The-Architect
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Everything posted by The-Architect
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I have this uneasy feeling...
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Ok, first off, no friggin' porn or snuff or any of that dodgy crap. This thread is for funny or impressive websites that you have found. I'll kick off with a few I've found. Could we have a discussion thread Seperate mods? Like the Flashpoint photography? That way this thread would be all sites without having to go through tons of text. You're gonna need flash for most of these I reckon. Ok, here you go. TokyoPlastic Tokyo Plastic is an advertising firm as far as I can tell. I found a section that had some of their work, like MTV ads and car ads. Anyway the great thing about this site is simply navigating it. You'll see what I mean. My favorite bit is the Drum Machine. Here's the link. http://www.tokyoplastic.com/ Mr. Fastfinger This site had me amused for ages. Make sure you have a solid practice before you choose the quest. I reccomend a good 5 to 10 minutes in the practice area to get used to it. It's worth it at the end. Don't know what I'm on about? All will become clear. Here's the link. http://www.guitarshredshow.com/ That's it for now. Hope you enjoy the sites and share some of your own.
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Sorry but the flying characteristics of ArmA aircraft are way too far out to please any flight sim guy. What Plaintiff said is totally correct. Aeroplanes do the most unrealistic things. I wouldn't bother if I were you. Unless you got a really broad opinion of what a flight simulator is.
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Campania de Malvinas MOD
The-Architect replied to catito14's topic in ARMA - ADDONS & MODS: COMPLETE
Got a link? -
"Create your own billboard"
The-Architect replied to [frl]myke's topic in ARMA - ADDONS & MODS: COMPLETE
I really need this addon. Does anyone have it? -
No matter what I do I can't get over 30 FPS. I tried zooming into a white space on the map and 60 is the maximum. I tried on many different settings. Is there a maximum frame rate? My game doesn't play really really slowly.
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Fastroping Addons Thread
The-Architect replied to sakura_chan's topic in ARMA - ADDONS & MODS: DISCUSSION
Have any of you guys thought of having a jungle penetrator script or addon? Opposite of the fast rope, basically just a guy hanging on a rope and being hauled up? -
The Unsung Vietnam war MOD
The-Architect replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
The mainquestion is when are we gonna get our hands on something? -
Yeah.
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No, I messed up in my previous post. It maxes out in game at 30. In the editor, zoomed right in it's 60. I amended my first post.
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Seems my monitor can only go as high as 60Hz. May need to re-invest.
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Yeah refresh is set to 60 and in the NVidia Control panel Vsync is on. What should I change it to in the config?
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I have a 1680x1050 flat screen monitor and for ages I have had really really poor performance. Due to NVidia not letting me pilbox ArmA. Today I tried playing in window mode and I found that the game looked better and ran smoother. Only touble is that now I can hardly see anything. Can I make the window bigger? I tried changing the perameters in the launcher but this only affected the size of the screen inside the window and not the window it's self.
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ArmA Photography I - No images over 100kb.
The-Architect replied to raedor's topic in ARMA - GENERAL
Some VTE stuff mixed with stuff of my own from my campaign. There's no particular running theme. <img src="http://img228.imageshack.us/img228....MG] http://img399.imageshack.us/img399....MG] http://img227.imageshack.us/img227....ot;> <img src="http://img399.imageshack.us/img399....MG] http://img227.imageshack.us/img227/8978/m113piclw1.th.jpg Addons: VTE, Jungle Sahrani, ArchNamFacePack. -
That is so true. I find aiming is almost impossible with anything but lowest settings.
