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Everything posted by luki
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What is class test? if you want define your own porpertys then you can create an own base class, but if you want inherit from something.... that needs to exist so you should change maby class class_Test to class_Wall_F again and inherit from it.
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And you are missing a vehicleclass Example:
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Then you know what you have to do. Ever thought of create that mco by yourself maby or take one from a2? :p
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Wrong Layers.cfg and where is stage 2 in your rvmat? Examples: rvmat layers.cfg As always i recommend keep it simple for the beginning, so you have a good overview and use your own names for the files.
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I need correct myself. It works to even pack islands with a3 models. @mods maby move this topic to a3 forum section?
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Depends what you use. I also use only a2 bulldozer for the momment as it makes no real sense to use a3 models, we cant pack anyway the 58 models. We need updated tools for propper workflow.
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Are you using a3 exe/bin ect. for buldozer? I have no porbs loading the objs this way. for the 58error we need wait for tool update or magic mike.
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If you are very very new to ArmA modding it would be wise to get a overwiew of everything and how it works. A good start is the wiki where you find all infos about how this works with terrain textures. https://community.bistudio.com/wiki/Terrain_Editing greets
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Clutter draw distance is controlled by the "terrain grid", you set in your video options under terrain quality. Higher terrain quality = higher clutter draw distance. But the maximum is set by the island/map config itself at 125m. Only way to increase it to a unplayable level is to write your own clutter distance replacment config for the respective map. :)
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A comprehensive guide to creating a headless client compatible mission
luki replied to mons00n's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much for this guide. Especially for working hc with dac. Thx & Greetings -
Day Z Announced as standalone title.
luki replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Congrats Dean, thanks to this successful alternative! And finnaly BIS, seems the wine got good with time! :blush: -
Hey engener :) Maby it helps... i have something similiar on a helicopter startup script where the rotors starting turn slowly when your turning on APU and so on... model.cfg part example: config.cpp part example: So you can rotate a selection like you wish with _vehicle animate ["RotA", 0]; for example. Source Bresseb: http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson9/lesson9_e.htm
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@Predator Just try it out. You will notice it, if you miss something. Only the intro cutscene needs the units.
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Cold War Rearmed² Discussion
luki replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:xmas_o:- 1308 replies
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- cold war rearmed
- cwr2
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Schnipp Schnapp Description : This addon reduces the size of the clutter on Chernarus for a better view and a very small performance boost. Before and After Shot : BIG thx goes to : MCPXXL, Lester, Bolek, Schakal, Marco-Polo-IV, Bond, Loki, SNKMAN, Burns and Bohemia Interactive for the great Game. update: sap_clutter_2.0 included Utes and new bisign @ dev-heaven/sap ArmAholic Mirror - - SAP clutter v2.0 PS: The lawnmover is not the addon i only used it to cut all the grass on Chernarus :)
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Then you should take a look at the Visitor 3 Tutorial (referenced at the bottom of SimpleArmA2TerrainTutorial) Your searching for the Background Image
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Hey, The tutorial is not from BIS, its more a collection of infos alredy present and a Guide for Beginners. Did you followed the steps in the tutorial? You are complaining about some cfgs and mask problems from the tut map, but your working on another map? So please clarify exactly what you mean and where your problems are.
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ASC - Customizable Weapon Addon
luki replied to Lester's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tremendous work flown into this Project and alot of brainstorming about a optimal solution was done. Congrats to that final release guys. A great and solid Addon has made his way to the Community. Such addons are not naturally in those days. -
Working Revive script for OA
luki replied to Brooklyn718's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Norrins Revive (0.42) Works like a charm in OA. -
Reduce enemy number if less human Players are there (MP)
luki replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You could use DAC. It has build in Options to achive exact such stuff DAC_Auto_UnitCount -
How to run Combined Operations as a OA!
luki replied to walker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Iv used to have OA installed twice 1: Installed it in my root of a2 so i got a clean combine op version (patch) 2: Installed OA again in another directory (patch) So i can start OA only and/or OAA2 Version ;) -
lol same time wolle delete ;)
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Dynamic-AI-Creator (DAC) V3.0 released
luki replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ich kipp vom Hocker A new Era has begun :) Thx Silola and all involved -
Try to use 20 or 40 Texure size try to get satellite segment calulation between 12-20.
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:pet12: congrats to the release! a Masterpeace of beauty ;)