Schwab
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@ryguy: There is a close button on the bottom right. This should close the rts interface. If there is no close button, ESC works. @GossamerSolid: thanks, i will come back to this as soon as i know the version is a final release :)
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Ya i understand, unfortunately i have no own Dedicated anymore. I hosted the File at www.g-g-c.de: upload.g-g-c.de/downloads/arma2oa/rts_20_farma.chernarus.pbo Its already again slightly modified. I introduced a gps Startup parameter which should take more load from the server. Its still sometimes laggy in the end of the games. One more problem in the version i posted was the the drop did not work all the time on the dedicated. This should be fixed now too. If NOT - please!! Send me the server and client rpt files, thanks! Btw: The Startup Post is not by me. As soon as this version is somewhat stable and what i think the functionality should be i will create a own thread for it again. One more edit: It would be really nice to join your tests, if possible please post time & server here. Thanks :)
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I finally found some time and mood to continue the work here. Here is a Testversion from what i did and tested in singleplayer: http://ul.to/g84knaz8 I mainly changed the automatic transport functions which should work faster and more stable now. If the automatic transport still gets stuck you can try to take of the cargo which should enable the AI to continue work. Also i introduced a speed up parameter which accelerates some parts of the game (start with some weapons and upgrades). It would be very nice to get some feedback from a dedicated server test if everything is stable.
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Yes. Its Addonfree for ArmA2 since this post: http://forums.bistudio.com/showthread.php?p=1457037&highlight=addon#post1457037
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The F1 Circle is the Build Area around HQ and MHQ. To get back you have to use the latest Version, for example you can download it here: https://rapidshare.com/files/460466523/rts_20_farma.chernarus.pbo In this version there is a Close button on the bottom right.
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I think Zothen has a copy of the Beta version as he mentioned on ICQ. Maybe he can upload to a filehoster somewhere or send it to you? I hope we did a lot of comments to the files to describe the work as good as possible. If not just tell me the file and linenumber and i try to explain you the content :)
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Oh nice to see this Project gets reanmiated :) I wish you good luck, if i can help in any way try contact me via Email or ICQ. Would be very interested in the results so some screenshots would be really cool.
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Hello. Sorry but i am not online a lot anymore - i fixed the last version with an ugly but working "Close" Button in the Commander Menu. You can download it here: http://farma.eutf.org/ArmA/MpMission/rts_20_farma.chernarus.pbo To get this in your subversions, (which i really would like to see, can you please send them to me?!) by just replacing the commander.hpp from the dialogs folder.
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Sadly but true a diploma thesis takes at least half a year... But i am not sure if TiGGa may be re-interested in ArmA2 after that time, i'll ask him when i meet him next time :)
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TiGGa is working on his diploma thesis and wont continue this project for this time. I am sure when he finished it he will continue this one as its Alpha was really promising already. Unfortunately i dont have that much time as the fArmA development would need, i would be very happy if some scripting support (or manuals, tutorials, translations) could help there.... I tried to build a coordination website at http://farma.eutf.org for this reasons and beta-testing is already working very good in my eyes there. (Thanks to Crazy for example :) )
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Just for you..... i made an Addonfree Version of fArmA ;) There will be some negative effects with it, as i assigned points to the buildings with the addon. So without the Addon the AI is not able to target the buildings without scripting work. But the main reason for the Addon, that the score out of enemy sided tanks was counted negative got fixed in the 1.04 patch so i thought it would be a good idea to make fArmA as Addonfree as possible and it worked i think. Adding addons later for some subversion is of course still an option but the main view will be kept on the addonfree version as a basic mission structure. With the 0.5c release i also added the castle walls and re-structured the construction menu - main buildings, fortifications, static guns, templates and supports now have a own list which is shown when u press the construction menu button or "H" several times. I know the Readme has to be updated now again, and its not done yet... please be patient it will be done with the 0.6 then. Download: http://farma.eutf.org/ArmA/MpMission/farm_wars_05c_AddonFree.Chernarus.pbo Armaholic Mirror: RTS - Farm Wars (10CDF vs 10INS) - Addonfree
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Checked it - Does work for me. Did you load the Addon (listed on first post): http://farma.eutf.org/ArmA/Addons/@fArma.zip ?
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Download: http://farma.eutf.org/ArmA/MpMission/farm_wars_05.Chernarus.pbo Still needed Addon (old one): http://farma.eutf.org/ArmA/Addons/@fArma.zip Changelog from 0.4c -> 0.5: -Add swip Cam with PageUp/PageDown, Reset with "End" -Add Marker for building radius HQ/MHQ Turn On/Off with "F1" in the RTS Interface -Add Upgrade "Support" to increase work-distance of Support BMP, Mi17 and enable the Rearm Base -Change Startposition of Players to middle of map to avoid crashes in the mountain ;) -Changed Import from Plane to Chopper to avoid dropping problems. The Chopper is going to land at the Heli H and will drop soldiers. Vehicles get spawned at the Vehicle Fac as soon as the chopper delivers the parts for the vehicles. -Fixed: Cow and Meat transport Bugs -Reduced UPS Patrols in towns -Moved AI Spawn locations to make easier pathfinding (better performance) -Startplane locked now -Modified cowbirth chance -Reduced Gamemodes: I removed 250k, 1million, East Coop, West Coop. Remaining: Joint Coop - renamed to COOP, Adversial +Air+Base Destruction renamed to Adversial Destruction, Adversial +Air+500k - renamed to Adversial 500k. Added: Free gameplay without Endtrigger. -adjusted dialogs -removed formations (not working) -enabled 1.04 parameters: Terraindetail, AI Number, Start Money, MHQ Price
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Rearm in the Vehicle Fac or at a Support Mi. At Support Chopper move Vehicles close to it and press "R" will Repair, Rearm and Refuel. I am going to implement a Upgrade for the MHQ to build forward Rearm bases before Version 1.0 but not now ;)
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Check http://farma.eutf.org You will find a version for 1.04 there which includes nograss. I will publish a 0.5 Version when i am sure there are no more gamebreaking bugs in the current version. Startweapon can be added, but did you already realize you can register the weapons from units you ordered at the HQ/MHQ ? So if you buy a SMG for example, select him, press 6 and then choose "register new weapons" - then you will be able soon to take it urself from the weapon rack.