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Posts posted by Tankbuster
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24 minutes ago, z80cpu said:How do you 'look' for it? The ways mentioned above are the only ways to get the max height. So I am at a loss how you 'look at it'. I am also taking about automating this process. If you're talking about looking at the map, they can be WRONG. The Livonia map is one where the map has the wrong heights listed. See a post of mine from above stating this.
These scripts are the only accurate way to get it. Map configs could be missing as well, so that is also useless,
Also, what I was after was to know the max height on ANY map as quickly as possible. Start mission, I know height immediately. The player has to do nothing and the height is determined in less than 3 seconds with the player not even noticing that this is being done.
🙂
By running the game, opening the editor and looking for the highest peaks. You don't need to automate everything. The couple of minutes you spend getting this information manually will soon be much shorter than the 3 seconds every time it's played.
When I've found what looks like the highest position from the editor map, spawn an entity there, run the mission and get it's z value.
switch (worldName) do { case "Altis": {maxel = 350};// thronos case "Stratis": {maxel = 236};// camp maxwell case "Tanoa": {maxel = 443};// Mount Tanoa eastern rim ~ ~ };
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I load up each map my mission will run on, find the maximum altitude by looking for it, then store it in a variable. 🙂
Sometimes, coding something to find a value is not the best way.
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Just my opinion, but you should not edit old posts because your opinion changed. Instead you should make subsequent posts saying something like "at the time, I thought this but now, I think something else".
Apart from anything else, my replies to you now look like nonsense.
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Now this is interesting because I've always been pro AIO and you have been anti them, in general.
I always said to you that I didn't know of any failures. that's not quite true. A friend did have a failure of the tubing where it enters the radiator and in this case, it was an Alphacool.
It means nothing in the grand scheme of things of course because it happened some years ago and 1 isolated failure shouldn't reflect on the general reputation of a manufacturer, but it was enough to make ne buy Corsair.
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Which brand AIO did you buy? I ask because you've previously recommended not using them.
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It's a server difficulty setting.
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I wish I'd thought of a way to both help and plug my own content.
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Agreed. It's nonsense
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Spoiler4776: Added EH to kill aircraft with a single missile hit
4778: Fixed syntax error stalling the mission on some dedicated servers
4780: DEP air patrols now end at 000 so they don't despawn in front of players
4781: Remarked out disablerandomization in description.ext to try to prevent the weird APC pyramid glitch
4781: Added Shantou classnames to enemy boat names as they now spawn properly
4783: Removed code that hid misplaced building in Son Tay. Bug fixed my mod author
4784: Added new car classnames that came with PF 1.1
4785: Added score for running down enemy with vehicles
4786: Added score for kills from artillery and cruise missilesMission updated to 1.20.4787
Fixes a bug that would prevent Linux servers starting. Thanks to @squiffy for report.
Improved despawn of some Independent assets - try to have them not despawn in view of players
Boat patrol secondary mission cannow use the fixed Shantou OPFOR boats (and what beasts they are!)
Scoring for players who run down enemy with vehicles
Scoring for players who get kills with artillery and cruise missiles
Google drive updated. Links on first page
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You used some quite long words there. Well done.
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On 9/4/2021 at 7:37 PM, Groove_C said:So your wife/girlfriend shouldn't approve the upcoming upgrade, since you already have 30+ FPS 🤣
You're right, as ever. Let's not tell her though. 😀
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cardinaldirs = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest", "north"]; tky_fnc_cardinaldirection = { params ["_dir"]; private ["_cardinaldir"]; _cardinaldir = cardinaldirs # (([_dir, 45] call BIS_fnc_roundDir) /45); _cardinaldir };
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Wow. Setting OBS up with my Streamdeck was a mission. It took an hour or so, but it's working finally
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Does OBS do that funky record-last-5-minutes thing?
Edit... ah... Replay Buffer... excellent!
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I've googled this to death. Until I got the new GPU and with it, a reinstall of the drivers, I was able to have the all sound ( ts and game) in my headphones and Shadowplay could capture them all. Very frustrating.
Looks like I might be switching to OBS then.
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This used to work just fine, then I got a new graphics card and Shadowplay isn't recording game audio. It records my microphone, but all my captures are otherwise silent.
I've got the game set to output sound (Arma3 > options >audio) to my headphones (Logitech G533) but Shadowplay will only record game sound if I set that to my monitor, which it says is Q3277 Nvidia High Definition Audio (Q3277 being my monitor)
This was working until I got the GPU and reinstalled it's drivers, along with, presumably, the Nvida Audio drivers too.
Any ideas why I can't have the game audio through my headphones and Shadowplay record game sound?
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Mission updated to 1.20.4776.
Lots of optimisations, many related to the Cam Lao Nam version
Other new features include the ability to laser guide cruise missles in the terminal phase
Working tactical ping (suggest disabling the BI one as this uses, by default the same keystrokes)
New secondary mission, boat patrol
Hopefully fixed graphics glitch on destroyed Kamish and Tigris
Siren sounds in primary target when last few enemy AI rush players.
Download links on first page.
To reiterate, this mission is designed to work on dedicated servers. It will work on a hosted server too, though you might see some things that are supposed to be on the server only.
