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luki

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Everything posted by luki

  1. @Manzilla GL4_Global.sqf Line 379 // GL4 Enemy A.I. Map Marker Debug: // Choose if the "Map Marker Debug" should be used. // Note: This debug creates a marker at the map for each enemy A.I. group and gives several informations about the group behaviour and moving direction. // True / False, default is True GL4_Global set [52, False]; @All Can anyone confirm 100% flawless running using gl4 and cba and acemod and using System and FX modules on a real dedicated server and no pipi mission with 2 units? Gl4 FX seems not to work with acemod, randomly on every user.
  2. Congrats to the release Best Mod For ArmA2 and my absolut favorit.
  3. There is alredy a thread about that problem and i though my example should be clear enough ;) and Planck explained it in detail. http://forums.bistudio.com/showthread.php?t=91197 (there is a reason of using the buldozer.exe, added the info to the wiki)
  4. http://ofpec.com/tags/index.php?action=details&tag_id=1562 edit: ofpec tag is outdated use :http://dev-heaven.net/projects/list_files/sap :p
  5. Render island is without textures so its not possible to change the colour.
  6. http://community.bistudio.com/wiki/onMapSingleClick
  7. What i see on your Screen.... Your Terrain is very small looks like not n/2.. but your whole map space is 10240.... how big is your Terrain Png? Fill in more Informations: Terrain grid,cel,size (Tools ->> Project Parameters)
  8. luki

    Dragon Rising has been released

    My fisrt impression after i stated the Campaign was not so good. The Feeling of being in a living War Environment is totaly lost. The missions/story is very chippy and i searched the button to disable the bunny headbob fx for nothing. The Game Feels despite acteptable FPS not so Fluid like ArmA2.
  9. luki

    Holes in Map after Binarizing

    http://forums.bistudio.com/showthread.php?t=87675 check existing threads nextime ;)
  10. Your Textur Layer size is to small compare to your terrain cells. Reduce the terrain cell size (meters) and/or increase your Textur Layer size.
  11. Can confirm thaht too. Sometimes the Game sound disappears completle after the (overdozed) thunder rumble sounds.
  12. Ah finally NiM Weather is back, good job in that Point. Thx :rolleyes: But its full of silly rpt errors you should clean up the stuff in a next update. ex.
  13. luki

    Island not showing up

    Post your config: www.pastebin.com Otherwise its hard to see whats wrong.
  14. http://www.ofpec.com/forum/index.php?topic=31264.0 You can also hide 3d objects: http://community.bistudio.com/wiki/deleteCollection Trigger example from Xeno: Edit: then read the ofp ec fred and combine it with a explosion ;)
  15. Use your OWN config,texture,clutter,surface Names and you wont have such proples...stuff i pray since a1.
  16. Did you impoirted the Sat and Mask, otherwise you missed something. (will try to update the whole thing a bit in the next days)
  17. You are crazy this baby gets better and better, cant wait to fly it :cool: Did you planned some startup procedure like enable avionik,fuel pumps, fire turbines... and such stuff?
  18. Just for information i send a mail to CM to clear this question. Thank you for submitting your recent request to Codemasters Customer Services concerning Operation Flashpoint. Unfortunately we cannot grant permission to use any of the files in our games in other content. Sorry. So i think this should be clear now. (and noone get into trouble)
  19. What do you mean exactly with "actually crashing or if it is just not responding like it should when loading everything". That the software will not response for certain minutes is normal when Visitor generates the tiles. It depends on your hardware/terrainsize how fast the conversion process takes. So did you always manualy shut down the process or did you wait at least 5 minutes till the import finished? Im too on win7 btw.
  20. It hast something todo with the boothill, respawn and center markers. For example when i put them to far away from startpoint, mobile doesent work. If i put all markes enough close togheter then everything is working fine. But this is realy only since a21.04.
  21. It works, be sure you use 32 bit bmp and the bmp needs to be in your /source foldier
  22. A: You can delete one type of objs with replace Object Function. B: You also can export all your objs to a export script and remove the stuff you like and import again. C: greets
  23. @Waterman: Its possible in all Editors but in WRP Edit you have a conformable 3dview and able to move mapwindow and cams. Simple tool what i meant was something like this.
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