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12 GoodAbout SnowSky
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Staff Sergeant
core_pfieldgroups_3
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Snowboarding, modelling, gaming, ...
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Network, Hard- & Software Technican, Software Developer for regulations
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ACE3 - A collaborative merger between AGM, CSE, and ACE
SnowSky replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Heya, I have a small question regarding the group management. is it possible to recruit other other soldiers, or, if it is the teamleader, make his group join my group? I thought I have seen it once long time ago? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SnowSky replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You mean I can trust all those emails that get pushed automatically in my junk-mail-folder :wacko: ? That would mean I really have so many brothers, sisters, friends, uncles and aunts that were in need of money because they were in trouble :D ? Oh and I won multiple times in lotteries I didn't play or even know, all around the world ^_^ . Nah sorry, I simply searched the forum and the alivemod site and didn't find any exact reference. I only read in the forum that there was (many moons ago) somebody else uploading it on workshop and at that time it wasn't allowed. I also have to say that I lost focus on arma (gaming general) and am not up to date anymore cheers -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
SnowSky replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Heya, i wanted to download alive by steam workshop now (I have seen in this thread it shall be available), but I only find it by the Author called "friznit". Is this the official version? thanks to all investing their time into this mod :) -
Module "Show Hint" (Explanation and module sync preview)
SnowSky replied to SnowSky's topic in ARMA 3 - EDEN EDITOR
I made a small 3den Addon that adds a ModuleDescription category to the module window. It shows thex Text, position/direction effect and the names of the modules/triggers able to sync. For more information check http://steamcommunity.com/sharedfiles/filedetails/?id=766677349 (more details on the subject in the future https://feedback.bistudio.com/T84295 ) -
Diary record for "Diary", not Briefing or Theme?
SnowSky posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Heya all, I'm playing around with Eden Editor and some modules, and now I came to the point of the Diary Record Module. I made it visible to synced Group, synced it to me and connected a trigger to it. The trigger gets triggered, and the Records is shown - but not in the Diary, but in the Briefing (or if I write a theme, than as theme (but if the theme is called Diary, its in the Briefing again). How can I get it into the Diary? -
It's in the original SP Scenario. I use the Enhaced Movement; Massis Nato & Rus Spetsnaz SF Weapons; RH M4/M16 pack; RHS AFRF & USF; And finally Shounkas Peugeot 308 GTI (does that one get used per random vehicle spawn?)
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Just a small question, today I played Ravage with a few mods on Tanoa, and it seems that hats, Shemags but also Map/Radio items get lost. Is this known due to some mods? Perhaps ArmA Bug? Or a Ravage bug?
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Feature Request: Help/Explanation of a module and it's sync capabilities (required | optional)The old editor had the possibility to show options or Help with a button at the bottom right next to close. The help explained what it does etc., above there was a picture showing other modules being required or optional to sync with this module.
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Module "Show Hint" (Explanation and module sync preview)
SnowSky replied to SnowSky's topic in ARMA 3 - EDEN EDITOR
Hi and thanks for your answer, I thought the old Editor would be the "Map" in eden, But I will try the Ctrl+O old editor. I will also post in the Feature request as you mentioned because I really think this is something very helpful for people not editing everyday. -
Module "Show Hint" (Explanation and module sync preview)
SnowSky posted a topic in ARMA 3 - EDEN EDITOR
In 2D Editor it was possible to see a switch button between help/options of a module. This way you could see an example of what Modules shall be synced for example. Where can I find this in the Eden Editor? Or how do you recognize what modules can/must be synchronized? Must I have another Monitor and google the modules? I tried to google for the Hint/Help button, but it seems no one is searching for it -
