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Everything posted by luki
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Group Link 4 Special FX Edition
luki replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Manzilla GL4_Global.sqf Line 379 // GL4 Enemy A.I. Map Marker Debug: // Choose if the "Map Marker Debug" should be used. // Note: This debug creates a marker at the map for each enemy A.I. group and gives several informations about the group behaviour and moving direction. // True / False, default is True GL4_Global set [52, False]; @All Can anyone confirm 100% flawless running using gl4 and cba and acemod and using System and FX modules on a real dedicated server and no pipi mission with 2 units? Gl4 FX seems not to work with acemod, randomly on every user. -
Group Link 4 Special FX Edition
luki replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats to the release Best Mod For ArmA2 and my absolut favorit. -
Never run buldozer from beta! Corrupts \bin folder on P:
luki replied to icebreakr's topic in ARMA 2 & OA : TERRAIN - (Visitor)
There is alredy a thread about that problem and i though my example should be clear enough ;) and Planck explained it in detail. http://forums.bistudio.com/showthread.php?t=91197 (there is a reason of using the buldozer.exe, added the info to the wiki) -
http://ofpec.com/tags/index.php?action=details&tag_id=1562 edit: ofpec tag is outdated use :http://dev-heaven.net/projects/list_files/sap :p
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I need a flat island, basics!
luki replied to Mr Sarkey's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Render island is without textures so its not possible to change the colour. -
http://community.bistudio.com/wiki/onMapSingleClick
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What i see on your Screen.... Your Terrain is very small looks like not n/2.. but your whole map space is 10240.... how big is your Terrain Png? Fill in more Informations: Terrain grid,cel,size (Tools ->> Project Parameters)
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My fisrt impression after i stated the Campaign was not so good. The Feeling of being in a living War Environment is totaly lost. The missions/story is very chippy and i searched the button to disable the bunny headbob fx for nothing. The Game Feels despite acteptable FPS not so Fluid like ArmA2.
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Holes in Map after Binarizing
luki replied to commander1985's topic in ARMA 2 & OA : TERRAIN - (Visitor)
http://forums.bistudio.com/showthread.php?t=87675 check existing threads nextime ;) -
Weird LOD issues, terrain detail depending
luki replied to spirit6's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Your Textur Layer size is to small compare to your terrain cells. Reduce the terrain cell size (meters) and/or increase your Textur Layer size. -
NIM Dynamic Weather (ArmA2 Compatible!)
luki replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can confirm thaht too. Sometimes the Game sound disappears completle after the (overdozed) thunder rumble sounds. -
NIM Dynamic Weather (ArmA2 Compatible!)
luki replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ah finally NiM Weather is back, good job in that Point. Thx :rolleyes: But its full of silly rpt errors you should clean up the stuff in a next update. ex. -
Post your config: www.pastebin.com Otherwise its hard to see whats wrong.
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Destroying all landscape objects inside a trigger area?
luki replied to frag's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://www.ofpec.com/forum/index.php?topic=31264.0 You can also hide 3d objects: http://community.bistudio.com/wiki/deleteCollection Trigger example from Xeno: Edit: then read the ofp ec fred and combine it with a explosion ;) -
Island destroys chernarus clutter
luki replied to beton's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Use your OWN config,texture,clutter,surface Names and you wont have such proples...stuff i pray since a1. -
Did you impoirted the Sat and Mask, otherwise you missed something. (will try to update the whole thing a bit in the next days)
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F-117A NightHawk - Alpha Released
luki replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You are crazy this baby gets better and better, cant wait to fly it :cool: Did you planned some startup procedure like enable avionik,fuel pumps, fire turbines... and such stuff? -
Cold War Rearmed² Discussion
luki replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just for information i send a mail to CM to clear this question. Thank you for submitting your recent request to Codemasters Customer Services concerning Operation Flashpoint. Unfortunately we cannot grant permission to use any of the files in our games in other content. Sorry. So i think this should be clear now. (and noone get into trouble)- 1308 replies
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- cold war rearmed
- cwr2
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windows 7 and visitor, incompatable??
luki replied to H3NRY's topic in ARMA 2 & OA : TERRAIN - (Visitor)
What do you mean exactly with "actually crashing or if it is just not responding like it should when loading everything". That the software will not response for certain minutes is normal when Visitor generates the tiles. It depends on your hardware/terrainsize how fast the conversion process takes. So did you always manualy shut down the process or did you wait at least 5 minutes till the import finished? Im too on win7 btw. -
It hast something todo with the boothill, respawn and center markers. For example when i put them to far away from startpoint, mobile doesent work. If i put all markes enough close togheter then everything is working fine. But this is realy only since a21.04.
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Problem with background picture
luki replied to [aps]gnat's topic in ARMA 2 & OA : TERRAIN - (Visitor)
It works, be sure you use 32 bit bmp and the bmp needs to be in your /source foldier -
A: You can delete one type of objs with replace Object Function. B: You also can export all your objs to a export script and remove the stuff you like and import again. C: greets
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@Waterman: Its possible in all Editors but in WRP Edit you have a conformable 3dview and able to move mapwindow and cams. Simple tool what i meant was something like this.
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