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t_d

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Everything posted by t_d

  1. You probably have to reinitialize the support pack so it knows that the ARTS variable has changed. And sry for the stupid answer but you were asking for the command to change the variable
  2. err... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ARTS = 1 Â
  3. I wouldnt have thought that this is possible, but if you already use this technique, I'm glad that I learned something new.
  4. @Rocket: nuxil is refering to HUD animation sources and not the sources used in model.cfg for animations. I doubt that these are the same, although I didnt test it.
  5. I remember that I had working something like this but I dont really remember if it was working with every animationSource. Try vehicle player animationPhase "nozzle_1_1_1" for now.
  6. t_d

    Error CTD

    You are using SQS Syntax in a sqf file. Change init.sqf to init.sqs
  7. this class <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class GLT_UH60_medic needs to be <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class GLT_UH_60_medic because it has to be the name of the p3d
  8. t_d

    Arma2/Oxygen2 modelling questions:

    Faces->Split/Hole can be used for subdividing I guess.
  9. Biki says it is Picture 3D!
  10. t_d

    LOD Blending on Vegetation?

    It's done via rvmat afaik. These entries seems to be important: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">PixelShaderID = "NormalMapSpecularThrough"; VertexShaderID = "NormalMapSpecularThrough";
  11. That is probably done with rvmat file.
  12. Select the points, press Shift+E and click on the button "Create Selection". That's it.
  13. Here you can load a first version containing CourierNew font in different sizes. I didn't really test the spacing so I just can hope it is working Â
  14. I looked at the font configs and it seems that BIS did a bit weird stuff. For example: the UIFonts config defines 5 fonts but three of these are exactly the same as they use the same font textures. So Zeppelin32, Bitstream and TahomaB are the same fonts because Bitstream and TahomaB are using Zeppelin32 texture files. Bitstream is usually Monospaced. In Dta/bin config you find class LucidaConsoleB and TahomaB(is overwritten by TahomaB in UIFonts config). LucidaConsoleB is usually monospaced so you should try this. If someone needs other fonts just let me know. All I need is the ttf file.
  15. Gimme me a small list with fonts you would like to have and maybe I can make a small addon for you.
  16. What kind of help can you offer?
  17. t_d

    rotating a gbu12?

    That's a mathematical problem due to rotation matrices. You also notice this effect with the camera which cant set to directly watch downwards. So you need a very little offset. Try this: GBU setVectorUp [1,0,-0.01]
  18. It is possible with setFriend command. Be aware that you set friendliness for both sides (see my note on the bottom of the biki page).
  19. A CWR Demo is already released: http://community.bistudio.com/wiki/Cold_War_Rearmed:_Demo
  20. I did the CWR UI with working sound afaik. Can't remember that I did anything special to get the sound working.
  21. t_d

    Comparing two strings

    "==" isnt case sensitive. checking with "in" is. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"blabla" == "BlABLa" //is true "blabla" in ["BlABLa","BLABLA"] //is false
  22. t_d

    Who is working on what

    I am responsible for the UI and packing pipeline. Furthermore I did most of the model.cfg stuff and if external raw data his available I am mostly importing it to the project. And you can contact me for every kind of scripting questions. Currently I am not working on the UI and other things because UI hasnt high priority and the rest of the project isnt developing. But I am still active: if someone would need help he could contact me. But since Planck isnt available anymore the project is stagnating. Wonder if he still didnt get his graphic card. To sum it up: you can add my mail to your list of active CWR members.
  23. t_d

    RealTimeEditor 5

    You can disable the map with ctrlEnable command, so it wont react to mouse commands.
  24. t_d

    Half body in ground

    rpt error messages could help to solve the problem.
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