Hey guys, while watching the division trailers, I thought something like the weapon/inventory display can be done also in ArmA and might look cool (well, it looks neat but isn't very comfortable perhaps)!​ Well, I made a simplistic script. It shows you the items on your back, and your gun, firerate, ammo (and compatible ammos) etc on your front right. There are some things that seem to be harder to manage ( for example some kind of 3D Text/Dialog perhaps impossible ). Other things like the position of the dialogs might be better if calculated also with the CamPosition or something like that (so that the dialog doesn't ghost through your body). For those who might be interested: ASS_GUI = player spawn { sleep 1; disableSerialization; _display = findDisplay 46; _display ctrlCreate ["RscStructuredText", 998]; _display ctrlCreate ["RscStructuredText", 999]; arm_logic = "logic" createVehicleLocal [0,0,0]; backpack_logic = "logic" createVehicleLocal [0,0,0]; arm_logic attachTo [player, [1,1.5,-.2], "Pelvis"]; backpack_logic attachTo [player, [0.1,-.2,.1], "Pelvis"]; [ "Arms", "onEachFrame", { _unit = _this; _display = findDisplay 46; _control = _display displayCtrl 998; private ["_wpn", "_mags", "_listed"]; _listed = []; _wpn = currentWeapon player; _mags = ""; { if (!(_x in _listed)) then { _listed = _listed + [_x]; if (_x in getArray (configFile >> "CfgWeapons" >> (currentWeapon player) >> "magazines")) then { private ["_mag"]; _mag = _x; _mags = format["%1<br /><img image='%2'/> %3 %4", _mags, getText(configFile >> "CfgMagazines" >> _x >> "picture"), {_x == _mag} count magazines player, getText(configFile >> "CfgMagazines" >> _x >> "displayName") ]; }; }; } forEach magazines player; _control ctrlSetStructuredText parseText format[ "<t size='0.8'><img image='%1'/> %2 <t align='right'>%3|%4</t><br />%5 %6 <t align='right'>%7m</t><br />%8</t>", getText(configFile >> "CfgWeapons" >> _wpn >> "picture"), getText(configFile >> "CfgWeapons" >> _wpn >> "displayName"), {_x == currentMagazine player} count magazines player, player ammo _wpn, currentWeaponMode player, getText(configFile >> "CfgWeapons" >> currentMagazine player >> "displayName"), currentZeroing player, _mags ]; _w = ( ctrlPosition _control ) select 2; _h = ( ctrlPosition _control ) select 3; //_pos2D = worldToScreen ( player modelToWorldVisual [1,2,1] ); _pos2D = worldToScreen (getPosATL arm_logic); if ( count _pos2D > 0 ) then { _control ctrlSetPosition [ (_pos2D select 0) - _w/2, (_pos2D select 1) - _h/2, 0.3, 0.4 ]; _control ctrlSetFade 0; _control ctrlCommit 0; }else{ _control ctrlSetFade 1; _control ctrlCommit 0; }; }, _this ] call BIS_fnc_addStackedEventHandler; [ "Backpack", "onEachFrame", { _unit = _this; _display = findDisplay 46; _control = _display displayCtrl 999; private ["_inventory"]; _inventory = ""; { { _inventory = format[ "%1<br /><img image='%2'/> %3", _inventory, getText(configFile >> "CfgWeapons" >> _x >> "picture"), getText(configFile >> "CfgWeapons" >> _x >> "displayName") ] } foreach _x } forEach [weapons player, items player, magazines player]; _control ctrlSetStructuredText parseText format["<t size='0.8'>%1</t>", _inventory]; _w = ( ctrlPosition _control ) select 2; _h = ( ctrlPosition _control ) select 3; //_pos2D = worldToScreen ( player modelToWorldVisual [1,2,1] ); _pos2D = worldToScreen (getPosATL backpack_logic); if ( count _pos2D > 0 ) then { _control ctrlSetPosition [ (_pos2D select 0) - _w/2, (_pos2D select 1) - _h/2, 0.3, 0.4 ]; _control ctrlSetFade 0; _control ctrlCommit 0; }else{ _control ctrlSetFade 1; _control ctrlCommit 0; }; }, _this ] call BIS_fnc_addStackedEventHandler; };
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[MP][CTI] WASP Warfare (RHS Edition)
SnowSky replied to WASP_Servers's topic in ARMA 3 - USER MISSIONS
Heya, I was playing yesterday on the server too. It went really well, but I had once a problem when an AI member of my team became the teamleader. I guess it was one of the situations where my members followed the truck because I was passenger. Then I died and he kept being teamleader. Going back to lobby and return into game solved the problem because AI was disabled I think. Problem might remain when AI is not disabled. Another question, artillery units get no ammo on beginning. Wanted to get artillery support while I was on the frontline, so I bought one. Trying the vanilla way was always negative (later on he said No ammo). The Support menu always said not possible or something like that. I love the RHS Warfare very much! Would be cool if AI could command and build one day too (I'm not a good commander, I always try it when nobody else is on the server, but without an opponent I don't know what my level is) Keep up the good work! -
[SP\MP] Dynamic Universal War System - Rebirth
SnowSky replied to fritogotlayed's topic in ARMA 3 - USER MISSIONS
Eo, a missing Preview button in the editor would mean that there is no playable/player unit. Another thing might be that the folder must be in the MPMissions folder instead of the Missions folder. Then you have to open the Multiplayer, host a lan server and call the mission from there. (I am not sure if that could be really a reason, but at least a little hint) -
[SP Campaign] Hunter Six: Special Operations Unit
SnowSky replied to lato1982's topic in ARMA 3 - USER MISSIONS
You should put it into the missions folder, not the Campaigns folder -
nice, I will give it a try (if my old computer gets it to run) :)