....so stupid... makes me love BIS more :) -
Bv 309/Bv 206/ Vikings.. "partner" request.
slatts replied to granQ's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice :) should be a great little thing to drive around in -
WIP: Stuff you are working on 2!
slatts replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
although no pics wrothy of public viewing just yet i was working on a scorpion CVRT and decided to have a go at at some other varients such as the spartan or striker, maybe a sultan as an MHQ ....another bit of work on the side list :P will update once i make a bit of progress on them, however my MIDF project comes first :) -
*coming in on no side* afaik VCB only use ukf gear so if you talk about vcb and their guns, dont be surprised if someone form ukf says something
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WIP: Stuff you are working on 2!
slatts replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Schancky that a tri-star? -
fine, from scratch, all of rocks list done in two weeks. 100% no bugs or .rpt issues as far as your post and no thread suggests. youve never made an addon or worked on one so far as i can see i look foward to your amazing "loooooong" list of addons in two weeks P.S. with the way your posting, i dont think youll be able to post here for more then two weeks :cool:
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had some bouncing action with helis and VTOL planes when i landed , and like gnat, taking off holding Q when you hit the ramp seems to kill speed (i only tried the bis F35) other then that, looks good for an early release and looknig foward to more updates :)
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looks very good best of luck :)
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i understand of you dont want to name him but i would, so every knows whos the arse who did it
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WIP: Stuff you are working on 2!
slatts replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://i296.photobucket.com/albums/mm180/guitaro-man/TNA.jpg the takistan national army just something i made while bored shifting arma1 units seeing if theres anything to use on the MIDF units tried for a mix of old and new, just needs something extra (i know its not great to look at :P simple cop and pasteing) -
hey lads, ive noticed my un-pbo isnt working for arrowhead, but arma2 addons are fine no sure if this has been answered before, i searched but couldnt see any, if so please link me so has anyone else been able to over come this? or is their a tool ive over-looked? P.S. my tool is by amafli..pretty old and simple but did the job hehe, also admins..please move to proper section if this shouldnt be here
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got the name and PW go me ^^ lol
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ARMA 2: Private Military Company (ARMA 2: PMC) DLC
slatts replied to Dwarden's topic in ARMA 2 & OA - GENERAL
i thought, seeing the pic there you could shoot from the car, but a minigun sounds waay cooler :P in-game video playback, has me wondering -
never thougth of that....now i feel like a right mong