Spoiler[4700] Added: Laser guidance for cruise missiles
[4701] Internal build[4702] Added: keydown EH to run authority tactical ping
[4703] Added: PV containing the position of the authority tactical ping
[4704] Added: Function to receive ATP data and display it on map and game UI
[4705] Added: Sound for ATP
[4707] Internal Build4707 Added: Fallback for choosing car position in laserdesigcar SM
4712 Fixed: New tactical ping
4713 Improved: Replaced some DEP functions with BIS ones
4714 Improved: Dead DEP aircraft only deleted if they are dead or underwater
4716 Improved: DEP scripts use new commands
4717 Fixed: Missing classname from civmustbedestroyed array
4718 Improved: On Nam, destroyer position is now one of a few hand chosen positions
4721 Improved: On Nam, some target towns made smaller
4732 Improved: Hand codes Bolar to be a coastal town
4740 Added: New secondary mission: Nasty boat patrol
4741 Improved: Findriverroute can use a rubberboat if required
4743 Improved: Boat patrol can use Pleiku boat base
4745 Improved: Boat patrol mission will start close to PT
4747 Added: boat classnames so boat patrol can be terrain agnostic
4751 Fixed: Syntax error crashing kill1man secondary mission
4752 Fixed: Bug where tower for destroyradiotower secondary might be in a friendly town
4754 Fixed: Bug where destriyradiotower chooses undestroyable targets (top radars on name)
4755 Added: Enemy boats on boat patrol
4756 Improved: Boat patrol works on all terrains
4759 Added: datagen script that gets buildings that sink underground when destroyed
4761 Improved: Repair local building much faster to set up and works on Nam
4763: Added: Alarm sound when PT stalk begins
4764: Fixed Graphics glitch on Kamish and Tigris.4766: Improved: PT reinforcement troops, both heli and road, now patrol the PT instead of attacking the forward vehicle
4768 Changed; On Nam, enemy skill level lowered a little
4770 Improved: Louder siren when stalk mode starts in PT
4773: Improved: Positioning of forward vehicle and quadbikes at beachhead
4774: spawnprimarytargetunits uses animationlist from config for vehicle randomisation. Previous was to send all known animations to every vehicle
4775 Added: Firecode and DogKondo to authors credits4776 Build and publish
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On 7/8/2021 at 9:19 AM, jarrad96 said:I’m in hospital at the moment, multiple internal organs failed and I was rushed to hospital, and when they had me on the harder drugs in Emergency/ICU on life support I was having Arma based vivid hallucinations while still awake, and trying to write to the nurses about CSAT Pacific (I was intubated but aware, so unable to speak) which was terrifying at the time but almost absurd in hindsight that I was hallucinating this game I’ve put over six thousand hours into by this point.
I’m no longer in serious danger, started slowly trying to walk again and on the way to a several month recovery now just with a bunch of new impressive scars everywhere and some other longer term complications but wanted to share what’s now my biggest ‘You’ve Played Too Much Arma’ moment.
That's quite a high price to pay for such an experience. How was your framerate?
PS, Get well soon.
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9 minutes ago, Groove_C said:No, as @oldbearsaid, 30 FPS is plenty, for Arma - no need for 60+.
Indeed. I've said it many times too.
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12 hours ago, Janez said:@Tankbuster, congrats on your new 30xx card, hopefully you can still feed your family. 🙂
Yeah, so as I mentioned, there is number of factors at play. Check the cable situation first.
- GPU, even if new, can be faulty but what I would check first is the PCI-e if GPU is slotted properly. Motherboards have those pins on right hand side to hold it in place these days but it can still happen. So take it out and put it back in. Since your GPU is new I doubt this is the case but as a tip, if your PC has been sitting for a while, clean it with either vacuum cleaner or air compressor (be careful not to over spin the fans and damage the bearings) and use Isopropyl type alcohol to clean the connections, especially ones delivering power - to hard drives and whatnot. Obviously make sure power delivery to PC is disabled first! Flip the PSU switch, extension cord switch or just pull the power cable out. Be sure to check all those power related connections whether they are dusty or not though.
- Software, drivers and Windows. As we establish you're running NVidia, you can refer to some of my previous post like a page back in this thread about potential problems with DCH drivers and some Windows versions. Use DDU to do a clean sweep. You can also try older drivers and ultimately older versions of Windows 10.
- Cables, connectors and ports. Make sure those are all sitting properly. If you have other spare cables, try those and as Valken mentioned, make sure those cables are actually compatible.
- Monitor, difficult to troubleshoot, if you have a spare PC or compatible laptop, you can try that and isolate/narrow down the issue.
- Lastly, how is your power output situation? Is only your PC and peripherals going out of wall socket through extension cord or you have any other high power consuming device connected to that wall socket?
So, if all seems well with the above and issue still persists, contact either monitor manufacturer tech support or take the whole setup to a shop/repair service. Hopefully you wont have to but please, if you find yourself in this situation again, state all this in your OP. I'm assuming a lot here and we're going back and forth more then necessary, when all this may very well be common knowledge to you and may have already done all that. You've been around for a long time, you know what's up, it's like the editing section. 🙂
I've reseated the card and its power cables. The machine is fairly clean. I use an airblower every few months to clean it and it's got no dust in it right now.
I've tried older drivers.
The PC is on a multigang cable. I plugged it into a wall socket.
The issue persists. I'm really suspecting the monitor which claims to be able to do 60Hz at native, can't. I'm already in touch with AOC. They've pretty much said what you guys have. I think I'll look to pick up a new monitor in the sales later in the year.
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17 hours ago, Valken said:@Tankbuster Going to assume you have a new power supply and using the in the box GPU to monitor cable.
I had a problem with AMD 6950 back then until I swapped in the cables from the box. Turns out my older Nvidia cable was not HDMI compliant but with bog VGA cables, it worked.
Power supply not new, but only a couple of years old. It's a Corsair 750w unit.
I've tried a number of different cables, including an *k certified DP cable, issue persists.
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I don't use ACE.
Anyway, I've created a scripted alternative which I'm going to test with my players soon.
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Weird Crash issue
in ARMA 3 - TROUBLESHOOTING
Posted
Sounds more of a hardware problem. My money is on bad RAM