subs17
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Everything posted by subs17
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The cool down for missiles is not cool, could we have an option for this please.
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This mission looks interesting, I subscribed but I cannot find it on the MP missions.
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An assassination side mission would be cool like in some of Dominations side missions.
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Awesome, thank you very much Xeno, your mission is Awesome. cheers Subs
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CUP would work since it is a cold war setting.
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Could Domination Werferlingen please have helicopters as we have an impassable wall on the map. Cheers Subs
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Xeno, I play this as single player, it kicks ass! Just one request though, any chance for a save game feature please. cheers Subs
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Thank you.
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What other ways aside swimming is there to get to shore?
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How do you move that helicopter out of that hangar? What other means of transport are on board that ship at start to get to shore?
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Why is the helicopter inside the hangar at mission start on board the ship?
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It would be nice to have a Liberation Rosche Germany mission. cheers Subs
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Hi this mod is awesome but is there any chance more vehicles could be available by rank eg tanks instead of having to win it could we also be able to get tanks that are already parked at the base. cheers Subs
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Is the Logistics still working in the latest patch? Because I did a mission and the option to make a factory and storage at a town did not come up. And the Logistics to assign trucks did not come up either. cheers Subs
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Is it possible for DLC tanks vehicles and weapons to be added to Liberation please? cheers Subs
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Just beat Liberation Tanus 10 days 6 hours 21 mins 51 secs. Awesome missions and maps guys.
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3 days 13 hours Malden 2035 Liberation. Awesome missions and awesome maps.
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How do we increase view distance to this: https://s2.postimg.org/eevi9flux/Arma3_x64_2017-03-26_01-14-27-49.jpg https://s2.postimg.org/58d7m5gmh/Arma3_x64_2017-03-26_01-20-46-95.jpg http://i.imgur.com/Hf2NTUy.jpg
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Just beat Liberation Sahrani 5 days 4 hours 5min 12 sec, thanks for the awesome missions. BTW an idea for .96 how about assassination missions against Enemy Generals? cheers Subs
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Thanks I'll give it another try.
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Any chance for the UAVs to have an autopilot with a couple of modes: 1 route following 2 straight and level 3 loiter or circling So straight and level is what is required to employ weapons so that you have can use the TGP view to drop bombs/missiles etc.
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Thanks Dude.
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A few impressions and some ideas on Jets. The pit looks good but some additions are required for the radar: radar vertical scan axis is needed so that we can adjust the radars vertical scan up and down to find tgts above you or below you. Also the radars range how do we increase the radars range from 16kms? Other handy features required one is data link allowing air and ground assets to be visible on the HSD but increase its range as a circle to show more. So IRL scan is 160 miles approx and you would have 80, 40, 20, 10. Also for dogfighting a vertical scan mode is needed which features auto-lock and with IFF friendly aircraft could come up with a do not shoot X. When using AMRAAMS or R77 missiles the pilot has to hold lock until the missiles own radar goes active IRL for long distance shots so that would be nice to have. Carrier take off is good but also remember the aircraft has a launch bar and that has to be lowered in order to hook up with the CAT and that would require a button. (you could leave it with the arcady space bar but ideally a launch bar is what adds more.)
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Awesome work Dude Liberation rocks. cheers Subs
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I was not referring to a PvP mission just simply a Red version of Liberation so you can use the other teams weapons. If you've ever tried Evolution Red it is quite fun and challenging using Russian weapons vs US AI. BTW regarding Salvage depots perhaps these could be setup to also repair vehicles as well as salvage? Just a note on Liberation Sahrani there are several copies in the build for soldiers: rifleman rifleman M136 machine gunner marksman sniper m107