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Project: UK Forces
The-Architect replied to da12thMonkey's topic in ARMA - ADDONS & MODS: DISCUSSION
Course they do. -
The Unsung Vietnam war MOD
The-Architect replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Having a hand held NVG device is a cop out. Also, NODs was not rare at all. Here is a bit of research I did for a different Nam group. Here's the info on Night Vision or NOD (Night Observation Device) in SEA. By the mid-1960's, scientists and engineers at Night Vision fielded the first generation of passive night vision devices for U.S. troops, including a Small Starlight Scope that served as a rifle-mounted sight or as a handheld viewer. Realizing these systems were far from perfected, Night Vision research personnel came to refer to the development of this early equipment as the First Generation Image Intensifier Program. Scientists and engineers would go on to improve upon this technology to deliver a second and third generation of night vision equipment. http://www.simhq.com/_air6/images/air_232a_015.jpg The first generation Small Starlight Scope was soon put to practical use in the field. With the United States' growing involvement in Vietnam, U.S. soldiers quickly recognized that they faced an enemy that relied on the cover of darkness to conduct its maneuvers and offensive operations. In 1964, the U.S. Army issued night vision equipment to the troops in Vietnam. The Vietnam War proved to be an important stage in the development of night vision systems. There were no "goggles" like today and instead Gen I scopes were mounted on rifles as in the following images. http://ugca.org/07jan/nightpvs2.jpg AN/PVS-2 Night Vision Sight “Starlight Scope†(1st Generation) used on M14 Rifle (circa 1967-75) Type:  Passive “starlight†scope intensifying ambient light Weight: 6 pounds complete with battery Effective range: same as with conventional sights This is a bigger picture of a soldier in country showing the scale of a Gen I scope. The Gen I scopes were in wide usage by 1969. http://bp1.blogger.com/_IQgkr1....0+j.jpg In late 1969 the US started the Nighthawk project which utilised some estimated 14 the UH-1H huey force to conduct night missions armed with a Starlight scope, a large Xenon searchlight and a mounted minigun. Some models also had a mounted .50 poking out the door. http://www.fas.org/man/dod-101/sys/ac/uh1h-001.jpg The empty slot for the NOD can be seen above the Xenon searchlight. http://www.vhpamuseum.org/weapons/images/nighthawk.JPG The NOD is clearly visible here. Note that the minigun is mounted away from the door gunner position. A better picture of the whole Nighthawk system can be seen on this Firefly squardron bird. http://www.vhpamuseum.org/aircraft/images/firefly.jpg http://www.atroop412cav.com/tools/images/starlight_large.jpg A better indidcation of the scale of the NOD. This one seems to be mounted on a watchtower. The following are pictures of the large mounted NOD optics. Sorry but I couldn't find any of the rifle mounted optics. http://www.vhpamuseum.org/aircraft/images/mohawk.jpg http://www.vhpamuseum.org/Places/images/marble.jpg Listening to a Marine Sniper who served in Vietnam it becomes evident that NODs were very common amongst US forces. -
ArmA feedback thread - based on Beta Patch 1.15
The-Architect replied to Placebo's topic in ARMA - GENERAL
When I click the new patch launcher in the beta folder I get this. This application has fialed to start because IFC22.dll was not found. Re-installing the application may fix this problem. -
ArmA feedback thread - based on Beta Patch 1.15
The-Architect replied to Placebo's topic in ARMA - GENERAL
Anyone know where the full change log is? EDIT: Never mind, I found it. -
I'm also having trouble with ArmA thinking it's still on 1.12. I have installed the 1.14 patch but don't know how to make ArmA recognise it.
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I certainly won't get bent out of shape. It's his island. I'm just saying that there's potential for it to be more than what it currently is. I'd love to see it as a serious map but if he wants to keep the workload down and just keep it as it is then who am I to argue. He's got skills, either way, that's evident.
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The Unsung Vietnam war MOD
The-Architect replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
I noticed the thick, dense jungle. Are there enough allys and clearings with routes in and out to create firing lanes, set up ambushes and the like. Also, do you have clearings with tree stumps to simulate past LZs cut into the jungle? I understand that you want a totally dense environment but clearings, allys, gullies etc would be a good addition. Another question regards the bases. Have you created full bases or just left big dirt textured clearings for us to build our own? I'd prefer the latter. Also, if you have created your own bases, Have you left enough flat ground between the wire and the treeline? Many modders have jungle/trees/bushes right up to the wire. Obviously nowhere near realistic. -
The problem I encountered when I played on it the other day loki was that I could only go a few kilometers in any direction before finding a strange object. To be able to use the island for anything other than a joke, you'd have to create many kms with nothing but land and vegetation. I don't know if making the objects destroyable would fix it for potential mission makers. For example, if I set an object damage to 1 in a script like the init, you could have the object vanish to several metres under ground. Dunno how you would implement that. Either way, I state again that if I could use it without the "funky" objects it'd be a great tropical island.
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The Unsung Vietnam war MOD
The-Architect replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
You guys doing a starlight scope? -
Any chance of you releasing the island without all the funky stuff on it? I think this could be a really, really good tropical island.